CS2 Console Commands List

  • Page 85

Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

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Commands List

Command Description More
mp_only_cts_rescue_hostages

This command, if set to 1 (default on all game modes with the exception of Danger Zone), will make it so that only counter-terrorist players can rescue hostages. Set to 0 to allow all players to rescue hostages.

Examples, Generator & More
mp_only_cts_rescue_hostages <0 / 1>
mp_overtime_enable

This command can be used to enable or disable overtime. Overtime is when extra rounds are played out to decide a winner, if the match ends with a tie. By default this is disabled (0). Set the amount of overtime rounds with mp_overtime_maxrounds.

Examples, Generator & More
mp_overtime_enable <0 / 1>
mp_overtime_halftime_pausetimer

This command can be used to enable or disable the pausing of the match in between each overtime half. If set to 1 (enabled), the match will pause after each overtime half and require a manual unpause before it is resumed. Default is 0 (off).

Examples, Generator & More
mp_overtime_halftime_pausetimer <0 / 1>
mp_overtime_maxrounds

This command sets the maximum amount of rounds for each overtime session. Half time will be made at half of this value (i.e. at 6 max rounds, half time will be after 3 rounds).

Examples, Generator & More
mp_overtime_maxrounds <Amount>
mp_overtime_startmoney

This command sets the amount of cash that players start with at the beginning of each overtime half. Default is 10,000.

Examples, Generator & More
mp_overtime_startmoney <Amount>
mp_pause_match

This command will pause the match at the end of the current round. Resume with mp_unpause_match.

Examples, Generator & More
mp_pause_match
mp_plant_c4_anywhere

This command, if set to 1, allows players to plant C4s at any location. If set to 0, the C4 can only be planted at bomb sites.

Examples, Generator & More
mp_plant_c4_anywhere <0 / 1>
mp_playercashawards

This command sets whether or not players should be able to earn money for performing in-game actions.

Examples, Generator & More
mp_playercashawards <0 / 1>
mp_playerid

This command sets what players can see in the status bar. See argument information for help.

Examples, Generator & More
mp_playerid <0 / 1 / 2>
mp_playerid_delay

This command sets the amount of time, in seconds, that the game should wait before showing information in the status bar. Default is 0.

Examples, Generator & More
mp_playerid_delay
mp_playerid_hold

This command sets the amount of seconds the status bar should hold old information for before updating with new information. Default is 0 (always updating).

Examples, Generator & More
mp_playerid_hold <Seconds>
mp_randomspawn

This command sets whether or not players should spawn randomly (e.g. in deathmatch). If not enabled (default for non-deathmatch gamemodes), players will spawn at the map's spawn locations (T or CT spawn, relative to team). See argument information for help.

Examples, Generator & More
mp_randomspawn <0 / 1 / 2 / 3>
mp_randomspawn_dist

If you are using the mp_randomspawn command, this command is used to determine whether or not you test distance with that setting.

Examples, Generator & More
mp_randomspawn_dist <0 / 1>
mp_randomspawn_los

This command, if enabled, will make the server try to spawn players outside of the line of sight of another player (i.e. spawn players in locations that other players aren't looking at).

Examples, Generator & More
mp_randomspawn_los <0 / 1>
mp_require_gun_use_to_acquire

This command, if set to 1, will make it so that guns must be +used on (usually the E key) in order to be picked up by players. Default is 0 (guns are picked up when they are walked over).

Examples, Generator & More
mp_require_gun_use_to_acquire <0 / 1>
mp_respawn_immunitytime

This command sets how many seconds players will be immune for after they respawn, used for deathmatch gamemodes. Default is 0 in non-deathmatch gamemodes.

Examples, Generator & More
mp_respawn_immunitytime <Seconds>
mp_respawn_on_death_ct

This command will set whether or not counter-terrorists will respawn after dying.

Examples, Generator & More
mp_respawn_on_death_ct <0 / 1>
mp_respawn_on_death_t

This command will set whether or not terrorists will respawn after dying.

Examples, Generator & More
mp_respawn_on_death_t <0 / 1>
mp_respawnwavetime_ct

This command sets how often "respawn waves" happen, in seconds, for CT players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead CT players will be respawned. Requires mp_respawn_on_death_ct to be set to 1.

Examples, Generator & More
mp_respawnwavetime_ct <Seconds>
mp_respawnwavetime_t

This command sets how often "respawn waves" happen, in seconds, for terrorist players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead terrorist players will be respawned. Requires mp_respawn_on_death_t to be set to 1.

Examples, Generator & More
mp_respawnwavetime_t <Seconds>