Enable the developer console:
Go to Settings > Game Settings and set "Enable Developer Console" to "Yes".
Press ` or ~ on your keyboard.
Enter a command and hit ENTER on your keyboard to run it!
Commands List
banid
This command will ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. The user ID of a user can be obtained by typing status into the console: the user ID is first number before a player's name in the list of players that is printed by that command.
Name | Description |
---|---|
Minutes |
The number of minutes you want to ban the user for. Use the value 0 to permanently ban them. |
User ID |
The user ID of the person you want to ban from the server. Find the ID of a user by typing "status" into the console. The ID is the first number before a player's name in the list of players. |
banip
This command is an alias of the "addip" command. This console command bans the specified IP from the server for the specified amount of minutes. Specify 0 as the amount of minutes to ban permanently.
Name | Description |
---|---|
Minutes |
The number of minutes you want to ban the user for. Use the value 0 to permanently ban them. |
IP Address |
The IP address you want to add to the server's ban list. |
This command is used to change the map you're playing on.
Name | Description |
---|---|
Map Name |
The name of the map you want to transition to in it's technical name. Here is a full list of map codes. |
changelevel2
This command changes the map you're playing on into a single player instance. Doing this can cause the map you're trying to load into to freeze.
Name | Description |
---|---|
Map Name |
The name of the map you want to switch to in it's technical form. Here is a full list of map codes. |
cl_hideserverip
This console command is used to hide the IP of your server in your console. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server.
Name | Description |
---|---|
0 / 1 |
Use a 1 after this command to activate the hide IP command, and a 0 to turn the command off. Using the command "status" will still show the IP, though. |
This network command is used to determine how many seconds your client will wait without receiving a packet from the server before disconnecting itself.
Name | Description |
---|---|
Seconds |
Choose a number between 4 and 30 seconds. This sets how long you can go without receiving data from the server before disconnecting. Default value for this command is 30 seconds. |
cl_updaterate
This command is used to set the number of packets per second of updates you request from the server.
Name | Description |
---|---|
Packets p/second |
The number of packets you want to receive a second from the server. This can only be changed when you aren't playing, like when you are in the main menu for example. |
cl_upspeed
This command controls your upspeed. The default value for this is 320.
Name | Description |
---|---|
Upspeed |
The upspeed value you want to set. Default is 320. |
This console command allows you to easily connect to other CS:GO servers if you know the server's IP address.
Name | Description |
---|---|
IP |
The IP address of the server you want to join. This has to be accurate for the command to connect you to the correct server. |
cvarlist
This command prints to console a list of all console commands (cvars). You can optionally specify part of a command's name as parameter, and only commands that contain that will be listed.
Name | Description |
---|---|
Command |
Optional, if not specified, all commands will be listed. The name, or part of the name, of the command you wish to search for. |
This command will disconnect you from your current game and return you to the home screen (including offline games with bots, scenarios, etc).
heartbeat
host_filtered_time_report
This command only works on dedicated servers. It will time the amount of time that was spent idle in the previous frame (ms).
host_flush_threshold
This command will set the memory theshold for the which host should flush caches between server instances. When below this value, the caches will be flushed.
Name | Description |
---|---|
Threshold |
The threshold that the caches should be flushed under. |
This command will change the "frame rate" of the host (server). Lower numbers will mean time passes faster, higher numbers will mean time passes slower. Set to 0 to disable.
Name | Description |
---|---|
Framerate |
Your desired host framerate. |
host_info_show
This command can be used to change the amount of information that is shown when your server is queried (e.g. by server lists, the community server browser, etc). See argument information for options. 1 is the default setting for this command.
Name | Description |
---|---|
0 / 1 / 2 |
The setting for much information should be shown when your server is queried. Options are:
|
host_map
This command will print to console the name of the map you are currently playing on. This can also be used to change the "host_map" that appears in server queries if you provide a map name as an argument.
host_name_store
This command will set whether or not the server's hostname is recorded in game events and on GOTV (demos and live).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not save hostname. Enter 1 (default) to show hostname in events and GOTV. |
host_players_show
This command will set how the playercount is disclosed when your server is queried. See argument information for options.
Name | Description |
---|---|
0 / 1 / 2 |
Your desired option for how playercount is shown when the server is queried. Options are:
|
host_reset_config
This command will reset your host's config. NOTE: You cannot undo the effect of this command, so make sure to save your host's config before using this.
host_rules_show
This command can be used to set whether or not your server rules show when your server is queried. Default is enabled (1).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable rules being shown when the server is queried. Set this to 1 to enable rules being shown when the server is queried (default). |
host_runofftime
This command will make the server run off some time without rendering and updating sounds.
host_sleep
This command will make the server sleep for the specified amount of milliseconds after each frame. Set to 0 to disable (default).
Name | Description |
---|---|
Milliseconds |
The amount of time (in ms) to sleep for after each frame. Set to 0 to disable. By default this is disabled - we recommend you keep this setting disabled. |
host_timer_report
This command would print out the CPU timer's jitter for the last 128 frames.
This can be used to speed up and slow down the speed of time on the server. In otherwords, you can make things go in slow motion or speed the server up with this command.
Name | Description |
---|---|
Multiplier |
The number to multiply the time by. Default is 1, meaning no change. 0.5 would make time go by at half speed, 2 would make things go 2x as fast. |
host_workshop_collection
This command will get the latest version of the specified workshop collection ID and set the maps in that collection as the server's map list.
Name | Description |
---|---|
Workshop ID |
The ID of the workshop collection you wish to set as the server's map list (the number part of a workshop page URL). |
host_workshop_map
This command will get the latest version of the workshop map with the specified ID (the ID is the numbers at the end of the workshop URL) and set it as your server's map.
Name | Description |
---|---|
Workshop ID |
The ID of the workshop map you wish to set as the server's map. A workshop map's ID is the number part of a workshop page URL. |
This command will save all of your server settings that you have set with host_ commands to your config.cfg, so that they apply even when the server restarts.
Name | Description |
---|---|
Config File |
Optional - will be saved to config.cfg if not specified. The name of the config file to save these settings to: e.g. "examplefile.cfg". |
host_writeconfig_ss
This command will save your server settings to the config.cfg file with the specified splitscreen index.
