Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
ent_skeleton | This command is used to display the skeletal structure of entities in the game. It is primarily used for debugging purposes and requires cheat mode to be enabled. |
Examples, Generator & More | ent_skeleton
<0 / 1>
|
ent_skeleton_duration | Sets the duration for how long the skeleton display of an entity is shown. |
Examples, Generator & More | ent_skeleton_duration
<Duration>
|
ent_teleport | ent_teleport
|
||
ent_text | ent_text
|
||
ent_text256 | This command displays text debugging information about certain entities that are within 256 units of the player. The information is overlaid directly on top of the entity for easy viewing. |
Examples, Generator & More | ent_text256
<Entity ID>
|
ent_text_clear | This command is used to hide text debugging information previously displayed on top of entities using debug overlays. |
Examples, Generator & More | ent_text_clear
|
ent_text_filter | This command is used to set filters for the 'ent_text' command, controlling what information is displayed when visualizing entity information. |
Examples, Generator & More | ent_text_filter
<Filter name>
|
ent_text_flags_active | This command toggles the active state of entity text flags, which are used for debugging and development purposes, showing various types of information about entities in the game. |
Examples, Generator & More | ent_text_flags_active
<0 / 1>
|
ent_text_no_name_really_i_mean_it | A cheat command that, when enabled, hides the names in the entity text display, leaving just their indexes and other information. |
Examples, Generator & More | ent_text_no_name_really_i_mean_it
<0 / 1>
|
ent_text_radius | This command displays text debugging information about specific entities within a specified radius from the player. It is used for debugging purposes to show details about entities near the player. |
Examples, Generator & More | ent_text_radius
<Radius>
|
ent_text_sticky_add | This command adds specific entities to a list that will display text debugging information directly above the entity in the game world. It is used for debugging purposes to track entity states or values dynamically in-game. |
Examples, Generator & More | ent_text_sticky_add
<Entity ID>
|
ent_text_sticky_clear | This command clears the list of entities for which text debugging information is currently being displayed on top of the entity. This is usually used for debugging purposes to provide visual overlays of entity information in the game environment. |
Examples, Generator & More | ent_text_sticky_clear
|
ent_text_sticky_dump | This command is used for debugging purposes, where it dumps a list of entity names for which text debugging information will be displayed on top of the entities. Useful for developers or during testing. |
Examples, Generator & More | ent_text_sticky_dump
|
ent_text_sticky_remove | This command removes specific entities from the list that has overlay text for debugging purposes. This is useful for developers or during game testing to declutter the display by removing debug text from selected entities. |
Examples, Generator & More | ent_text_sticky_remove
|
ent_ungrab | This command is used to release all currently |
Examples, Generator & More | ent_ungrab
|
ent_vcollide_wireframe | This command enables the visualization of the VCollide wireframes of entities, helpful for debugging collision detection. |
Examples, Generator & More | ent_vcollide_wireframe
<0 / 1>
|
ent_viewoffset | ent_viewoffset
|
||
ent_visibility_traces | This command is used to display visibility traces for a specified entity. It is useful for debugging and is marked as a cheat command, meaning it can only be used on servers where cheats are enabled. |
Examples, Generator & More | ent_visibility_traces
<Entity ID>
|
escape | This command fires the event that usually fires when the escape key is pressed. |
Examples, Generator & More | escape
|
exec | This command will execute the specified script file (e.g. exec autoexec.cfg). You do not need to specify the .cfg file extention (i.e. you'd write just exec example for example.cfg). Place script files in the \Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg\ folder. |
Examples, Generator & More | exec
<File Name>
|