Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
spawn_group_unload | This command unloads a named spawn group from the server, typically used in development or testing environments to manage game resources. |
Examples, Generator & More | spawn_group_unload
<Group Name>
|
suspicious_hit_odds_threshold | Sets the threshold for considering hits as suspicious in terms of odds. Lower values are more stringent. |
Examples, Generator & More | suspicious_hit_odds_threshold
<Threshold value>
|
suspicious_hit_player_radius | This command sets the radius for detecting suspicious hits around players in Counter-Strike 2. It is used primarily for anti-cheat measures. |
Examples, Generator & More | suspicious_hit_player_radius
<Radius>
|
suspicious_hit_strategy | Defines the handling strategy for suspicious hits in the game. This is a server-side setting that can influence how potential cheating or unusual hit detections are managed. |
Examples, Generator & More | suspicious_hit_strategy
<0 / 1>
|
sv_guardian_extra_equipment_ct | This command configures the extra starting equipment for Counter-Terrorists (CT) in guardian game modes. It allows customization of the initial loadout in these scenarios. |
Examples, Generator & More | sv_guardian_extra_equipment_ct
<0 / 1>
|
sv_guardian_extra_equipment_t | Sets extra starting equipment for Terrorist players in guardian game modes, enhancing their initial loadout. |
Examples, Generator & More | sv_guardian_extra_equipment_t
<0 / 1>
|
sv_guardian_health_refresh_per_wave | This command sets the amount of health that survivors are given at the start of each new wave in the Guardian game mode. |
Examples, Generator & More | sv_guardian_health_refresh_per_wave
<Health Refresh Per Wave>
|
sv_guardian_refresh_ammo_for_items_on_waves | This command specifies a list of additional weapons for which ammo is refilled at the start of each wave in Guardian game mode. |
Examples, Generator & More | sv_guardian_refresh_ammo_for_items_on_waves
<Weapon names>
|
sv_guardian_reset_c4_every_wave | This command determines whether the C4 (bomb) in Guardian game mode is reset at the beginning of every wave. |
Examples, Generator & More | sv_guardian_reset_c4_every_wave
<0 / 1>
|
sv_guardian_respawn_health | Sets the starting health points for players when they respawn in Guardian mode. |
Examples, Generator & More | sv_guardian_respawn_health
<Health Points>
|
sv_guardian_spawn_health_ct | Sets the starting health for Counter-Terrorists in Guardian game modes. |
Examples, Generator & More | sv_guardian_spawn_health_ct
<Health>
|
sv_guardian_spawn_health_t | Sets the starting health of players in guardian modes. |
Examples, Generator & More | sv_guardian_spawn_health_t
<Health>
|
sv_late_commands_allowed | This command configures how many late commands are permitted to run at a 0 time scale before an on-time command is executed. It supports negative values for calculations based on network round trip, with a limit set to the absolute value of the input. |
Examples, Generator & More | sv_late_commands_allowed
<Number of allowed late commands>
|
sv_minimum_desired_chicken_count | This command sets the minimum number of chickens that the game will attempt to spawn on the map. It is mainly used in server configurations for fun or specific game modes that involve chickens. |
Examples, Generator & More | sv_minimum_desired_chicken_count
<Desired chicken count>
|
sv_show_move_collisions | Enable this to visualize collisions between player and geometry. This command is especially useful for map developers and players interested in understanding how movement is affected by the environment. |
Examples, Generator & More | sv_show_move_collisions
<0 / 1>
|
sv_snapshot_unlimited | This command is used for debugging purposes. It prevents the system from discarding old snapshots, allowing for a return from a debugger break without needing an uncompressed update. However, using this may lead to memory issues. |
Examples, Generator & More | sv_snapshot_unlimited
<0 / 1>
|
Test_RandomPlayerPosition | This command teleports a random player to a random position within the map. It is primarily used for testing and debugging purposes. |
Examples, Generator & More | Test_RandomPlayerPosition
|
tv_enable_dynamic | Enables or disables the dynamic startup or shutdown of the HLTV server based on changes in |
Examples, Generator & More | tv_enable_dynamic
<0 / 1>
|
ui_deepstats_radio_heat_figurine | This command is likely related to the UI elements for displaying heat maps or statistics in Counter-Strike 2, particularly involving radio commands or possibly figurines/statues within the game's interface. |
Examples, Generator & More | ui_deepstats_radio_heat_figurine
<0 / 1>
|
ui_deepstats_radio_heat_tab | Controls the visibility of the radio heat tab in the user interface. |
Examples, Generator & More | ui_deepstats_radio_heat_tab
<0 / 1>
|