Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Command | Description | More | Syntax |
---|---|---|---|
labelled_debug_helper_enabled | Enables or disables the labeled debug helper, which is used to display debugging information with labels in-game for development and testing purposes. |
Examples, Generator & More | labelled_debug_helper_enabled
<0 / 1>
|
labelled_debug_helper_scale | Adjusts the scale at which debug labels are displayed on screen. This is useful for developers or players who are using debugging features to tweak or inspect the game's inner workings. |
Examples, Generator & More | labelled_debug_helper_scale
<Scale>
|
labelled_debug_helper_show_position | This command displays the player's position in the game world when enabled, useful for debugging purposes. |
Examples, Generator & More | labelled_debug_helper_show_position
<0 / 1>
|
labelled_debug_helper_show_text | This command controls the visibility of debug helper text in game, which can include various information useful for debugging purposes. |
Examples, Generator & More | labelled_debug_helper_show_text
<0 / 1>
|
labelled_debug_helper_skeleton_show_bone_names | This command toggles the display of bone names in the debug helper skeleton view, aiding in development and debugging. |
Examples, Generator & More | labelled_debug_helper_skeleton_show_bone_names
<0 / 1>
|
lastinv | This console command immediately equips the weapon/item you took out most recently in your inventory. |
Examples, Generator & More | lastinv
|
launch_warmup_map | This console command will place you in a 10 minute deathmatch game, filled entirely with bots. It is just like playing the deathmatch game mode, but is offline. |
Examples, Generator & More | launch_warmup_map
|
lb_barnlight_shadowmap_scale | Changes the scale for the computed barnlight shadowmap size, affecting shadow resolution. |
Examples, Generator & More | lb_barnlight_shadowmap_scale
<Scale>
|
lb_shadow_map_culling | This command controls the culling of shadow maps, potentially improving performance by not calculating shadows for objects not in view. |
Examples, Generator & More | lb_shadow_map_culling
<0 / 1>
|
lb_show_light_fog_clipmap_cb_cost | Shows the cost of lights in the fog clipmap constant buffer, with yellow indicating a cost of 1 and red indicating a cost of 6. This is used for debugging and optimization purposes. |
Examples, Generator & More | lb_show_light_fog_clipmap_cb_cost
<0 / 1>
|
lightquery_debug_direct_lighting | Activates or deactivates the debugging of direct lighting effects in the game, primarily for development or debugging purposes. |
Examples, Generator & More | lightquery_debug_direct_lighting
<0 / 1>
|
lockMoveControllerRet | This is a client only command. |
Examples, Generator & More | lockMoveControllerRet
<0 / 1>
|
logaddress_add_http_delayed | This command is used to set a delay and URI of a listener to receive logs via HTTP POST. The URI must be wrapped in double quotes. |
Examples, Generator & More | logaddress_add_http_delayed
<URI><Delay>
|
log_dumpchannels | This console command is used to dump all of the information pertaining the logging channels in game into your developer console. |
Examples, Generator & More | log_dumpchannels
|
log_flags | This cheat command produces a detailed list in the developer console on how to set up flags for the logging channel. |
Examples, Generator & More | log_flags
|
log_level | This cheat command produces a detailed list in the developer console on how to set up the spew level for the logging channel. |
Examples, Generator & More | log_level
|
mapgroup | This command will set the server's map group to the specified map group. Map groups are the groups of maps that a server will cycle through. |
Examples, Generator & More | mapgroup
<Map Group>
|
mapoverview_allow_client_draw | mapoverview_allow_client_draw
|
||
mapoverview_icon_scale | This command sets the scale multiplier for icons on the overview map (that spectators can open usually by pressing CTRL). If set to 2, icons would be 2x the size they usually are on the overview map. Default is 1. |
Examples, Generator & More | mapoverview_icon_scale
<Multiplier>
|
maps | This command prints to console a list of all of the maps you have installed/downloaded. |
Examples, Generator & More | maps
|