Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!

Commands List
Command | Description | More | Syntax |
---|---|---|---|
inferno_debug | This command attemps to debug issues that molotov and incendiary grenades may develop. If you notice any issues with them in your game, try using this command. | Examples, Generator & More | inferno_debug <0 / 1> |
inferno_dlight_spacing | This command edits the minimum distance that dlights can be together in the flame animation of molotovs and incendiary grenades. You will see this from a series of connected lasers that appear over the flames when adjusting this command. | Examples, Generator & More | inferno_dlight_spacing <Spacing> |
inferno_forward_reduction_factor | This console command changes the forward reduction factor used in molotov and incendiary grenades. | Examples, Generator & More | inferno_forward_reduction_factor <Reduction Factor> |
inferno_velocity_decay_factor | This console command is used to edit the velocity of the decay factor in the flames of molotov and incendiary grenades. | Examples, Generator & More | inferno_velocity_decay_factor <Velocity> |
inferno_velocity_factor | This command adjusts the velocity of molotov and incendiary grenades. | Examples, Generator & More | inferno_velocity_factor <Velocity> |
inferno_velocity_normal_factor | This command sets the normal factor of the velocity for molotov and incendiary grenades. | Examples, Generator & More | inferno_velocity_normal_factor <Velocity> |
ip | This console command is used to override the IP if you are in a server that has multiple hosts. This does not show your IP in console; to do that use the command status . | Examples, Generator & More | ip |
iv_debugbone | This command is used to debug bone names for interpolation spew in the CAnimationState. It typically helps in diagnosing animation issues within the game. | Examples, Generator & More | iv_debugbone <0 / 1> |
joy_axisbutton_threshold | This command is used to control the axis range on your joystick's analog stick that decides when to register a button press. | Examples, Generator & More | joy_axisbutton_threshold <Range> |
joy_display_input | When using a joystick, this allows you to display its input when the command is turned on. | Examples, Generator & More | joy_display_input <0 / 1> |
joy_name | This command sets the name of your joystick inside the game client. | Examples, Generator & More | joy_name <Name> |
joy_pitchsensitivity | This console command sets the pitch sensitivity if you're using a joystick to play. | Examples, Generator & More | joy_pitchsensitivity <Sensitivity> |
joy_response_look | This console command sets the look stick response mode when using a joystick to play. | Examples, Generator & More | joy_response_look <0 / 1> |
joystick | This command sets whether your joystick is on or off, if you have one connected. | Examples, Generator & More | joystick <0 / 1> |
joy_wingmanwarrior_centerhack | joy_wingmanwarrior_centerhack | ||
joy_wingmanwarrior_turnhack | This is a joystick command that, when activated, enables a wingman warrior hack related to turning axes. | Examples, Generator & More | joy_wingmanwarrior_turnhack <0 / 1> |
joy_yawsensitivity | This command sets the joystick's yaw sensitivity. | Examples, Generator & More | joy_yawsensitivity <Sensitivity> |
kickid | This console command is used to kick a player in your lobby based on their unique user ID. It also allows you to give a message, such as why they were kicked. | Examples, Generator & More | kickid <User ID><Message> |
killvector | This command kills a player by locating their vector. | Examples, Generator & More | killvector <Name><X Value><Y Value><Z Value> |
labelled_debug_helper_arc_segments | This command is used to set the number of segments used in drawing debug helper arcs, typically for visualizing arcs more smoothly in the game's debug mode. | Examples, Generator & More | labelled_debug_helper_arc_segments <Segments> |