CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
IPS

Commands List

Command Description More
cl_mute_enemy_team

This command, if enabled (1), will mute communication from all enemy players. Default is disabled (0).

Examples, Generator & More
cl_mute_enemy_team <0 / 1>
cl_obs_interp_enable

This command is used to enable interpolation between multiple observer targets.

Examples, Generator & More
cl_obs_interp_enable <0 / 1>
closecaption

This command alters whether or not closed captions (subtitles) are available in game.

Examples, Generator & More
closecaption <0 / 1>
cl_pclass

Use this command to dump a group of entities based on their prediction classname.

Examples, Generator & More
cl_pclass <Class>
cl_pdump

This command dumps info about ongoing entities on your actual game screen, rather than into your developer console.

Examples, Generator & More
cl_pdump <-1 / 1>
cl_phys_debug_callback_entities

Enables debugging output for printing all entities that receive touch callbacks, each entity being printed only once. This is intended for debugging physics interactions.

Examples, Generator & More
cl_phys_debug_callback_entities <0 / 1>
cl_phys_enabled

This command is used to enable or disable all physics simulations in the game.

Examples, Generator & More
cl_phys_enabled <0 / 1>
cl_phys_sleep_enable

This command enables sleeping for dynamic physics bodies, potentially improving performance by allowing non-moving objects to save resources by not being constantly simulated.

Examples, Generator & More
cl_phys_sleep_enable <0 / 1>
cl_phys_stop_at_collision

This command determines if physics-based entities in the game should stop moving upon colliding with another object. It's mainly used for debugging and requires cheat mode to be enabled to function.

Examples, Generator & More
cl_phys_stop_at_collision <0 / 1>
cl_player_proximity_debug

This command, if set to 1, can be used to debug player proximity. Default is 0 (disabled).

Examples, Generator & More
cl_player_proximity_debug <0 / 1>
cl_playerspray_auto_apply

This command sets whether or not graffiti is automatically applied when you close the graffiti menu. Default is enabled (1).

Examples, Generator & More
cl_playerspray_auto_apply <0 / 1>
cl_pred_print_every_cmd

This command is used to print a message every time a command is predicted within the game.

Examples, Generator & More
cl_pred_print_every_cmd <0 / 1>
cl_prop_debug

Toggles the prop debug mode, which visually shows color-coded bounding boxes around props based on their interaction with damage. Each color (red, white, and green) indicates a different behavior in response to damage.

Examples, Generator & More
cl_prop_debug <0 / 1>
cl_quickinventory_lastinv
cl_quickinventory_lastinv
cl_ragdoll_lru_debug

This command toggles the debug mode for ragdoll physics, showing information about the least recently used ragdolls in the game.

Examples, Generator & More
cl_ragdoll_lru_debug <0 / 1>
cl_ragdoll_workaround_threshold
cl_ragdoll_workaround_threshold
cl_redemption_reset_timestamp

This command, when executed, likely affects the timing or reset mechanism for a specific redemption feature within the game, although the precise effect is not detailed without further context.

Examples, Generator & More
cl_redemption_reset_timestamp <0 / 1>
cl_removedecals

This command doesn't work as intended. Use the command r_cleardecals instead to remove blood and bullet holes from around the map.

Examples, Generator & More
cl_removedecals
cl_rr_reloadresponsesystems

This command reloads all response system scripts, which are typically used for managing character reactions and responses in the game.

Examples, Generator & More
cl_rr_reloadresponsesystems
cl_save_animgraph_recording

This command saves all active animation graph recordings to disk, useful for debugging or analyzing animations.

Examples, Generator & More
cl_save_animgraph_recording