Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
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Commands List
Command | Description | More | Syntax |
---|---|---|---|
sv_dz_cash_mega_bundle_size | Specifies the size of a mega cash bundle in Danger Zone mode. |
Examples, Generator & More | sv_dz_cash_mega_bundle_size
<Size>
|
sv_dz_squad_wipe_reward | Sets the number of cash bundles awarded to a player for eliminating an entire squad in Danger Zone mode. |
Examples, Generator & More | sv_dz_squad_wipe_reward
<Number of Cash Bundles>
|
sv_guardian_starting_equipment_humans | This command sets additional starting equipment for human players in Guardian mode, allowing customization of the starting loadout in these scenarios. |
Examples, Generator & More | sv_guardian_starting_equipment_humans
<Equipment Value>
|
sv_noclipspeed | This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed. |
Examples, Generator & More | sv_noclipspeed
<Multiplier>
|
sv_pause_on_console_open | This command dictates whether the game pauses when the console is opened via the ' |
Examples, Generator & More | sv_pause_on_console_open
<0 / 1>
|
sv_phys_enabled | This command enables or disables all physics simulation on the server. It is often used for testing purposes and requires cheat permissions to be enabled. |
Examples, Generator & More | sv_phys_enabled
<0 / 1>
|
sv_phys_stop_at_collision | This command determines whether physics-based objects stop moving upon colliding. When enabled, objects will halt on impact. |
Examples, Generator & More | sv_phys_stop_at_collision
<0 / 1>
|
sv_shield_bash_damage_to_nonplayer | Determines the amount of damage inflicted to non-player entities when bashed by a player holding a shield. |
Examples, Generator & More | sv_shield_bash_damage_to_nonplayer
<Damage Amount>
|
sv_unpause_on_console_close | This command controls whether the game unpauses when closing the console using the tilde (~) key. |
Examples, Generator & More | sv_unpause_on_console_close
<0 / 1>
|
sv_watchtransmit | This command is used to monitor the NetworkStateChanged information for a specific entity based on its index. |
Examples, Generator & More | sv_watchtransmit
<Entity Index>
|
sv_weapon_swap_difficulty_near_hi_pri | This command controls how the game handles weapon swapping when near high-priority items, with options to adjust the search cone's behavior for weapon swapping. |
Examples, Generator & More | sv_weapon_swap_difficulty_near_hi_pri
<0 / 1>
|
tv_record_immediate | This command starts recording a demo in CS2 instantly, ignoring the usual delay set by |
Examples, Generator & More | tv_record_immediate
<0 / 1>
|
ui_setting_advertiseforhire_auto | Controls whether users will automatically advertise themselves for invites. Disabled by setting to 0. |
Examples, Generator & More | ui_setting_advertiseforhire_auto
<0 / 1>
|
ui_setting_advertiseforhire_auto_last | Specifies the last game mode used by users to advertise themselves for invites in competitive settings. |
Examples, Generator & More | ui_setting_advertiseforhire_auto_last
<Game Mode>
|
viewmodel_offset_randomize | This command randomly changes the viewmodel offsets within a certain range to help visualize the extent of possible viewmodel positions. |
Examples, Generator & More | viewmodel_offset_randomize
<0 / 1>
|
voice_always_sample_mic | This command is aimed at preventing system hang or stall issues that occur on some systems when using the voice chat feature. |
Examples, Generator & More | voice_always_sample_mic
<0 / 1>
|
voice_loopback | This command, if set to 1, will make your microphone playback via your speakers (i.e. you will hear your microphone). Default is 0 (disabled). Usually there is a little delay, this is normal. |
Examples, Generator & More | voice_loopback
<0 / 1>
|
voice_modenable_toggle | This command toggles the voice module enable setting, which can enable or disable voice communication in the game. |
Examples, Generator & More | voice_modenable_toggle
|
voice_threshold | This command sets the volume theshold at which your microphone will be enabled if you are using voice activation. In other words, when your microphone is louder than this value, it will be transmitted in-game. |
Examples, Generator & More | voice_threshold
<Threshold>
|
voice_threshold_attack | This command sets the amount of time the game buffers outgoing audio to detect the onset of voice communication. |
Examples, Generator & More | voice_threshold_attack
<Buffer Time>
|