Name | Description |
---|---|
Splitscreen Index |
Your desired splitscreen index. |
This command can be used to enable hostage AI debug information. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 (default) to disable hostage debug AI information. Enter 1 to enable. |
This command can be used to set the hosts file (default is hosts.txt). If no argument is specified, this command will print to console the name of the hosts file the server is currently using.
Name | Description |
---|---|
File Name |
Optional - if not specified, the name of the hostfile the server is currently using will be printed to console. The name of the file you wish to set as the server's hostfile. |
This command can be used to assign the server an IP to run on. If not, the IP 0.0.0.0 (bind to all available) will be used.
Name | Description |
---|---|
IP |
Your desired IP for the server to bind to. |
hostip 0.0.0.0 |
This command sets the host's IP to 0.0.0.0, meaning the server will bind to all available IP addresses. |
hostip localhost |
This command would set the host's IP to locahost, meaning only local connections would be allowed (connections from your PC). |
The hostname for the server to use (this is your server domain).
Name | Description |
---|---|
Hostname |
Your desired server hostname. |
hostname mycsgoserver.com |
This command would set your server's hostname to mycsgoserver.com. |
The port your server should run on. We recommend you keep this as default. You can run multiple servers on the same IP address if you change this port to a port that isn't in use.
Name | Description |
---|---|
Port |
The port for the server to run on. We recommend you leave this as default: 27015. |
This console command is used to override the IP if you are in a server that has multiple hosts. This does not show your IP in console; to do that use the command status .
ip_steam
This command is used to override the IP that binds Steam profiles on servers with multiple hosts.
Name | Description |
---|---|
IP |
The IP address of the server's settings that you want to override. |
listid
Use this command in your console to print a list of the user IDs that are currently banned from the server you're on.
listip
Use this command in your console to print a list of the IP addresses that are currently banned on the server you're on.
maxplayers
This command sets the maximum amount of players that can connect to your server (i.e. the player cap).
Name | Description |
---|---|
Amount |
The maximum amount of players that can connect. 10 would mean only 10 can connect at any given time. |
This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable all auto kick features. Set this to 1 (default) to enable auto kick features (i.e. auto kicking for AFK and for too much team damage/killing). |
password
ping
This command prints to the console your current ping (to the server you're connected to).
This command sets the rate at which your client can receive network data in bytes. Set this to a lower value if you have a bad internet connection.
Name | Description |
---|---|
Rate (Bytes/s) |
Your desired network rate in bytes per second. |
This command will issue the specified rcon command (i.e. issues the specified command on your server). Rcon means remote console - it allows you to execute server commands from the client.
Name | Description |
---|---|
Command |
The command you wish to run using rcon (run on the server). |
The IP address of the remote console you wish to connect to (default is the address of your own server). Change this only if the rcon address for the server you are connected to is different from the server's IP.
Name | Description |
---|---|
IP Address |
The remote IP address you wish to use for rcon. |
This command will authenticate you for rcon with the specified password.
Name | Description |
---|---|
Password |
The password for rcon on your server. |
removeallids
removeid
This command removes the specified user ID from your server's ban list.
Name | Description |
---|---|
Steam ID |
The steam ID of the user you wish to unban. |
removeip
This command removes the specified IP address from your server's ban list.
Name | Description |
---|---|
IP Address |
The IP address you wish to unban. |
retry
This command will make you attempt to reconnect to the last server you were connected to.
server_game_time
This command sets your server's game time (curtime) to the specified time in seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, to set the server's game time to. |
This command sets your server's config file to the specified config file.
Name | Description |
---|---|
Config File Name |
The name of the config file to use as the server's config file. |
This command sets whether or not drops at the end of the match are enabled. Rewards gameplay time is accumulated regardless.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable drops at the end of the match. Set to 1 to enable drops on the server (default). |
This command, if enabled, will automatically pause the match at the end of a round if the are less than 5 players on each team. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not pause the match if there are less than 5 players on each team. Set to 1 to pause. |
This command sets the maximum value players can set their net_graph to on the server. Default is 1. Higher values show more information.
Name | Description |
---|---|
Value |
The maximum value that clients can set their net_graph value to. |
This command sets the maximum amount of queries per second that will be responded to from the same IP address.
This command sets the maximum amount of queries per second that the server will responsd to.
sv_max_queries_tracked_ips_max
The command sets the maximum amount of IPs that will be saved/logged for query-related rate limiting.
Name | Description |
---|---|
Amount |
The maximum amount of IPs to track. |
sv_max_queries_tracked_ips_prune
This command sets how often, in seconds, the tracked IPs for query rate limiting will be pruned.
Name | Description |
---|---|
Seconds |
The delay, in seconds, between each tracked IP prune. |
The time window, in seconds, that average queries per second should be calculated over.
Name | Description |
---|---|
Seconds |
The time window, in seconds, to calculate the average from. |
This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server.
Name | Description |
---|---|
Bytes/s |
The maximum bandwidth rate, in bytes per second. Set to 0 to disable. |
This command sets the maximum speed for each player on the server. A higher value will allow players to reach faster speeds. A lower value will make players be able to reach lower speeds.
Name | Description |
---|---|
Speed |
The maximum speed players can reach. Default is 320. Higher = faster, lower = slower. |
sv_maxuptimelimit
This command sets the maximum amount of time, in hours, that a server can run for before shutting itself down. Default is 0 (no limit).
Name | Description |
---|---|
Hours |
The maximum amount of time, in hours, that the server can run for. |
sv_maxusrcmdprocessticks
This command sets the maximum amount of ticks that can be processed per second when a user is catching up as a result of packet loss.
Name | Description |
---|---|
Ticks |
The amount of ticks that can be processed as a result of packet loss. Default is 16. Set to 0 to disable. |
sv_maxusrcmdprocessticks_warning
This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed.
Name | Description |
---|---|
Speed |
The maximum speed that any moving object can reach (regardless of other settings). |
This command, if set, will shutdown the server at the end of a game if the amount of memory it is using is above this amount in megabytes. Note that this doesn't limit memory during the game, it will only shut down the server at the end of the match if it is exceeding this amount. Set to 0 to disable.
Name | Description |
---|---|
Megabytes |
The memory limit, in MB. Set to 0 to disable. |
sv_mincmdrate
This command sets the server's minimum tick rate. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. Default is 64 tick.
