Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_ent_setang | This command sets the angles of an entity in the game. It requires the entity's ID and the desired pitch, yaw, and roll values. |
Examples, Generator & More | cl_ent_setang
<Entity ID><Pitch><Yaw><Roll>
|
cl_ent_setname | This command is used to set the target name of specified entities in the game, which is mainly useful for testing and development purposes. |
Examples, Generator & More | cl_ent_setname
<Entity ID><New Name>
|
cl_ent_setpos | This command is used to move a specified entity to a given position in the game world. It requires specifying the entity ID and the target coordinates. |
Examples, Generator & More | cl_ent_setpos
<Entity ID><X><Y><Z>
|
cl_ent_show_contexts | This command enables or disables the display of entity contexts in the 'ent_text' visualization. |
Examples, Generator & More | cl_ent_show_contexts
<0 / 1>
|
cl_ent_show_damage | Sets damage display mode. When enabled, it displays the amount of damage dealt over the target's head, allowing players to see real-time feedback on the damage their attacks are causing. |
Examples, Generator & More | cl_ent_show_damage
<0 / 1>
|
cl_ent_showonlyattachment | This command, used as a cheat, enables the visualization of only attachments on entities, which can help developers debug attachment issues. |
Examples, Generator & More | cl_ent_showonlyattachment
<0 / 1>
|
cl_ent_showonlyhitbox | This command highlights the hitbox of a specific entity, making it easier for developers to visualize and debug hit detection. |
Examples, Generator & More | cl_ent_showonlyhitbox
<Entity ID>
|
cl_ent_skeleton | This command is used to display the skeletons of specified in-game entities. It is primarily used for debugging and visualization purposes in development or to better understand entity animations and interactions. |
Examples, Generator & More | cl_ent_skeleton
<0 / 1>
|
cl_ent_text | This command displays text debugging information about specified entities directly on top of them, aiding in debugging processes. |
Examples, Generator & More | cl_ent_text
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cl_ent_text256 | This command displays text debugging information about specified entities within 256 units of the player, overlaying this information on top of the relevant entities. |
Examples, Generator & More | cl_ent_text256
|
cl_ent_text_clear | This command is used to hide text debugging information that appears on top of entities in the game. This is particularly useful for developers or players looking to clean up their screen from overlay text for a clearer view. |
Examples, Generator & More | cl_ent_text_clear
|
cl_ent_text_filter | This command controls filter settings for the 'ent_text' command, letting you customize which entity text information is displayed. |
Examples, Generator & More | cl_ent_text_filter
<Filter Options>
|
cl_ent_text_flags_active | This command sets the display flags for entity text, primarily used for debugging purposes. |
Examples, Generator & More | cl_ent_text_flags_active
<0 / 1>
|
cl_ent_text_no_name_really_i_mean_it | This command toggles the display of entity names in debug text visuals. Primarily used for debugging purposes. |
Examples, Generator & More | cl_ent_text_no_name_really_i_mean_it
<0 / 1>
|
cl_ent_text_radius | Displays text debugging information about entities near the player, overlaid on the entities themselves. This is useful for debugging purposes. |
Examples, Generator & More | cl_ent_text_radius
<radius>
|
cl_ent_text_sticky_add | This command adds the specified entity(ies) to a list for displaying textual debug information above the entity in-game. Useful for developers and those debugging custom maps or game functionalities. |
Examples, Generator & More | cl_ent_text_sticky_add
<Entity ID>
|
cl_ent_text_sticky_clear | This command clears the current list of entities that are set to display debugging text information on top of them. It is useful for developers or map creators who are debugging specific entities' behaviors. |
Examples, Generator & More | cl_ent_text_sticky_clear
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cl_ent_text_sticky_dump | This command is used to output a list of entity names for which text debugging information will be displayed on top of the entities. It's a cheat command primarily used for development and debugging purposes. |
Examples, Generator & More | cl_ent_text_sticky_dump
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cl_ent_text_sticky_remove | Removes names from the list for displaying text debugging information on top of specified entities, helpful in overlay text debugging. |
Examples, Generator & More | cl_ent_text_sticky_remove
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cl_ent_ungrab | This command releases any objects that are currently grabbed in the game environment. It is useful for developers or during testing to reset object interactions. |
Examples, Generator & More | cl_ent_ungrab
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