Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_inventory_radial_tap_to_cycle | Controls the behavior of inventory selection radials, specifying whether weapons are selected immediately upon cursor highlight or only when the selection is explicitly confirmed. |
Examples, Generator & More | cl_inventory_radial_tap_to_cycle
<0 / 1>
|
cl_ping_fade_deadzone | This command adjusts the distance from the crosshair at which the ping marker becomes completely invisible. It is used to control ping visibility relative to the player's focus point in the game. |
Examples, Generator & More | cl_ping_fade_deadzone
<Distance>
|
cl_ping_fade_distance | This command sets the distance from the crosshair at which ping markers start to fade, improving visual clarity. |
Examples, Generator & More | cl_ping_fade_distance
<Fade Distance>
|
cl_quickinventory_filename | Sets the file name for the quick inventory radial menu configuration. |
Examples, Generator & More | cl_quickinventory_filename
<File name>
|
cl_quickinventory_line_update_speed | This command sets the speed at which the quick inventory line updates in the game. |
Examples, Generator & More | cl_quickinventory_line_update_speed
<Update Speed>
|
cl_radar_square_with_scoreboard | This command decided whether the radar is a square or a circle whenever you toggle the scoreboard open. |
Examples, Generator & More | cl_radar_square_with_scoreboard
<0 / 1>
|
cl_radialmenu_deadzone_size | Adjusts the size of the deadzone for the radial menu, affecting how much you need to move your mouse or joystick before the radial menu begins to change selections. |
Examples, Generator & More | cl_radialmenu_deadzone_size
<Deadzone Size>
|
cl_radialmenu_deadzone_size_joystick | This command adjusts the deadzone size for the joystick when using the radial menu, improving the precision and response of menu navigation. |
Examples, Generator & More | cl_radialmenu_deadzone_size_joystick
<Deadzone Size>
|
cl_ragdoll_limit | This command sets the maximum number of ragdolls (dead player models) that will be shown in the game. Setting this to -1 will remove any limit, potentially impacting game performance. |
Examples, Generator & More | cl_ragdoll_limit
<Maximum Number of Ragdolls>
|
cl_show_equipped_character_for_player_avatars | Controls whether the equipped character model is shown for player avatars. |
Examples, Generator & More | cl_show_equipped_character_for_player_avatars
<0 / 1>
|
cl_smoke_player_particle_effect | Controls the display of smoke particle effects on players. |
Examples, Generator & More | cl_smoke_player_particle_effect
<0 / 1>
|
cl_spec_stats | This command is used to hide or show stats in spectator mode, something many observers choose to hide. |
Examples, Generator & More | cl_spec_stats
<0 / 1>
|
cl_tickpacket_recvmargin_enable | Enables a new method for pacing out user commands. This method ensures a packet is always prepared and attempts to send it to achieve a desired server receive margin. |
Examples, Generator & More | cl_tickpacket_recvmargin_enable
<0 / 1>
|
cl_ticks_warning_level | This command adjusts the verbosity level of messages regarding issues with game ticks and interpolation. A higher level increases the detail of warnings related to potential problems affecting game accuracy and smoothness. |
Examples, Generator & More | cl_ticks_warning_level
<0 / 1>
|
cl_track_render_eye_angles | This command toggles the output of information related to the rendering eye angles, potentially useful for debugging purposes or understanding how the game processes vision and angle rendering. |
Examples, Generator & More | cl_track_render_eye_angles
<0 / 1>
|
cl_usercmd_max_per_movemsg | Specifies the maximum number of client user commands (CUserCmds) that can be sent in a single client move message. This impacts how many actions the client can send to the server at once. |
Examples, Generator & More | cl_usercmd_max_per_movemsg
<MaxCommandsPerMoveMsg>
|
cl_weapon_clip_thinwalls_pitchlimit_down | Adjusts the maximum pitch angle downward limit when a weapon is clipping through thin walls. |
Examples, Generator & More | cl_weapon_clip_thinwalls_pitchlimit_down
<Angle>
|
cl_weapon_clip_thinwalls_pitchlimit_up | This command defines the upper pitch limit for weapon clipping through thin walls. |
Examples, Generator & More | cl_weapon_clip_thinwalls_pitchlimit_up
<Upper Pitch Limit>
|
crosshair | You can use this console command to toggle whether or not your crosshair is visible in game. |
Examples, Generator & More | crosshair
<0 / 1>
|
csm_res_override_0 | This command allows the overriding of certain Counter-Strike 2 rendering settings, often for testing or debugging purposes. Being flagged as a 'cheat', it typically cannot be used in regular, competitive play without server permissions. |
Examples, Generator & More | csm_res_override_0
<0 / 1>
|