Name | Description |
---|---|
Tick Rate |
Your desired minimum command tick rate, e.g. 128 ticks per second. |
This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit.
Name | Description |
---|---|
Bytes/s |
The minimum network rate, in byte/s, that a client can have. Set to 0 to disable limit (not recommended). |
sv_minupdaterate
This command sets the minimum update rate for the server. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g. to 128 tick).
Name | Description |
---|---|
Tick Rate |
Your desired minimum update rate, e.g. 128 ticks per second. |
sv_minuptimelimit
This commands sets the minimum uptime hours required for the server to be stopped due to a memory amount above the amount set by sv_memlimit. Default is 0 (disabled).
Name | Description |
---|---|
Hours |
The minimum amount of hours to be reached before the server can be stopped due to sv_minuptimelimit. |
This command sets the acceleration multiplier for noclip mode. With this set to 5 (default) you accelerate 5 times as fast.
Name | Description |
---|---|
Multiplier |
The amount to multiply the server's player acceleration by for those in noclip mode. |
This command sets whether or not you can move around during puases when in noclip mode. Default is 0 (not allowed).
Name | Description |
---|---|
0 / 1 |
Set this to 0 to not allow players in noclip mode to move during pauses. Set this to 1 to allow players in noclip mode to move when the game is paused. |
This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed.
Name | Description |
---|---|
Multiplier |
The amount to multiply the server's player max speed by for those in noclip mode. |
sv_parallel_packentities
sv_parallel_sendsnapshot
This command can be used to enable (1) or disable (0) party mode. When in party mode, bombs and tasers will shoot confetti. By default, this setting is disabled.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to disable party mode (default). Set this to 1 to enable party mode, making zeuses (tasers) and the bomb shoot confetti. |
This command can be used to set a password required to connect to the server. Set to 0 to disable.
Name | Description |
---|---|
0 / Password |
Set this to 0 to make it so that a password isn't required to connect to the server (default). Enter a password here to prompt users for it when they try to connect (they cannot connect if they do not get it correct). |
This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to make the server not pausable (default). Set this to 1 to allow users to pause the server via the pause and unpause console commands. |
sv_precacheinfo
This command, if set to 1, will make it so that the files of every client connected to the server have to match the server's files. Those in the pure_server_whitelist.txt file aren't checked.
Name | Description |
---|---|
0 / 1 |
Set this to 0 to not require clients files to match the server files. Set this to 1 to make it so that clients will be kick if their files don't match the server's. |
sv_pure_checkvpk
sv_pure_consensus
This command sets the minimum number of file hashes that have to be agreed in order to form a consensus.
Name | Description |
---|---|
Amount |
The minimum amount of file hashes required for a decision to be reached. |
sv_pure_finduserfiles
This command, if set to 1, will kick players who fail the sv_pure check (have different files). This is set to 1 by default. Set to 0 to issue a warning instead of kick.
Name | Description |
---|---|
0 / 1 |
Enter 0 here to issue only a warning to clients who fail the sv_pure check. Enter 1 here to kick clients that fail the sv_pure check. |
sv_pure_listfiles
This command lists the server files that are checked with the client's files (for sv_pure 1).
sv_pure_listuserfiles
sv_pure_retiretime
This command sets the amount of time, in seconds, the server should have in idle time before the sv_pure file hash cache is cleared.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, of server idle before the sv_pure file hash cache is flushed. |
This command, if set to 1, will make the server print a message to console whenever trying to verify a CRC for a file.
Name | Description |
---|---|
0 / 1 |
Set to 0 to not print to console when trying to verify a client's file(s) (default). Set to 1 to print a message to console when trying to verify a file. |
sv_pushaway_hostage_force
sv_pushaway_max_hostage_force
sv_pvsskipanimation
sv_querycache_stats
This command prints to console statistics about the query cachhe, including the amount of queries in the cache, the amount missed, and free space.
sv_quota_stringcmdspersecond
sv_rcon_whitelist_address
This command can set an IP address to whitelist from rcon failed authentication bans. Failed authentication bans are bans issued when you get the rcon password wrong too many times - the IP address this is set to will never be banned for this reason.
Name | Description |
---|---|
IP Address |
The IP address you wish to whitelist. |
This command turns on regenerative health, if it is set to 1. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable regenerative force. Set to 1 to enable regenerative force. |
This command sets the server's region (that shows in queries, etc) to the specified region. See argument information for regions.
Name | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Region # |
Set to -1 to disable region. Region numbers:
|
sv_reliableavatardata
This command sets how players avatars are exchanged. Default is 0 (Steam). See argument information for help.
Name | Description |
---|---|
0 / 1 / 2 |
Set to 0 for avatars to be obtained via Steam. Set to 1 for users avatar data to be obtained from the users themselves. Set to 2 for users avatars to be obtained from the server. |
sv_remove_old_ugc_downloads
sv_reservation_tickrate_adjustment
sv_reservation_timeout
This command sets the amount of time, in seconds, before a lobby reservation expires.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, before a lobby invite expires. |
This command sets the search key for dedicated servers you search for when in a lobby. Only servers with keys that match this key will be returned from the search. Set to 0 to disable.
Name | Description |
---|---|
Key |
The search key to set. |
sv_search_team_key
sv_server_graphic1
sv_server_graphic2
This command sets whether or not blood splatters should be verified with the server. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not verify player blood splatters with the server. Set to 1 to verify player blood splatters with the server (default). |
sv_show_cull_props
This command, if enabled (1), prints a list of props that are being culled. By default this is set to 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to disable (default). Enter 1 to enable the debug messages. |
This command can be used to show bullet impacts. Bullet impacts are shown as colored squares at the location your bullets collided with something (e.g. a player, a wall). See argument information for help.
Name | Description |
---|---|
0 / 1 / 2 / 3 |
Options are:
|
This command, if enabled (1), shows extra information at the impact locations when sv_showimpacts is on. Default is disabled (0).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable (default). Set to 1 to enable. |
This command sets the amount of time, in seconds, that bullet impact squares show for before they are removed. Default is 4 seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, that bullet impacts should show for before being removed. |
sv_showlagcompensation
This command enables (if set to 1) the lag compensated hitboxes of players. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Enter 0 to not display lag compensated hitboxes (default). Enter 1 to draw lag compensated hitboxes for players. |
sv_showtags
This command prints to console the current server's public and private gametags.
