Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
voice_threshold_delay | This command sets the amount of time in seconds that the game waits while the player is silent to assume they have stopped talking. |
Examples, Generator & More | voice_threshold_delay
<Delay Time>
|
voice_threshold_hold | This command sets the duration in seconds the system continues to treat a player as 'talking' even if their voice falls below the activation threshold. It aims to improve voice communication consistency by avoiding abrupt cuts during speech. |
Examples, Generator & More | voice_threshold_hold
<Duration>
|
voice_vox | Toggles the use of VOX (voice-operated exchange), allowing the voice chat to be always on without the need to press a push-to-talk button. |
Examples, Generator & More | voice_vox
<0 / 1>
|
bot_crouch | This command, if set to 1, will make all bots in the game crouch. Set to 0 to disable. |
Examples, Generator & More | bot_crouch
<0 / 1>
|
bot_join_team | This console command is used to set which team bots should join when adding more to a server with the "bot_add" command. You can choose between Terrorist side, Counter-Terroists or any team. |
Examples, Generator & More | bot_join_team
<T / CT / Any>
|
bot_max_visible_smoke_length | Defines the maximum distance (in units) up to which bots can recognize players through smoke. This helps to configure bots' visibility through smoke, making gameplay with bots more realistic. |
Examples, Generator & More | bot_max_visible_smoke_length
<Distance in units>
|
bot_quota_mode | The mode that the number of bots should be controlled by. Options are: normal, fill and match. Normal is normal behaviour. Fill will fill the server with as many bots as "bot_quota" is set to. Match will keep a 1 human : bot_quota ratio of bots. |
Examples, Generator & More | bot_quota_mode
<Mode>
|
bot_randombuy | This command clears the preference settings of what bots are programmed to buy, and instead casues them to purchase items randomly with the money they have. |
Examples, Generator & More | bot_randombuy
<0 / 1>
|
bot_snipers_only | This cheat command restricts bots to only be able to use sniper rifles, such as the AWP. |
Examples, Generator & More | bot_snipers_only
|
bot_zombie | Puts bots into zombie mode, causing them idle and not to attack or fire their guns. |
Examples, Generator & More | bot_zombie
<0 / 1>
|
buymenu | This command will show or hide the buy menu, as long as you are standing in the buy zone and are within the time limit to buy items. It works similarly as pressing B on a default keyboard setup. |
Examples, Generator & More | buymenu
|
cash_team_elimination_bomb_map | This console command sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II. |
Examples, Generator & More | cash_team_elimination_bomb_map
<Money Earned/Lost>
|
cc_delay_time | Sets the delay time before showing captions for close captions in the game. |
Examples, Generator & More | cc_delay_time
<Delay Time>
|
cl_avatar_convert_png | This command converts all RGB formatted avatars found in the avatars directory into PNG format. |
Examples, Generator & More | cl_avatar_convert_png
|
cl_clock_recvmargin_spew_interval | This command sets the interval for displaying information related to the clock's received margin in the console. |
Examples, Generator & More | cl_clock_recvmargin_spew_interval
<Interval>
|
cl_ent_find | This command is used to find and list all entities within the game that have classnames or targetnames containing a specified substring. It is particularly useful for developers or players interested in debugging or learning more about the game's underlying mechanics. |
Examples, Generator & More | cl_ent_find
<Substring>
|
cl_ent_find_index | This command displays data for the entity that matches the specified index. |
Examples, Generator & More | cl_ent_find_index
<Index>
|
cl_error_report_time | Sets the minimum time in seconds that must elapse before printing a prediction error summary. Setting it to 0 disables this feature. |
Examples, Generator & More | cl_error_report_time
<Time in seconds>
|
cl_fixedcrosshairgap | This console command alters the gap inbetween the pips (the four lines that form a crosshair) when using the fixed crosshair. |
Examples, Generator & More | cl_fixedcrosshairgap
<Gap>
|
cli_ent_hitbox | This command is used to display the skeleton for the specified entity or entities, useful for debugging and development purposes. It requires cheat mode to be enabled. |
Examples, Generator & More | cli_ent_hitbox
<0 / 1>
|