Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
bot_place | This will spawn a bot on your server based on where your player model is standing. You don't need to add anything additional to this command - its plain form will spawn a bot in front of you. You sometimes need to enter this command a few times for it to place a bot. |
Examples, Generator & More | bot_place
|
buddha | Entering this command toggles buddha mode on and off. Buddha mode means that you still take damage when shot, but you can't die. When you reach 0 hp your health bar will show 1 hp, no matter how much you keep getting shot. It works very similarly to the "god" command to toggle god mode. |
Examples, Generator & More | buddha
|
buyrandom | This console command purchases a random primary and secondary weapon. You do need the funds to make the purchase though, meaning this command is mainly used in deathmatch and other servers where you have unlimited money. |
Examples, Generator & More | buyrandom
|
cash_player_killed_enemy_factor | This command sets how much money is earned or lost by killing an enemy player with one of the main weapons (default pistols, primary rifles like the AK/M4, etc) |
Examples, Generator & More | cash_player_killed_enemy_factor
<Money Earned/Lost>
|
cl_allow_animated_avatars | This command specifies if animated avatars are allowed in the game. |
Examples, Generator & More | cl_allow_animated_avatars
<0 / 1>
|
cl_clock_recvmargin_enable | Enables a new client-side clock synchronization strategy that aims to maintain a specific receive margin for improved network performance. |
Examples, Generator & More | cl_clock_recvmargin_enable
<0 / 1>
|
cl_crosshairusealpha | Adjusts the transparency of your crosshair. |
Examples, Generator & More | cl_crosshairusealpha
<0 / 1>
|
cl_deathcam_audio_mix_phase1_fade_amount | This command sets the volume ducking amount during the first phase of the death camera fade out. A higher value results in more significant audio ducking, making environmental sounds quieter as the death cam engages. |
Examples, Generator & More | cl_deathcam_audio_mix_phase1_fade_amount
<Fade Amount>
|
cl_deathcam_audio_mix_phase1_fade_time | This command adjusts the duration of the fade-out effect for audio during the first phase of the deathcam. |
Examples, Generator & More | cl_deathcam_audio_mix_phase1_fade_time
<Fade time>
|
cl_deathcam_audio_mix_phase2_fade_amount | Sets the amount of ducking (volume reduction) to do on the death cam fade out. A higher value results in more significant audio fading, with 1 applying the full DeathFadeLayer effect. |
Examples, Generator & More | cl_deathcam_audio_mix_phase2_fade_amount
<Fade amount>
|
cl_deathcam_audio_mix_phase2_fade_time | Configures the duration of the fade-out effect for audio during the second phase of a death cam. |
Examples, Generator & More | cl_deathcam_audio_mix_phase2_fade_time
<Fade time>
|
cl_disable_ragdolls | This command is used to turn ragdolling off, something that can sometimes cause dead bodies to behave weirdly as it attempts to display the animation in a more detailed way. |
Examples, Generator & More | cl_disable_ragdolls
<0 / 1>
|
cl_drawhud | This command can be used to completely hide all features of your HUD (heads up display) or to enable them to show again. |
Examples, Generator & More | cl_drawhud
<0 / 1>
|
cl_ent_hitbox | This command is used to display the hitboxes for specified entities in the game. It's typically used for debugging purposes, helping players and developers visualize the areas of entities that can register hits. |
Examples, Generator & More | cl_ent_hitbox
<0 / 1>
|
cl_graphics_driver_warning_dont_show_again | Prevents the display of graphics driver warning messages after the initial display if set to true. |
Examples, Generator & More | cl_graphics_driver_warning_dont_show_again
<0 / 1>
|
cl_hud_telemetry_frametime_poor | Sets the threshold for considering a frame time as 'poor', impacting on-screen HUD telemetry. |
Examples, Generator & More | cl_hud_telemetry_frametime_poor
<Poor Frame Time Threshold>
|
cl_hud_telemetry_frametime_show | Adjusts whether to show the frame time (FPS) on the HUD. Can be set to never show, show only if the FPS is poor, or always show. |
Examples, Generator & More | cl_hud_telemetry_frametime_show
<0 / 1>
|
cl_hud_telemetry_net_misdelivery_poor | Sets the threshold for considering the packet delivery anomaly rate as 'poor'. The range is from 0 to 100. |
Examples, Generator & More | cl_hud_telemetry_net_misdelivery_poor
<Packet delivery rate threshold>
|
cl_hud_telemetry_net_misdelivery_show | This command controls whether to display the packet delivery anomaly (loss or out-of-order) rate on the HUD. It can be set to never show, only show under poor conditions, or always show. |
Examples, Generator & More | cl_hud_telemetry_net_misdelivery_show
<0 / 1>
|
cl_inventory_radial_immediate_select | This command controls how weapon selection works in inventory radial menus. If enabled, weapons are selected immediately when highlighted. If disabled, the weapon is only selected upon exiting the menu. |
Examples, Generator & More | cl_inventory_radial_immediate_select
<0 / 1>
|