CS2 Console Commands List

  • Page 26

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
Ad

Commands List

csm_res_override_1 <0 / 1>

This command is used to override certain rendering settings in Counter-Strike 2, typically for testing or debugging purposes.

Name Description
0 / 1

Specifies whether to enable or disable the rendering settings override.

Examples, Generator & More
csm_res_override_2 <0 / 1>

This command is used to override shader resource for Counter-Strike 2, typically used for debugging or development purposes.

Name Description
0 / 1

Determines whether the shader resource override is enabled or disabled.

Examples, Generator & More
csm_res_override_3 <0 / 1>

This command modifies aspects related to the rendering system in Counter-Strike 2, potentially for debugging or optimization purposes. It is a cheat-protected command, indicating it can only be used on servers where cheats are enabled.

Name Description
0 / 1

Toggles the rendering system modification.

Examples, Generator & More
debugoverlay_show_text_outline <0 / 1>

This command toggles the display of a box around text in the debug overlay, which is useful for developers or players looking to debug aspects of the game.

Name Description
0 / 1

Specifies whether to enable or disable the text outline in the debug overlay.

Examples, Generator & More
debug_takedamage_summaries <0 / 1>

Toggles the display of summaries for damage taken in the console. Useful for debugging and understanding how damage is applied during gameplay. This feature is only available on servers with cheats enabled.

Name Description
0 / 1

Toggles the feature on or off.

Examples, Generator & More
fog_override_color <Red> <Green> <Blue>

This command allows the user to set a custom fog color override, useful for developers or during custom game modes that require specific visual conditions.

Name Description
Red

The red color value.

Green

The green color value.

Blue

The blue color value.

Examples, Generator & More
fog_override_enable <0 / 1>

This command enables or disables the usage of fog_override console variables instead of the default world fog data specified by the current map.

Name Description
0 / 1

This argument enables or disables the fog override feature.

Examples, Generator & More
fog_override_end <End Distance>

This command sets the distance at which the fog override ends, changing how far away from the player fog becomes fully opaque.

Name Description
End Distance

The distance at which the fog becomes fully opaque.

Examples, Generator & More
fog_override_exponent <Exponent>

This command adjusts the intensity and brightness of the fog within the game when fog override is enabled.

Name Description
Exponent

Determines the intensity and brightness of the fog. A lower number means the fog is less dense, while a higher number makes the fog denser.

Examples, Generator & More
fog_override_max_density <Density value>

Overrides the maximum density of the fog present in the game. This command can be used to increase or decrease the visibility of the fog, making it thicker or clearer.

Name Description
Density value

The maximum density of the fog.

Examples, Generator & More
fog_override_start <Distance>

This command adjusts the start distance for fog overriding, effectively setting how close the player needs to be to an object before fog starts affecting its visibility.

Name Description
Distance

The distance in game units at which the fog starts affecting visibility.

Examples, Generator & More
give_oriented <Item Name>

This command gives a specified item to the player, orienting it based on the player's current angles.

Name Description
Item Name

The name of the item to give to the player.

Examples, Generator & More
host_readconfig_ignore_userconfig <0 / 1>

Controls the behavior of reading or writing to the user config file, specifically whether to ignore the user config file.

Name Description
0 / 1

Ignore user config file setting.

Examples, Generator & More
inferno_smoke_volume_density <Density>

Adjusts the density of smoke produced by incendiary grenades or Molotov cocktails. A higher number makes smoke thicker.

Name Description
Density

The thickness of the smoke.

Examples, Generator & More
joy_circle_correct_mode <0 / 1>

Adjusts the joystick's circle correction for more accurate movement.

Name Description
0 / 1

Enable or disable joystick circle correction.

Examples, Generator & More
joy_circle_correct_mode_vehicle <0 / 1 / 2>

This command adjusts the circle correction mode for vehicles when using a joystick.

Name Description
0 / 1 / 2

The mode of circle correction for vehicles when using a joystick.

Examples, Generator & More
map_enable_background_maps <0 / 1>

Enables or disables the use of portrait background maps in the game.

Name Description
0 / 1

Whether to enable or disable portrait background maps.

Examples, Generator & More
mobile_fps_increase_during_charging <0 / 1>

Controls whether the game increases the frames per second (FPS) when the device is charging.

Name Description
0 / 1

Whether to enable or disable FPS increase during charging.

Examples, Generator & More
mobile_fps_increase_during_touch <0 / 1>

This command controls whether the game increases the frames per second (FPS) on mobile platforms when the screen is touched.

Name Description
0 / 1

Determines whether the FPS increase during screen touch is enabled or disabled on mobile platforms.

Examples, Generator & More
mobile_fps_limit <FPS Limit>

Sets a limit on the frames per second (FPS) that the game will render when being played on a mobile device. This can help manage performance and battery life.

Name Description
FPS Limit

The maximum number of frames per second the game should render.

Examples, Generator & More