Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
echoln | Echoes provided text or command arguments in the console. This can be used for testing, debugging, or displaying messages during a script or game session. |
Examples, Generator & More | echoln
<Text>
|
endround | This command will end the current round. Note that this essentially restart the current round. At the start of the next round, the scores will remain the same (there will not be a winner or loser). |
Examples, Generator & More | endround
|
engine_no_focus_sleep | This command can be used to disable, lengthen or shorten, the "sleeping" of the game engine when you are tabbed out, or CS:GO is not your current active window. Usually, when you tab out of CS:GO, the engine will "sleep" for a set amount of milliseconds (repeatedly) to reduce power and resource usage - this will lower your FPS and lag any locally hosted servers when tabbing out. Set this to 0 to completely disable the sleeping of the engine when tabbed out. |
Examples, Generator & More | engine_no_focus_sleep
|
english | This command determines whether the game uses English language assets. Setting it to 1 enables English language assets. |
Examples, Generator & More | english
<0 / 1>
|
ent_absbox | This command will display the total bounding box for the specified entity. If you do not specify an entity or class name as an argument, the total bounding box for the entity under your crosshair will be shown. |
Examples, Generator & More | ent_absbox
<Entity / Class Name>
|
ent_attachments | This command will display the attachment points for the specified entity. If you do not specify an entity or class name as an argument, the attachment points for the entity under your crosshair will be shown. |
Examples, Generator & More | ent_attachments
<Entity / Class Name>
|
ent_autoaim | This command will display the auto aim radius for the specified entity. If you do not specify an entity or class name as an argument, the auto aim radius for the entity under your crosshair will be shown. |
Examples, Generator & More | ent_autoaim
<Entity / Class Name>
|
ent_bbox | This command will display the movement bounding box for the specified entity. If you do not specify an entity or class name as an argument, the movement bounding box for the entity under your crosshair will be shown. |
Examples, Generator & More | ent_bbox
<Entity / Class Name>
|
ent_clear_debug_overlays | This command clears all currently active debug overlays from the game. |
Examples, Generator & More | ent_clear_debug_overlays
|
ent_create | This command will create an entity of the specified type at the location your crosshair is over. |
Examples, Generator & More | ent_create
<Entity Type>
|
ent_find | This command is used to search for and list all entities within the game that have classnames or targetnames containing the specified substring(s). It's a useful tool for developers and server administrators to debug or manage entities in a game environment. |
Examples, Generator & More | ent_find
<Substring>
|
ent_find_index | This command finds and displays data for the entity that matches the specified index. |
Examples, Generator & More | ent_find_index
<Entity Index>
|
ent_fire | ent_fire
|
||
ent_fire_output | This command allows you to send an input to an entity in the game. It's useful for interacting with the game environment or entities in ways not typically accessible through standard gameplay. Primarily used for testing or debugging. |
Examples, Generator & More | ent_fire_output
<Entity Name / !self><Action><Parameter><Delay><0 / 1>
|
ent_grab | This command lets the player grab the object that is directly in front of them. It is used primarily for testing or fun in cheat-enabled environments. |
Examples, Generator & More | ent_grab
|
ent_hierarchy | The command 'ent_hierarchy' is used to print the entity hierarchy tree, focusing on entities specified in the command's parameters. It serves as a debugging tool that displays the structure and relationships between entities within the game environment. |
Examples, Generator & More | ent_hierarchy
|
ent_hitbox | This command displays the hitboxes for specified entities within the game. It's commonly used for debugging purposes and requires cheat flags to be enabled. |
Examples, Generator & More | ent_hitbox
<Entity ID><0 / 1>
|
ent_info | ent_info
|
||
ent_joints | This command, when used, displays the names of the joints and their axes for a specific entity. It is primarily used for debugging purposes. |
Examples, Generator & More | ent_joints
<Entity ID>
|
ent_messages | ent_messages
|