CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
ent_messages_draw
ent_messages_draw
ent_name
ent_name
ent_orient
ent_orient
ent_picker

Enables or disables picker mode, which displays bounding box, pivot, and debugging text for the entity the player is looking at when enabled.

Examples, Generator & More
ent_picker <0 / 1>
ent_pivot
ent_pivot
ent_pivot_size

This command sets the size of the pivot for entities, used primarily for debugging purposes to visualize entity pivots.

Examples, Generator & More
ent_pivot_size <Size>
ent_rbox
ent_rbox
ent_remove
ent_remove
ent_remove_all
ent_remove_all
ent_rotate
ent_rotate
ent_scale

Changes the scale of selected entities in the game, allowing for the modification of their size. This command often requires 'sv_cheats' to be enabled to work.

Examples, Generator & More
ent_scale <Scale>
ent_scenehierarchy

This command prints the hierarchy tree of scenenodes related to specified entities in the game. It is useful for developers or map creators to understand the relationship and structure of entities within a scene.

Examples, Generator & More
ent_scenehierarchy <Entity ID>
ent_script_dump
ent_script_dump
ent_select

This command is used to select or deselect the specified entity or entities for later manipulation through further commands. It is mainly used in debugging or map development contexts.

Examples, Generator & More
ent_select <entity criteria>
ent_setang
ent_setang
ent_setname
ent_setname
ent_setpos
ent_setpos
ent_show_contexts

This command toggles the display of entity contexts in the ent_text display when set to true. It's primarily used for debugging purposes.

Examples, Generator & More
ent_show_contexts <0 / 1>
ent_showonlyattachment

This command, when enabled, visually isolates and displays only the attachment point of entities in the game. It is used for debugging purposes.

Examples, Generator & More
ent_showonlyattachment <0 / 1>
ent_show_response_criteria
ent_show_response_criteria