Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
Specifies the maximum number of timeouts each team is allowed to have per overtime (OT) after all OT timeouts have been added.
Name | Description |
---|---|
Max number of timeouts per OT |
The maximum number of timeouts each team can have per overtime. |
This console command is used to adjust your mouse sensitivity only on the X axis , which is looking left/right.
Name | Description |
---|---|
X Sensitivity |
This is the sensitivity value you want to use on the X axis. This will only change how fast you move around when looking left or right. The default value for this command is 0.022. To balance the two values, you'll need to use the m_pitch command that controls the Y axis. |
This command toggles the display of connections between navigation areas in the game, which are used primarily for the pathfinding of bots. It's a debugging tool useful during map development for improving bot navigation.
Name | Description |
---|---|
0 / 1 |
Toggle the visualization of nav area connections. |
This command toggles the filling of navigational areas, mainly used in the development or debugging of AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Sets the navigational area filling on or off. |
Toggles the visualization of blocked navigation areas used by bots or AI to navigate the map. When enabled, blocked areas will be highlighted.
Name | Description |
---|---|
0 / 1 |
Determines whether the visualization of blocked navigation areas is enabled or disabled. |
This command, when enabled, visually indicates blocked navigation connections in the game environment. Blocked navigation connections are routes that AI characters (bots) are unable to traverse.
Name | Description |
---|---|
0 / 1 |
This parameter determines whether the command is enabled (1) or disabled (0). |
Defines the radius in which connected navigation areas will be drawn from the selected nav area.
Name | Description |
---|---|
Radius |
Defines the radius in units from the selected navigation area. |
Toggles the visualization of the navigation mesh used by bots for navigation. When enabled, the mesh will be drawn in the game world, showcasing how bots understand and navigate the map.
Name | Description |
---|---|
0 / 1 |
Enable or disable the drawing of the navigation mesh. |
Prints the current ping times to Steam Datagram Relay (SDR) points of presence, as well as the selected network route, in the console.
This console command is used to toggle between whether you want to show the custom message whenever you join a community server that has one.
Name | Description |
---|---|
0 / 1 |
Enter a 1 after this command to never show the welcome message in community servers, and enter a 0 to show the messages (default). |
Specifies the list of maps available for selection in the Danger Zone mode.
Name | Description |
---|---|
Map List |
A comma-separated list of map codes for Danger Zone. |
This command likely pertains to setting or querying a specific configuration or state related to the 'Wargames' feature in CS2. The exact purpose of this command is not clear without further context.
Name | Description |
---|---|
0 / 1 |
Enables or disables a specific wargames feature or setting. |
This command controls whether the depth prepass is applied to the viewmodel. It is a feature primarily used for visual debugging and optimization.
Name | Description |
---|---|
0 / 1 |
Controls whether the depth prepass is applied to the viewmodel. 0 disables it, 1 enables it. |
Enables or disables high precision lighting in Counter-Strike 2, potentially improving visual fidelity at a performance cost.
Name | Description |
---|---|
0 / 1 |
Enable or disable high precision lighting. |
Toggles the tonemapping effect in the game, which affects the overall color and lighting depth. Useful for adjusting visual preferences or for performance considerations.
Name | Description |
---|---|
0 / 1 |
Toggle the tonemapping effect on or off. |
Enables or disables the post-processing effects in the game. Post-processing effects include bloom, color correction, and other visual enhancements that are applied after the scene has been rendered.
Name | Description |
---|---|
0 / 1 |
Toggle post-processing effects. |
This command controls whether decals (such as bullet marks or blood) are rendered on translucent surfaces in the game.
Name | Description |
---|---|
0 / 1 |
Disables or enables rendering of decals on translucent surfaces respectively. |
Controls the rendering of inferno decals, often related to aspects like fire or explosion marks on walls within the game.
Name | Description |
---|---|
0 / 1 |
Determines whether inferno decals are to be rendered. |
This command controls the rendering of opaque materials in CS2, useful for testing and debugging graphics.
Name | Description |
---|---|
0 / 1 |
Determines whether rendering of opaque materials is enabled or disabled. |
This command toggles the rendering of certain HUD overlays in Counter-Strike 2, primarily for debugging or performance analysis purposes.
Name | Description |
---|---|
0 / 1 |
Toggle for turning the rendering of HUD overlays on or off. |