CS2 Console Commands List

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Below is Total CS' searchable list of all CS2 console commands. Each command in our database has detailed documentation, with help and argument explanation (hover over a command to view). Click on a command's name to visit its individual page, on which you can find more information including working examples and its default setting or value.

Type the name of a command into the search box to instantly filter our entire database of commands. Toggle between different views by pressing the "Card View" and "Table View" buttons.

If you are looking for a more specific selection of commands, you may prefer to sort by category.

Updated for CS2: We've updated our list to include over 1,000 console commands that were added in CS2.

We're the only website that has a complete list of all Counter-Strike 2 commands with complete documentation and examples. CS:GO Commands are hidden from this list by default. If you're playing on CS:GO, check the "Show CS:GO Commands" box to show commands that exist in Counter-Strike: Global Offensive.

How to Use CS:GO & CS2 Commands
  1. Enable the developer console:

    Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".

  2. Press ` or ~ on your keyboard.

  3. Enter a command and hit ENTER on your keyboard to run it!

Are you still stuck? More Help
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Commands List

Command Description More
sv_competitive_minspec

This command sets whether or not client convars are limited to their minimum/maximum values (e.g. field of view) to prevent players from getting a big competitive advantage. Default is 1 (enabled), which is recommended.

Examples, Generator & More
sv_competitive_minspec <0 / 1>
sv_cs_player_speed_has_hostage

This cheat command sets the movement speed of players when they're carrying hostages, such as in hostage mode or in Danger Zone.

Examples, Generator & More
sv_cs_player_speed_has_hostage <Speed>
sv_damage_print_enable

This command sets whether or not the damage a player dealt/received (in the current round) is printed to the console when they are killed. By default this is enabled (allowing you to see the damage you dealth/received in the console after you die). Set to 0 to disable.

Examples, Generator & More
sv_damage_print_enable <0 / 1>
sv_deadtalk

This command, if enabled (1), allows dead players to speak to those still alive. Default is enabled (1), set to 0 to not allow dead players to speak to players still alive. On either setting, dead players can hear both dead and alive players.

Examples, Generator & More
sv_deadtalk <0 / 1>
sv_disable_immunity_alpha
sv_disable_immunity_alpha
sv_disable_observer_interpolation
sv_disable_observer_interpolation
sv_disable_radar

Turning this console command on disables your radar.

Examples, Generator & More
sv_disable_radar <0 / 1>
sv_dz_cash_bundle_size

This command sets the amount of money a cash bundle adds to a player's balance when picked up. Default is $50.

Examples, Generator & More
sv_dz_cash_bundle_size <Amount>
sv_dz_contractkill_reward

This command sets the amount of cash bundles (not the amount of cash) to give a player when they kill a target assigned to them (contract target mission).

Examples, Generator & More
sv_dz_contractkill_reward <Amount>
sv_dz_hostage_rescue_reward

This command sets the amount of cash bundles (not the amount of cash) to award a player when they sucessfully complete a hostage mission in Danger Zone.

Examples, Generator & More
sv_dz_hostage_rescue_reward <Amount>
sv_enablebunnyhopping
sv_enablebunnyhopping
sv_enable_delta_packing
sv_enable_delta_packing
sv_extract_ammo_from_dropped_weapons

Where applicable, this command will cause you to take the ammo from weapons as you drop them.

Examples, Generator & More
sv_extract_ammo_from_dropped_weapons <0 / 1>
sv_falldamage_scale
sv_falldamage_scale
sv_falldamage_to_below_player_multiplier

This console command scales and distributes the fall damage taken to two players if the first player landed on another player's head.

Examples, Generator & More
sv_falldamage_to_below_player_multiplier <0 / 1>
sv_falldamage_to_below_player_ratio

This command sets the ratio of damage taken by a player if someone lands on their head. It scales as the person dropping on them falls from greater distances.

Examples, Generator & More
sv_falldamage_to_below_player_ratio <Ratio>
sv_friction

This command sets the world friction. Default value is 5.2.

Examples, Generator & More
sv_friction <Friction>
sv_full_alltalk

This command, if enabled (1), allows players from any team (including spectators) to speak to and hear eachother over voice chat. Default is 0 (disabled).

Examples, Generator & More
sv_full_alltalk <0 / 1>
sv_gameinstructor_disable

This command, if set to 1 (enabled), will force all clients to disable their game instructors.

Examples, Generator & More
sv_gameinstructor_disable <0 / 1>
sv_gravity

This command sets the world's gravity. Default value is 800. Higher values make gravity more powerful, lower values make gravity less powerful (lower allows you to jump higher, fall slower, etc).

Examples, Generator & More
sv_gravity <Gravity>