This command will make the server shutdown after the current match (and any in queue) have ended.
This can be used to change your client's skybox. Specify the name of a skybox to apply that skybox. See argument information for skybox names.
Name | Description |
---|---|
Skybox Code |
Your desired skybox's code. Codes are:
|
sv_soundemitter_reload
sv_soundscape_printdebuginfo
This command sets the amount of time, in seconds, that a player much be AFK for in order for the bomb to be dropped.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, players have to be inactive for in order to drop the bomb automatically. |
This command sets which voice communications spectators can hear. Seea rgument information for help.
Name | Description |
---|---|
0 - 4 |
Options are:
|
This command sets the acceleration multiplier for spectators in noclip mode.
Name | Description |
---|---|
Multiplier |
The value to multiply the server's sv_accelerate value by for spectators in noclip mode. |
This command, if set to 1, enables noclip mode for spectators. Default is 1 (eabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable noclip for spectators. Set to 1 to enable noclip for spectators. |
This command sets the speed multiplier for spectators in noclip mode.
Name | Description |
---|---|
Multiplier |
The value to multiply the server's sv_maxspeed value by for spectators in noclip mode. |
This command sets the stamina penalty you receive after jumping. The stamina penalty reduces your movement speed by this percentage (0.08 = 8%).
Name | Description |
---|---|
Penalty |
The stamina penalty to apply when you jump. |
This command sets the stamina penalty you receive after landing from a jump. The amount given is the percentage your speed is reduced by. 1 = you speed is reduced by 100%, 0.5 = 50%.
Name | Description |
---|---|
Penalty |
The stamina penalty to apply when you land from a jump. |
This command sets the maximum stamina penalty that you can receive. After reaching this value, your stamina penalty will not go any higher. Default is 80.
Name | Description |
---|---|
Maximum |
The maximum value your stamina penalty can accumulate to (it is capped at this value). |
This command sets the rate at which your stamina recovers (in units per second). Default is 60.
Name | Description |
---|---|
Units/s |
The rate your stamina recovers at, in units per second. |
This command sets the offical Steam group of the server. The ID can be found in your group's admin profile page.
Name | Description |
---|---|
Group ID |
The ID, from the group's admin profile page, of the group to set as the server's official Steam group. |
This command can be used to whitelist your server to only those in the server's Steam group (sv_steamgroup). Default is 0 (no whitelist). See argument information for settings.
Name | Description |
---|---|
0 / 1 / 2 |
Set to 0 to not make your server exclusive to your Steam group. Set to 1 to allow other people to connect to the server only when someone from the Steam group is online (i.e. when the server is empty, no one can join). Set to 2 to make it so that only people from the Steam group can connect. |
This command sets the speed at which your player stops moving completely. When a player's speed is below this value, they will stop moving.
Name | Description |
---|---|
Speed |
The speed at which players will stop moving at. |
sv_stressbots
This command sets the server's tags that show in the community server browser. Separate each tag with a comma.
Name | Description |
---|---|
Tags |
The tags to set for your server, each separated by a comma. |
sv_ugc_manager_max_new_file_check_interval_secs
sv_unlockedchapters
sv_usercmd_custom_random_seed
sv_validate_edict_change_infos
This command can be used to set a "maximum players" number that's visible to people in the server browser and server queries. This number is only for show, and the actual maximum number of players that can join is set by the "maxplayers" command.
Name | Description |
---|---|
Amount |
The maximum amount of players ("slots") that are shown to players in the server browser and in server queries for server lists. |
This command sets whether or not voice is enabled on the server. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable voice communication entirely on the server. Set to 1 to enable voice communication on the server. |
This command sets whether or not votes (e.g. vote to kick) are allowed during the warmup. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disallow voting in warmup (default). Set to 1 to allow. |
This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators. Default is 0 (disabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to make it so that spectators can't call vote or vote in them. Set to 1 to allow spectators voting rights. |
This command sets the delay, in seconds, before the action resulting from a vote happens. If this is set to 2, a player would be kicked 2 seconds after the vote has reached a decision.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, to wait before issuing the action that results from a successful vote. |
This command sets how often each player can call a vote, in seconds.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, a player has to wait before calling another vote. |
This command sets how long a player must wait before re-submitting a vote that has failed, in seconds. Default is 300.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, that a player needs to wait before they can re-call a vote that didn't pass. |
This command sets whether or not vote to kick players is enabled. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable vote kicks. Set to 1 to allow for vote kicks. |
This command sets whether or not players can vote to load match from the most recent backup. Default is 1 (enabled).
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable players voting to load the game from the latest backup. Set to 1 to enable this vote. |
This command sets the amount of time, in minutes, that a vote kick bans a player from the server for. Set to 0 to disable. Default is 15.
Name | Description |
---|---|
Minutes |
The duration of a ban from a vote kick, in minutes. |
This command sets the percentage of players that must vote in favor of an action in order for it to take place. 0.5 = 50%, 0.4 = 40%, etc.
Name | Description |
---|---|
Percentage |
The percentage of players that must vote yes in order for a vote to be successful, given as a demical percentage, 0.5 = 50%, 0.55 = 55%, etc. |
This command sets the duration, in seconds, that players have to vote for a vote that has been called.
Name | Description |
---|---|
Seconds |
The amount of time, in seconds, players have to vote on a vote timer. |
This command sets whether or not workshop maps outside of the server's map cycle can be played on the server. By default this is enabled (1).
Name | Description |
---|---|
0 / 1 |
Set to 0 to not allow players to play other workshop maps. Set to 1 to allow players to play other workshop maps. |
users
version
writeid
This command saves the list of user IDs that have been banned to banned_user.cfg, so that the bans apply even after the server restarts.
writeip
This command saves the list of IPs that have been banned to banned_ip.cfg, so that the bans apply even after the server restarts.
Controls whether material attributes are animated. This is typically used in development and debugging of animations.
Name | Description |
---|---|
0 / 1 |
Toggle animation of material attributes on or off. |
This command lists all the currently registered animation events in the game.
This command controls the automatic recording of AnimGraphs, ensuring they start recording upon creation and are saved to disk upon destruction.
Name | Description |
---|---|
0 / 1 |
Enable or disable the feature. |
This command allows entities to have a specific boolean parameter set to a designated value, providing a useful tool for animators to test specific animations.
