Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
Name | Description |
---|---|
Maximum distance |
The maximum distance you want your third person camera to be from your character. |
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
Name | Description |
---|---|
Minimum distance |
The minimum distance that your camera can be from your player. |
Specifies the tolerable buffer bloat in milliseconds before the system starts pushing the rate down to accommodate.
Name | Description |
---|---|
Buffer Bloat Milliseconds |
The amount of buffer bloat in milliseconds that is tolerable before rate adjustments. |
Sets the maximum milliseconds of buffer bloat before the system resets and discards buffered user commands to prevent delays or issues with command processing.
Name | Description |
---|---|
Buffer Bloat Milliseconds Max |
The maximum amount of milliseconds of buffer bloat. |
Sets the minimum buffer queue target size, impacting server performance and network traffic handling.
Name | Description |
---|---|
Size |
The minimum size of the buffer queue. |
This command configures the game to fully sort the opaque rendering pass in scenarios where a depth prepass did not take place, potentially affecting rendering performance and quality.
Name | Description |
---|---|
0 / 1 |
Enables or disables full sorting for the opaque rendering pass. |
This command, when enabled, overrides the default shadow mapping technique used in the game with a specific bias setting, potentially affecting the appearance of shadows.
Name | Description |
---|---|
0 / 1 |
Enables or disables the csm_bias_override setting. |
This command is likely related to rendering or shading settings in Counter-Strike 2, specifically for overriding a certain bias setting to enhance or modify visual aspects. The exact details may vary based on the context within the game's rendering engine.
Name | Description |
---|---|
0 / 1 |
The value to set the csm_bias_override_1 to. 0 disables it, while 1 enables it. |
This command adjusts the bias override setting for Counter-Strike 2's Cascaded Shadow Maps (CSM), often for developmental or debugging purposes.
Name | Description |
---|---|
0 / 1 |
This argument toggles the cascaded shadow maps bias override off or on. |
This command, when enabled, likely alters a specific aspect of the Counter-Strike 2's rendering or shaders system for debugging or optimization purposes. The exact effect can depend on the internal mechanics or graphics settings.
Name | Description |
---|---|
0 / 1 |
Determines whether the bias override is turned off or on. |
This command is used to override the distance at which the first cascade of shadows starts in the game environment. A debug and cheat command that allows developers and players (in a non-competitive, cheat-enabled environment) to test or modify how early or far shadows begin to render from the player's viewpoint.
Name | Description |
---|---|
Override Distance |
The distance from the player at which the first cascade of shadows will start. Setting this to -1 will disable the override and return to default behavior. |
This command overrides the cascade shadow map distance for the first cascade shadow operation within the game. It requires cheat mode to be enabled to work.
Name | Description |
---|---|
Distance |
The distance at which the first cascade shadow map is applied. Set to -1 to use the default behavior. |
This command is used to override the distance at which the Cascade Shadow Mapping 2.0 system operates, primarily a developer tool used for testing and optimizing shadow rendering.
Name | Description |
---|---|
Distance |
The distance in units to override the default shadow mapping. -1 disables override. |
This cheat command is used to override the distance at which the third cascade for cascaded shadow mapping occurs.
Name | Description |
---|---|
Distance |
The override distance for the third cascade shadow mapping. |
This command adjusts the bias scale of cascading view direction shadows, affecting how shadows are rendered in the game. It is marked as a cheat command, indicating it can't be used in multiplayer games without cheat permissions.
Name | Description |
---|---|
Bias Scale |
The scale factor for the shadow bias, affecting its rendering. |
This command sets the default maximum distance allowed between the caster and the receiver for certain in-game interactions. It is marked as a 'cheat' command, meaning it may only be usable in cheat-enabled sessions.
Name | Description |
---|---|
Distance |
The maximum distance in units between the caster and the receiver. |
This command sets the maximum visible distance for cascaded shadow maps, affecting how far shadows can be rendered from the player's perspective.
Name | Description |
---|---|
Distance |
The distance, in units, where shadows will no longer be rendered. |
Adjusts the bias in directional shadows to manage shadow artifacts and quality.
Name | Description |
---|---|
Bias value |
Sets the directional shadow bias to manage shadow visuals. |
This command sets the maximum distance at which shadows from the viewmodel (player's weapon and arms) are rendered.
Name | Description |
---|---|
Distance |
Maximum distance for viewmodel shadows to be rendered. |
This command sets the scale of the text used for 3D display overlays when debugging.
Name | Description |
---|---|
Scale |
The scale factor to apply to the debug overlay text. |