Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
cl_ent_vcollide_wireframe | Toggles the visibility of the interpolated vcollide wireframe on an entity, making it useful for debugging purposes in map development or to understand how entity collision is being calculated. This command requires a cheat-enabled server to function. |
Examples, Generator & More | cl_ent_vcollide_wireframe
<0 / 1>
|
cl_ent_viewoffset | This command is used to display the eye position (view offset) for specified entities in red. It's primarily used for debugging purposes. |
Examples, Generator & More | cl_ent_viewoffset
|
cl_ent_visibility_traces | This command visualizes the visibility traces for a specified entity, helpful for debugging purposes. |
Examples, Generator & More | cl_ent_visibility_traces
<Entity ID>
|
cl_extrapolate_amount | This console command adjusts how many seconds the game client extrapolates entities for when prompted. |
Examples, Generator & More | cl_extrapolate_amount
<Seconds>
|
cl_flushentitypacket | This command is used for debugging and foces the game engine to flush an entity packet. |
Examples, Generator & More | cl_flushentitypacket
<Amount>
|
cl_fullupdate | Using this command causes the server to produce and send a full update packet. |
Examples, Generator & More | cl_fullupdate
|
cl_http_log_enable | cl_http_log_enable
|
||
cli_ent_attachments | This command displays the interpolated attachment points on a specified entity, useful for debugging purposes. |
Examples, Generator & More | cli_ent_attachments
<0 / 1>
|
clientport | This is a command used to connect to a server directly, and can be useful in a LAN environment when multiple computers are operating from the same IP. |
Examples, Generator & More | clientport
<Port ID>
|
cl_ignorepackets | This is a command used in debugging. It forces the game client to ignore packets. |
Examples, Generator & More | cl_ignorepackets
<0 / 1>
|
cl_imgui_debug_entity | This command opens the entity browser and focuses on a specified entity by its ID, aiding in debugging entity-related issues. |
Examples, Generator & More | cl_imgui_debug_entity
<Entity ID>
|
cl_imgui_set_selection | This command is used to set the ImGui (Immediate Mode GUI) selection, primarily for debugging and interface customization purposes. |
Examples, Generator & More | cl_imgui_set_selection
<cmd>
|
cl_inventory_debug_tooltip | cl_inventory_debug_tooltip
|
||
cl_inventory_saved_filter2 | cl_inventory_saved_filter2
|
||
cl_inventory_saved_sort2 | cl_inventory_saved_sort2
|
||
cl_leveloverview | Using this command will tell you in your developer console exactly where you're standing on your current map. It can also make your screen turn black. Simply enter the command cl_leveloverview 0 to fix that. |
Examples, Generator & More | cl_leveloverview
<0 / 1>
|
cl_lightquery_debug | Turns on or off the debug mode for light queries, which can help in debugging lighting issues in the game environment. |
Examples, Generator & More | cl_lightquery_debug
<0 / 1>
|
cl_lock_camera | This command, if set to 1 (and cheats are enabled), will lock your camera in position. When you look around, your viewmodel will still move, but your camera will stay fixed. Default is 0 (disabled). |
Examples, Generator & More | cl_lock_camera
<0 / 1>
|
cl_mouselook | This console command controls how you look around in game. You can set it between your mouse (default) or your keyboard. |
Examples, Generator & More | cl_mouselook
<0 / 1>
|
cl_mute_all_but_friends_and_party | This command, if enabled (1), will mute communication from all players that aren't your friend on Steam, or in your party. Default is disabled (0). |
Examples, Generator & More | cl_mute_all_but_friends_and_party
<0 / 1>
|