Name | Description |
---|---|
Entity selector |
Specifies which entities are affected by the command. |
Boolean parameter name |
The name of the boolean parameter to be set. |
0 / 1 |
Sets the value of the specified boolean parameter. |
Sets a specified enum parameter on specified entities to a given value. This command is primarily used by animators for testing purposes.
Name | Description |
---|---|
Entity ID |
Specifies the ID of the entity(s) whose parameter is to be set. |
Parameter Name |
The name of the enum parameter to set. |
Value |
The value to set the specified parameter to. |
This command allows you to set a specific float parameter for specified entities, which is especially useful for animators looking to test animations.
Name | Description |
---|---|
Entity ID |
The ID of the entity you want to set the parameter for. |
Parameter Name |
The name of the float parameter you want to set. |
Value |
The float value to set the parameter to. |
This command sets a specific integer parameter for entities to the specified value. It is particularly useful for animators who wish to test different parameters.
Name | Description |
---|---|
Entity Name |
The name of the entities for which the integer parameter is being set. |
Parameter Name |
The name of the integer parameter to set. |
Value |
The integer value to set the parameter to. |
This command allows the user to set specific animation graph parameters of a specified entity. It is mainly used by developers and animators for testing purposes.
Name | Description |
---|---|
Entity ID |
The identifier of the entity whose animation graph parameter is to be modified. |
Parameter Name |
The name of the boolean parameter within the animation graph to modify. |
0 / 1 |
The value to set the specified boolean parameter to. |
This command allows specified entities to have a designated vector parameter set to a given value. It is particularly useful for animators who wish to test the impact of different vector values on entity animations.
Name | Description |
---|---|
Target |
The entity or group of entities on which to set the vector parameter. |
Parameter Name |
The name of the vector parameter to set. |
Vector Values |
The X, Y, and Z values to set for the vector parameter. |
This command toggles the animation graph's slope calculations. Enabling it allows the animation system to adjust character movements based on slope gradients.
Name | Description |
---|---|
0 / 1 |
Enables or disables the animation graph's slope calculations. |
This is an obsolete command that was replaced by mobile_fps_* commands. Originally, it was used to toggle battery saver mode on or off.
Name | Description |
---|---|
0 / 1 |
Toggle battery saver mode |
This command is used to determine if players can control bots within the game.
Name | Description |
---|---|
0 / 1 |
Determines if bots can be controlled by players. |
This command, when enabled, makes bots ignore enemies. This can be useful for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Determines whether bots should ignore enemies or not. |
Defines the maximum distance (in units) up to which bots can recognize players through smoke. This helps to configure bots' visibility through smoke, making gameplay with bots more realistic.
Name | Description |
---|---|
Distance in units |
The distance in game units up to which bots can detect players through smoke. |
This command, when set, dictates whether bots will ignore the Buddha mode, which prevents them from dying.
Name | Description |
---|---|
0 / 1 |
Determines whether bots should ignore Buddha mode (cannot die from damage). |
This command sets a player's HP to a specified value when their health drops below zero while in Buddha Mode, preventing them from dying.
Name | Description |
---|---|
HP value |
The HP value to set when the player's health drops below zero in Buddha Mode. |
This command sets the reward in cash that the team receives when they are playing with fewer players than the opposing team.
Name | Description |
---|---|
Bonus Amount |
The amount of cash to be given as a bonus. |
This command is utilized to test the trajectory and effect of a bullet in-game, primarily used for debugging and testing purposes.
This command tests capsule collision detection, useful for developers when testing or debugging games physics or interaction models.
This command tests the convex hull collision detection system within CS2, primarily used for debugging and optimizing in-game physics and collision detection mechanisms.
This command is used to test cylinder collision detection in the game, useful for developers for debugging and testing purposes.
This command converts all RGB formatted avatars found in the avatars directory into PNG format.
This command sets the maximum number of ticks the client's clock is allowed to drift from the server's clock before it automatically corrects itself to match the server clock. It's primarily a cheat or debug command useful in development or testing scenarios.
Name | Description |
---|---|
Maximum Clock Drift Ticks |
The maximum number of ticks the client's clock can drift from the server's before being corrected. |
This command sets the angles of an entity in the game. It requires the entity's ID and the desired pitch, yaw, and roll values.
Name | Description |
---|---|
Entity ID |
The unique identifier of the entity whose angles are to be set. |
Pitch |
The angle to set the entity's pitch to. |
Yaw |
The angle to set the entity's yaw to. |
Roll |
The angle to set the entity's roll to. |
This command releases any objects that are currently grabbed in the game environment. It is useful for developers or during testing to reset object interactions.
Enables debugging output for printing all entities that receive touch callbacks, each entity being printed only once. This is intended for debugging physics interactions.
Name | Description |
---|---|
0 / 1 |
Enable or disable the printing of entities receiving touch callbacks. |
This command enables sleeping for dynamic physics bodies, potentially improving performance by allowing non-moving objects to save resources by not being constantly simulated.
Name | Description |
---|---|
0 / 1 |
Disable or enable sleeping for dynamic physics bodies. |
This command reloads all response system scripts, which are typically used for managing character reactions and responses in the game.
This command outputs help information for script functions available in Counter-Strike 2, useful for developers or those exploring game scripting capabilities.
This command reloads the scripts for the game. It's typically used for debugging or development purposes when changes are made to game scripts.
This command executes a VScript file, updating existing functions with the newly defined functions in the script being run. It's used primarily for developing and testing scripts.
Name | Description |
---|---|
File Name |
The name of the VScript file to execute. |
This command, when activated, allows players to visualize the trajectory path that a grenade will follow if thrown from the current position. It is primarily used for practice or learning purposes, and can accept an optional parameter to set the duration for how long the trajectory remains visible.
Name | Description |
---|---|
Duration |
The number of seconds the grenade trajectory will be visible. |
Determines the interval at which information about the tick packet receive margin is output. A value of 0 disables this output.
Name | Description |
---|---|
0 / 1 |
Enable or disable the output of tick packet receive margin information. |
This command is used to print the current timing statistics immediately or set an interval for reporting these stats. It is useful for monitoring the performance and timing of game events.
