Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
This command unloads a named spawn group from the server, typically used in development or testing environments to manage game resources.
Name | Description |
---|---|
Group Name |
The name of the spawn group to unload. |
Sets the threshold for considering hits as suspicious in terms of odds. Lower values are more stringent.
Name | Description |
---|---|
Threshold value |
The threshold value for considering hits as suspicious, based on odds. Lower values will consider more hits as suspicious. |
This command sets the radius for detecting suspicious hits around players in Counter-Strike 2. It is used primarily for anti-cheat measures.
Name | Description |
---|---|
Radius |
The radius around players within which hits are considered for suspicious activity detection. |
Defines the handling strategy for suspicious hits in the game. This is a server-side setting that can influence how potential cheating or unusual hit detections are managed.
Name | Description |
---|---|
0 / 1 |
The strategy mode for handling suspicious hits. |
This command configures the extra starting equipment for Counter-Terrorists (CT) in guardian game modes. It allows customization of the initial loadout in these scenarios.
Name | Description |
---|---|
0 / 1 |
Determines whether extra starting equipment is enabled or disabled for CT players in guardian modes. |
Sets extra starting equipment for Terrorist players in guardian game modes, enhancing their initial loadout.
Name | Description |
---|---|
0 / 1 |
Toggle extra starting equipment for Terrorists in guardian modes. |
This command sets the amount of health that survivors are given at the start of each new wave in the Guardian game mode.
Name | Description |
---|---|
Health Refresh Per Wave |
The amount of health given to survivors at the start of each new wave. |
This command specifies a list of additional weapons for which ammo is refilled at the start of each wave in Guardian game mode.
Name | Description |
---|---|
Weapon names |
Comma-separated list of weapon names to have their ammo refilled on wave starts. |
This command determines whether the C4 (bomb) in Guardian game mode is reset at the beginning of every wave.
Name | Description |
---|---|
0 / 1 |
Determines if the C4 is to be reset at the start of every wave in Guardian mode. |
Sets the starting health points for players when they respawn in Guardian mode.
Name | Description |
---|---|
Health Points |
The amount of health points players will spawn with in Guardian mode. |
Sets the starting health for Counter-Terrorists in Guardian game modes.
Name | Description |
---|---|
Health |
The amount of health CT players start with in Guardian modes. |
Sets the starting health of players in guardian modes.
Name | Description |
---|---|
Health |
The starting health value for players in guardian modes. |
This command configures how many late commands are permitted to run at a 0 time scale before an on-time command is executed. It supports negative values for calculations based on network round trip, with a limit set to the absolute value of the input.
Name | Description |
---|---|
Number of allowed late commands |
The number of late commands allowed to run at 0 timescale before an on-time command. Negative values enable network round trip calculation with a hard cap. |
This command sets the minimum number of chickens that the game will attempt to spawn on the map. It is mainly used in server configurations for fun or specific game modes that involve chickens.
Name | Description |
---|---|
Desired chicken count |
The minimum number of chickens to attempt to spawn on the map. |
Enable this to visualize collisions between player and geometry. This command is especially useful for map developers and players interested in understanding how movement is affected by the environment.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visualization of move collisions. |
This command is used for debugging purposes. It prevents the system from discarding old snapshots, allowing for a return from a debugger break without needing an uncompressed update. However, using this may lead to memory issues.
Name | Description |
---|---|
0 / 1 |
Whether to stop discarding old snapshots for debugging. |
This command teleports a random player to a random position within the map. It is primarily used for testing and debugging purposes.
Enables or disables the dynamic startup or shutdown of the HLTV server based on changes in tv_enable
convars.
Name | Description |
---|---|
0 / 1 |
Enable or disable the feature. |
This command is likely related to the UI elements for displaying heat maps or statistics in Counter-Strike 2, particularly involving radio commands or possibly figurines/statues within the game's interface.
Name | Description |
---|---|
0 / 1 |
Enables or disables the display feature related to radio heat figurines in the UI. |
Controls the visibility of the radio heat tab in the user interface.
Name | Description |
---|---|
0 / 1 |
Whether to disable or enable the radio heat tab in the UI. |