Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Controls the behavior of inventory selection radials, specifying whether weapons are selected immediately upon cursor highlight or only when the selection is explicitly confirmed.
Name | Description |
---|---|
0 / 1 |
Toggle between requiring explicit confirmation for weapon selection in inventory radials (0) or enabling immediate selection on highlight (1). |
This command adjusts the distance from the crosshair at which the ping marker becomes completely invisible. It is used to control ping visibility relative to the player's focus point in the game.
Name | Description |
---|---|
Distance |
Distance in units from the crosshair over which the ping is completely invisible. |
This command sets the distance from the crosshair at which ping markers start to fade, improving visual clarity.
Name | Description |
---|---|
Fade Distance |
The distance (in game units) from the crosshair at which ping markers start to fade. |
Sets the file name for the quick inventory radial menu configuration.
Name | Description |
---|---|
File name |
The name of the file to be used for the quick inventory radial menu configuration. |
This command sets the speed at which the quick inventory line updates in the game.
Name | Description |
---|---|
Update Speed |
Defines the speed at which the quick inventory line updates. |
This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to make the radar shape change to a square when you open the scoreboard. Enter a 0 to keep the radar a circle whenever you open the scoreboard. The default value is 1 (square). |
Adjusts the size of the deadzone for the radial menu, affecting how much you need to move your mouse or joystick before the radial menu begins to change selections.
Name | Description |
---|---|
Deadzone Size |
The size of the deadzone for the radial menu. |
This command adjusts the deadzone size for the joystick when using the radial menu, improving the precision and response of menu navigation.
Name | Description |
---|---|
Deadzone Size |
The size of the deadzone for joystick input on the radial menu. |
This command sets the maximum number of ragdolls (dead player models) that will be shown in the game. Setting this to -1 will remove any limit, potentially impacting game performance.
Name | Description |
---|---|
Maximum Number of Ragdolls |
The maximum number of ragdolls to display. -1 disables the limit. |
Controls whether the equipped character model is shown for player avatars.
Name | Description |
---|---|
0 / 1 |
Whether to show the equipped character model for player avatars or not. |
Controls the display of smoke particle effects on players.
Name | Description |
---|---|
0 / 1 |
The function to disable or enable smoke particle effects on players. |
This command is used to hide or show stats in spectator mode, something many observers choose to hide.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after this command to turn spectator stats off, and a 1 after the command to turn them on (default). |
Enables a new method for pacing out user commands. This method ensures a packet is always prepared and attempts to send it to achieve a desired server receive margin.
Name | Description |
---|---|
0 / 1 |
Enable or disable the new pacing method for user commands. |
This command adjusts the verbosity level of messages regarding issues with game ticks and interpolation. A higher level increases the detail of warnings related to potential problems affecting game accuracy and smoothness.
Name | Description |
---|---|
0 / 1 |
The level of verbosity for tick and interpolation warnings. |
This command toggles the output of information related to the rendering eye angles, potentially useful for debugging purposes or understanding how the game processes vision and angle rendering.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the spew of render eye angles information. |
Specifies the maximum number of client user commands (CUserCmds) that can be sent in a single client move message. This impacts how many actions the client can send to the server at once.
Name | Description |
---|---|
MaxCommandsPerMoveMsg |
The maximum number of user commands to send per move message. |
Adjusts the maximum pitch angle downward limit when a weapon is clipping through thin walls.
Name | Description |
---|---|
Angle |
The maximum downside pitch angle limit in degrees. |
This command defines the upper pitch limit for weapon clipping through thin walls.
Name | Description |
---|---|
Upper Pitch Limit |
The upper limit of pitch angle (in degrees) for weapon clipping through thin walls. |
You can use this console command to toggle whether or not your crosshair is visible in game.
Name | Description |
---|---|
0 / 1 |
Enter a 0 after the command to hide your crosshair, and a 1 to make it appear again. |
This command allows the overriding of certain Counter-Strike 2 rendering settings, often for testing or debugging purposes. Being flagged as a 'cheat', it typically cannot be used in regular, competitive play without server permissions.
Name | Description |
---|---|
0 / 1 |
Disables or enables the rendering setting override. |