Name | Description |
---|---|
print, <interval> |
Determines whether to print current statistics immediately or set an interval for future reports. |
summary, detail |
The level of detail for the timing stats report. |
This command opens a subtool within the VConsole interface.
Name | Description |
---|---|
cmd |
Specifies the cmd subtool within VConsole to be opened. |
0 / 1 |
Flag to enable or disable the specified behavior. |
Flags |
Control the behavior of the subtool being opened. |
Sets the maximum milliseconds of buffer bloat before the system resets and discards buffered user commands to prevent delays or issues with command processing.
Name | Description |
---|---|
Buffer Bloat Milliseconds Max |
The maximum amount of milliseconds of buffer bloat. |
Enables or disables command queue logging of events.
Name | Description |
---|---|
0 / 1 |
Enables or disables command queue logging. |
Sets the interval for logging command queue statistics per player in seconds. Setting it to 0 disables this logging.
Name | Description |
---|---|
Interval in seconds |
Time in seconds between each log. Set to 0 to disable. |
Sets the minimum buffer queue target size, impacting server performance and network traffic handling.
Name | Description |
---|---|
Size |
The minimum size of the buffer queue. |
This command is used for debugging purposes. When enabled, it prints every command executed by the game server to the console, helping developers or server administrators troubleshoot issues or monitor server actions.
Name | Description |
---|---|
0 / 1 |
Enable or disable the option to print every command. |
Intentionally causes the engine to crash by triggering a fatal error on a non-main thread. This command is used for debugging purposes.
This command is used to log player touch expansion components for a specified entity or for all entities.
Name | Description |
---|---|
Entity ID |
The index of the entity to log touch expansion for, or -1 for all entities. |
This command, when enabled, overrides the default shadow mapping technique used in the game with a specific bias setting, potentially affecting the appearance of shadows.
Name | Description |
---|---|
0 / 1 |
Enables or disables the csm_bias_override setting. |
This cheat command is used to override the distance at which the third cascade for cascaded shadow mapping occurs.
Name | Description |
---|---|
Distance |
The override distance for the third cascade shadow mapping. |
This command sets the default maximum distance allowed between the caster and the receiver for certain in-game interactions. It is marked as a 'cheat' command, meaning it may only be usable in cheat-enabled sessions.
Name | Description |
---|---|
Distance |
The maximum distance in units between the caster and the receiver. |
This command sets the maximum visible distance for cascaded shadow maps, affecting how far shadows can be rendered from the player's perspective.
Name | Description |
---|---|
Distance |
The distance, in units, where shadows will no longer be rendered. |
This command is used to override certain rendering settings in Counter-Strike 2, typically for testing or debugging purposes.
Name | Description |
---|---|
0 / 1 |
Specifies whether to enable or disable the rendering settings override. |
This command cycles through a set of values for a specified console variable (convar). It is used to iterate through different settings or configurations for testing or optimization purposes.
Name | Description |
---|---|
Convar name |
The name of the console variable to cycle through. |
Start value |
The starting value to begin the cycle from. |
End value |
The end value to stop the cycle at. |
Step value |
The value to increment with each cycle. |
Toggles visibility of the debug overlay system, used primarily for development and debugging purposes. It helps visualize various engine and game components.
Prevents the loading of dynamic props in the game when a map is loaded, if set to a non-zero value.
Name | Description |
---|---|
0 / 1 |
Disables or enables the loading of dynamic props on map load. |
This command allows the server to change the current level to a specified workshop map by its name.
Name | Description |
---|---|
Map Name |
The name of the workshop map to change to. |
This command is used to list all the workshop maps that are available on the current server.
Adjusts the behavior of low latency mode by changing the timing of the sleep function in relation to the client's simulation when r_low_latency
is enabled.
Name | Description |
---|---|
0 / 1 |
Disables or enables the adjustment of low latency sleep timing after client simulation. |
This command sets a specific variable within the animgraph of the designated entities, allowing for dynamic adjustments in animations.
Name | Description |
---|---|
Entity ID |
The ID of the entity whose animgraph variable is being set. |
Variable Name |
The name of the variable to be set in the entity's animgraph. |
Value |
The new value to set for the specified variable. |
This command calls a function by name on a particular entity in the game world. It's used primarily for debugging or modifying entity behavior directly from the console.
Name | Description |
---|---|
Function Name |
The name of the function to call on the entity. |
Entity ID |
The unique identifier or name of the entity you wish to manipulate. This might vary depending on the entities present in your game session. |
This command is used to search for and list all entities within the game that have classnames or targetnames containing the specified substring(s). It's a useful tool for developers and server administrators to debug or manage entities in a game environment.
Name | Description |
---|---|
Substring |
The text substring to search for within entity classnames or targetnames. |
This command allows you to send an input to an entity in the game. It's useful for interacting with the game environment or entities in ways not typically accessible through standard gameplay. Primarily used for testing or debugging.
Name | Description |
---|---|
Entity Name / !self |
The name of the entity you are targeting with the command or !self to target the entity executing the command. |
Action |
The action you want the entity to perform. |
Parameter |
Extra parameters for the action, if any are needed. |
Delay |
Time in seconds before the action is carried out, after the command is executed. |
0 / 1 |
0 to disable, 1 to enable. Typically relates to boolean settings within the command's parameters. |
The command 'ent_hierarchy' is used to print the entity hierarchy tree, focusing on entities specified in the command's parameters. It serves as a debugging tool that displays the structure and relationships between entities within the game environment.
This command is used to instantly kill specific entities in the game. It can target player entities, bots, or other entities within the game environment.
Name | Description |
---|---|
Entity ID |
Specifies the ID of the entity to kill. Can target specific player entities, all enemies, all allies, etc. |
This command sets the size of the pivot for entities, used primarily for debugging purposes to visualize entity pivots.
Name | Description |
---|---|
Size |
The size of the pivot to set for entities. |
Changes the scale of selected entities in the game, allowing for the modification of their size. This command often requires 'sv_cheats' to be enabled to work.
Name | Description |
---|---|
Scale |
The scale factor to apply to the entity. 1 is the normal size, values greater than 1 increase the size, and values between 0 and 1 decrease the size. |
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
Name | Description |
---|---|
0 / 1 |
Enable or disable damage display mode. |
This command is used to display the skeletal structure of entities in the game. It is primarily used for debugging purposes and requires cheat mode to be enabled.
