Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
c_maxdistance | This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering. |
Examples, Generator & More | c_maxdistance
<Maximum distance>
|
c_mindistance | This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering. |
Examples, Generator & More | c_mindistance
<Minimum distance>
|
cq_buffer_bloat_msecs | Specifies the tolerable buffer bloat in milliseconds before the system starts pushing the rate down to accommodate. |
Examples, Generator & More | cq_buffer_bloat_msecs
<Buffer Bloat Milliseconds>
|
cq_buffer_bloat_msecs_max | Sets the maximum milliseconds of buffer bloat before the system resets and discards buffered user commands to prevent delays or issues with command processing. |
Examples, Generator & More | cq_buffer_bloat_msecs_max
<Buffer Bloat Milliseconds Max>
|
cq_min_queue_size | Sets the minimum buffer queue target size, impacting server performance and network traffic handling. |
Examples, Generator & More | cq_min_queue_size
<Size>
|
csgo_use_fullsort_for_opaque | This command configures the game to fully sort the opaque rendering pass in scenarios where a depth prepass did not take place, potentially affecting rendering performance and quality. |
Examples, Generator & More | csgo_use_fullsort_for_opaque
<0 / 1>
|
csm_bias_override_0 | This command, when enabled, overrides the default shadow mapping technique used in the game with a specific bias setting, potentially affecting the appearance of shadows. |
Examples, Generator & More | csm_bias_override_0
<0 / 1>
|
csm_bias_override_1 | This command is likely related to rendering or shading settings in Counter-Strike 2, specifically for overriding a certain bias setting to enhance or modify visual aspects. The exact details may vary based on the context within the game's rendering engine. |
Examples, Generator & More | csm_bias_override_1
<0 / 1>
|
csm_bias_override_2 | This command adjusts the bias override setting for Counter-Strike 2's Cascaded Shadow Maps (CSM), often for developmental or debugging purposes. |
Examples, Generator & More | csm_bias_override_2
<0 / 1>
|
csm_bias_override_3 | This command, when enabled, likely alters a specific aspect of the Counter-Strike 2's rendering or shaders system for debugging or optimization purposes. The exact effect can depend on the internal mechanics or graphics settings. |
Examples, Generator & More | csm_bias_override_3
<0 / 1>
|
csm_cascade0_override_dist | This command is used to override the distance at which the first cascade of shadows starts in the game environment. A debug and cheat command that allows developers and players (in a non-competitive, cheat-enabled environment) to test or modify how early or far shadows begin to render from the player's viewpoint. |
Examples, Generator & More | csm_cascade0_override_dist
<Override Distance>
|
csm_cascade1_override_dist | This command overrides the cascade shadow map distance for the first cascade shadow operation within the game. It requires cheat mode to be enabled to work. |
Examples, Generator & More | csm_cascade1_override_dist
<Distance>
|
csm_cascade2_override_dist | This command is used to override the distance at which the Cascade Shadow Mapping 2.0 system operates, primarily a developer tool used for testing and optimizing shadow rendering. |
Examples, Generator & More | csm_cascade2_override_dist
<Distance>
|
csm_cascade3_override_dist | This cheat command is used to override the distance at which the third cascade for cascaded shadow mapping occurs. |
Examples, Generator & More | csm_cascade3_override_dist
<Distance>
|
csm_cascade_viewdir_shadow_bias_scale | This command adjusts the bias scale of cascading view direction shadows, affecting how shadows are rendered in the game. It is marked as a cheat command, indicating it can't be used in multiplayer games without cheat permissions. |
Examples, Generator & More | csm_cascade_viewdir_shadow_bias_scale
<Bias Scale>
|
csm_max_dist_between_caster_and_receiver | This command sets the default maximum distance allowed between the caster and the receiver for certain in-game interactions. It is marked as a 'cheat' command, meaning it may only be usable in cheat-enabled sessions. |
Examples, Generator & More | csm_max_dist_between_caster_and_receiver
<Distance>
|
csm_max_visible_dist | This command sets the maximum visible distance for cascaded shadow maps, affecting how far shadows can be rendered from the player's perspective. |
Examples, Generator & More | csm_max_visible_dist
<Distance>
|
csm_viewdir_shadow_bias | Adjusts the bias in directional shadows to manage shadow artifacts and quality. |
Examples, Generator & More | csm_viewdir_shadow_bias
<Bias value>
|
csm_viewmodel_max_shadow_dist | This command sets the maximum distance at which shadows from the viewmodel (player's weapon and arms) are rendered. |
Examples, Generator & More | csm_viewmodel_max_shadow_dist
<Distance>
|
debugoverlay_text_scale | This command sets the scale of the text used for 3D display overlays when debugging. |
Examples, Generator & More | debugoverlay_text_scale
<Scale>
|