CS2 Console Commands List

  • Page 81

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

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Commands List

Command Description More
mp_backup_round_file

This command can be used to set the files prefix. If you set a prefix here (other than backup), rounds will be saved to files with the following name format: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt.

Examples, Generator & More
mp_backup_round_file <File Prefix>
mp_backup_round_file_last

This command will print the name of the latest round backup file that was saved.

Examples, Generator & More
mp_backup_round_file_last
mp_backup_round_file_pattern

This command can be used to change the file name format of backup files. See argument info for help.

Examples, Generator & More
mp_backup_round_file_pattern <Name>
mp_coopmission_mission_number

This command is used to change the co-op mission you're playing, such as those found in Operations.

Examples, Generator & More
mp_coopmission_mission_number <Mission Number>
mp_damage_scale_ct_body

This command sets the multiplier for damage dealt to the body of counter-terrorist players. Default is 1. Set to 0 to disable body shot damage.

Examples, Generator & More
mp_damage_scale_ct_body <Multiplier>
mp_damage_scale_ct_head

This command sets the multiplier for damage dealt to the head of counter-terrorist players. Default is 1. Set to 0 to disable headshot damage.

Examples, Generator & More
mp_damage_scale_ct_head <Multiplier>
mp_damage_scale_t_body

This command sets the multiplier for damage dealt to the body of terrorist players. Default is 1. Set to 0 to disable body shot damage.

Examples, Generator & More
mp_damage_scale_t_body <Multiplier>
mp_damage_scale_t_head

This command sets the multiplier for damage dealt to the head of terrorist players. Default is 1. Set to 0 to disable headshot damage.

Examples, Generator & More
mp_damage_scale_t_head <Multiplier>
mp_damage_vampiric_amount

This console command means that players gain health for doing damage to enemies. This scales with how much damage the player does to an enemy.

Examples, Generator & More
mp_damage_vampiric_amount <Value>
mp_death_drop_breachcharge

This command, if set to 1, will make it so that breachcharges are dropped on death. Set to 0 to disable.

Examples, Generator & More
mp_death_drop_breachcharge <0 / 1>
mp_death_drop_healthshot

This command, if set to 1, will make it so that healthshots are dropped on death. Set to 0 to disable.

Examples, Generator & More
mp_death_drop_healthshot <0 / 1>
mp_disconnect_kills_bots

Turning this console command on causes bots to die if they disconnect. mp_disconnect_kills_players must be enabled (enter a 1 after the command) for this command to work.

Examples, Generator & More
mp_disconnect_kills_bots <0 / 1>
mp_disconnect_kills_players

Turning this command on causes players to die in game if they disconnect. This means rather than just vanishing, they'll drop items they have equipped and a death will be added to the scoreboard for them.

Examples, Generator & More
mp_disconnect_kills_players <0 / 1>
mp_dm_bonus_length_min

This command sets the minimum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_max will be chosen.

Examples, Generator & More
mp_dm_bonus_length_min <Seconds>
mp_dm_bonus_percent

This command sets the percentage of extra points that should be added when someone gets a kill with a bonus weapon during the bonus time.

Examples, Generator & More
mp_dm_bonus_percent <Percentage>
mp_dm_bonusweapon_dogtags

This console command selects whether or not bonus dog tags are dropped when a player gets a kill with the bonus weapon in deathmatch.

Examples, Generator & More
mp_dm_bonusweapon_dogtags <0 / 1>
mp_dm_dogtag_score

This command sets the points earned for picking up a dog tag in deathmatch (earned by getting a kill with a bonus weapon while _mp_dm_bonusweapon_dogtags is turned to 1).

Examples, Generator & More
mp_dm_dogtag_score <Score>
mp_dm_kill_base_score

This command sets the base score points you earn for killing a player in deathmatch. Cheaper, less powerful guns add 1 or 2 points onto the base score.

Examples, Generator & More
mp_dm_kill_base_score <Base Score>
mp_dm_teammode

Use this console command to enable team deathmatch visuals and scoring.

Examples, Generator & More
mp_dm_teammode <0 / 1>
mp_dm_teammode_bonus_score

This command sets how many points you earn towards your team in team deathmatch for getting a kill with a bonus weapon.

Examples, Generator & More
mp_dm_teammode_bonus_score <Points>