Name | Description |
---|---|
0 / 1 |
Toggle the display of entity skeletons on or off. |
This command is used to set filters for the 'ent_text' command, controlling what information is displayed when visualizing entity information.
Name | Description |
---|---|
Filter name |
The specific filter name to apply for the ent_text command. |
Controls the output unserialization of entities during map load, allowing you to specify whether this information appears on the client, the server, or both.
Name | Description |
---|---|
0 / 1 |
Enables or disables output unserialization of entities. |
This command is used to execute a cfg (configuration) file over a period of time instead of all at once. It is particularly useful for applying settings that could potentially disrupt gameplay if loaded instantly.
Name | Description |
---|---|
File Name |
Name of the cfg file to be executed. |
This command, when enabled, allows a specified command to be executed automatically every frame. This is particularly useful for testing or automation purposes but is flagged as a cheat, meaning it can only be used on servers where cheats are enabled.
Name | Description |
---|---|
0 / 1 |
Determines whether the command should be executed every frame or not. |
This command enables or disables the ability for decoy grenades to inflict damage on teammates when they detonate.
Name | Description |
---|---|
0 / 1 |
Determines whether decoys can damage teammates upon explosion. |
This command enables or disables the usage of fog_override console variables instead of the default world fog data specified by the current map.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the fog override feature. |
Overrides the maximum density of the fog present in the game. This command can be used to increase or decrease the visibility of the fog, making it thicker or clearer.
Name | Description |
---|---|
Density value |
The maximum density of the fog. |
Allows the configuration of game type and mode based on predefined game aliases, like 'deathmatch'. Useful for quickly setting up games with specific settings.
Name | Description |
---|---|
cmd |
The alias command corresponding to a specific game mode configuration. |
This command outputs a list of in-game lessons that have been completed or shown.
This command gives a specified item to the player, orienting it based on the player's current angles.
Name | Description |
---|---|
Item Name |
The name of the item to give to the player. |
Controls the behavior of reading or writing to the user config file, specifically whether to ignore the user config file.
Name | Description |
---|---|
0 / 1 |
Ignore user config file setting. |
This command decreases the game's simulation rate by a specific step, making everything in the game move slower.
This command increments the game's timescale by one step, effectively speeding up or slowing down the pace of the game. It is flagged as a cheat command, meaning it can usually only be used in non-competitive environments where cheats are enabled.
This command allows the server hostname to be shown in the client's status information.
Name | Description |
---|---|
0 / 1 |
Enable or disable the display of server hostname in client status. |
This command enables or disables Inverse Kinematics (IK) on player models, affecting how animations, particularly limb movements, are calculated and displayed.
Name | Description |
---|---|
0 / 1 |
Enable or disable Inverse Kinematics. |
Adjusts the density of smoke produced by incendiary grenades or Molotov cocktails. A higher number makes smoke thicker.
Name | Description |
---|---|
Density |
The thickness of the smoke. |
This command is used to check the install status of the DLC Workshop Tools.
Name | Description |
---|---|
DLC Install Status |
Indicates the installation status of the DLC Workshop Tools. |
This command is used to kick a player from the game by their user ID or unique ID, optionally allowing a custom message to be attached to the kick action.
Name | Description |
---|---|
User ID or Unique ID |
The ID of the player to kick. This can be their user ID or unique Steam ID. |
Reason |
The reason for kicking the player. This message will be shown to the kicked player. |
This command controls the culling of shadow maps, potentially improving performance by not calculating shadows for objects not in view.
Name | Description |
---|---|
0 / 1 |
Toggle the culling of shadow maps. |
This command adjusts the verbosity level of a logging channel, influencing the amount and type of data logged.
Name | Description |
---|---|
Channel Name |
The name of the logging channel to adjust. |
Verbosity Level |
The verbosity level to set for the channel. |
This command is used to set a delay and URI of a listener to receive logs via HTTP POST. The URI must be wrapped in double quotes.
Name | Description |
---|---|
URI |
The URI endpoint to which logs will be HTTP POSTed. |
Delay |
The delay in seconds before the logs are sent to the specified URI. |
This command toggles the debug mode for NPC logic counters, used for testing and adjusting NPC behavior in the game.
Name | Description |
---|---|
0 / 1 |
Toggle debug mode for NPC logic counters off (0) or on (1). |
Launches a specified map directly from the Steam Workshop by Workshop ID.
Name | Description |
---|---|
Workshop ID |
The unique Workshop ID of the map to launch. |
This command toggles the boundary box visualization (ent_bbox) for all members of a specified markup group in the game environment. This can be particularly useful for developers and map creators to visually inspect and debug entity boundaries within groups.
Name | Description |
---|---|
Markup Group Name |
The name of the markup group for which to toggle ent_bbox visualization. |
This command, typically marked as a cheat, is used to control Light Propagation Volumes (LPVs) luxel rendering in the game. Luxels represent the smallest unit of light storage in LPVs, which can enhance lighting dynamics and realism but may impact performance.
Name | Description |
---|---|
0 / 1 |
Enables or disables the LPV luxels rendering. |
This command sets the maximum register count for shading complexity calculations, used primarily for development and debugging of shader complexity.
Name | Description |
---|---|
Maximum Register Count |
The maximum number of registers to use for shading complexity calculations. |
Forces the minimum average luminance for tonemapping. A value of -1 disables this override.
Name | Description |
---|---|
Minimum average luminance |
The minimum average luminance level for tonemapping. Use -1 to disable. |
This command set the maximum luminance for tonemapping, which affects how bright scenes appear when HDR is utilized. A value of -1 returns it to the default behavior.
Name | Description |
---|---|
Maximum luminance |
The maximum luminance value for tonemapping, controlling the brightness of scenes. |
Forces the minimum luminance value in the tonemap control.
Name | Description |
---|---|
Minimum Luminance |
Sets the minimum luminance for tonemap control. Use -1 to use the default automatic adjustment. |
Forces the maximum tonemap value to the specified number. A value of -1 returns it to default behavior.
Name | Description |
---|---|
Maximum value |
The desired maximum tonemap value. A value of -1 resets to default. |
This command is used to override the default value that controls the tonemap percent target, historically set to 45. It is a cheat command, meaning it can only be used when cheats are enabled.
Name | Description |
---|---|
Target Percent |
The target percentage for the tonemap force. -1 resets to default. |
Forces the tonemap scale to a certain value. This command affects the overall brightness of the scene. It's useful for developers or players who want to adjust the visual brightness for testing or gameplay reasons.
Name | Description |
---|---|
Scale |
The value to set the tonemap scale to. |
Determines the number of smoothing passes applied when calculating mesh curvature. This affects how smooth the resulting curvature data will be.
Name | Description |
---|---|
Smoothing passes |
The number of passes used for smoothing in the calculation of mesh curvature. |
This command dictates whether molotov usage follows the direction of a thrown object, enhancing realism in its trajectory.
Name | Description |
---|---|
0 / 1 |
Determines if the molotov's throw direction should be realistic or not. |
Clears the cache for behavior tree files, likely to refresh or update AI behavior scripts without restarting the game.
This command modifies how the in-game loss streak calculation adjusts when a round is won.
Name | Description |
---|---|
0 / 1 |
Toggle whether the loss streak calculation adjusts on a round win. |
This command specifies the number of seconds to be added to the game clock whenever players get a kill in a co-op terror hunt game mode.
Name | Description |
---|---|
Time in seconds |
The amount of time to add to the game clock per kill. |
Specifies the number of enemies that Counter-Terrorists have to eliminate in a co-op terror hunt game mode.
Name | Description |
---|---|
Number of Enemies |
The total number of enemies to be defeated. |
This command is used in Counter-Strike 2 to grant players healthshots in a deathmatch game mode after they achieve a certain number of kills.
Name | Description |
---|---|
Kill count |
The number of kills required to grant a healthshot. |
This command determines if players will default to using fists when their melee weapon is dropped, and conversely, lose the ability to use fists when a melee weapon is picked up.
Name | Description |
---|---|
0 / 1 |
Determines whether fists replace the melee weapon when dropped. |
Sets the maximum number of kills a player or team can achieve before the current map ends. A value of 0 disables this limit.
Name | Description |
---|---|
Limit |
The maximum number of kills before the map ends. Set to 0 to disable. |
Adjusts the difficulty of guardian bots every nth wave specifically when utilizing behavior trees.
Name | Description |
---|---|
Interval |
The interval of waves after which bot difficulty is adjusted. |
Applies a difficulty cap to the bots starting from the specified round in Guardian game mode. This cap influences how challenging the AI bots will be.
Name | Description |
---|---|
Round Number |
The round from which the difficulty cap will start applying. |
Sets the starting difficulty level for Guardian mode bots.
Name | Description |
---|---|
Difficulty level |
The initial difficulty level for bots in Guardian mode. |
Controls the number of bots whose difficulty level increases per wave in Guardian mode, making them harder to defeat.
Name | Description |
---|---|
Number of Bots |
The number of bots to increase difficulty per wave. |
Specifies the x, y, z coordinates to display an X marker for the bomb plant area in Guardian missions with custom bomb plant boundaries.
Name | Description |
---|---|
X Coordinate |
The X coordinate for the custom bomb plant X mark location. |
Y Coordinate |
The Y coordinate for the custom bomb plant X mark location. |
Z Coordinate |
The Z coordinate for the custom bomb plant X mark location. |
This command sets the amount of time (in seconds) after which bots are forced to collect hostages if they haven't seen any enemy.
Name | Description |
---|---|
Time in seconds |
The amount of time in seconds after which bots will be forced to collect hostages if no enemy has been seen. |
This command determines whether guardian bots receive grenades at the start of each wave in the Guardian game mode.
Name | Description |
---|---|
0 / 1 |
Determines if guardian bots receive grenades at the start of each wave. |
Sets specific XYZ coordinates to force the spawn positions of hostages in the game. Useful for creating custom hostage scenarios or for testing.
Name | Description |
---|---|
X1,Y1,Z1,X2,Y2,Z2,... |
Comma separated list of XYZ coordinates for hostage spawn points. |
Defines the minimum duration of halftime in seconds. This duration applies even if team introductions are active.
Name | Description |
---|---|
Minimum Halftime Duration |
The minimum number of seconds halftime will last. |
This command is used to modify the timeout durations for either the Counter-Terrorist (CT) or Terrorist (T) teams. It adjusts the number of timeouts allowed for a team or the duration.
Name | Description |
---|---|
Team |
Specifies which team's timeout settings are being modified (either CT for Counter-Terrorists or T for Terrorists). |
Number of Timeouts |
The number of timeouts to allow. Use a specific number to set a limit, or -1 for unlimited timeouts. |
Specifies the maximum number of overtimes allowed in a match when the overtime feature is enabled. A value of 0 implies that there is no limit to the number of overtimes.
Name | Description |
---|---|
Overtime Limit |
The maximum number of overtimes allowed in a match. |
This command is used to control whether players can purchase the promoted item in the game. When enabled, players will have the option to buy a specific item that is being promoted, typically for a limited time.
Name | Description |
---|---|
0 / 1 |
Enable or disable the purchasing of the promoted item. |
Sets the number of CT (Counter-Terrorist) players when playing retake scenarios.
Name | Description |
---|---|
Number of CTs |
The number of CT players to set for retake scenarios. |
Defines the Counter-Terrorist loadouts for force buy rounds in the retake game mode.
Name | Description |
---|---|
Loadout Configuration |
Detailed configuration string setting up specific loadouts for CTs during force buy rounds in retake mode. |
This command sets a limit on the number of consecutive rounds that can target the same bomb site in retake scenarios.
Name | Description |
---|---|
Number of rounds |
The maximum number of consecutive rounds allowed for targeting the same site in retake modes. |
Defines the Terrorist (T) bonus card loadout for a full buy round during bomb site retake scenarios in Counter-Strike 2.
Name | Description |
---|---|
Bonus Card Config |
A comma-separated string specifying the bonus card details. Format: CardName,PrimaryWeaponCount,SecondaryWeaponCount,UtilityCount. |
Configures the availability pattern for Terrorist bonus cards in full buy rounds during bomb site retake scenarios.
Name | Description |
---|---|
T Loadout Bonus Card Availability Pattern |
The pattern of availability for bonus cards in full buy rounds. |
Defines the maximum movement speed a player can have when a shield is deployed in-game.
Name | Description |
---|---|
Speed |
The maximum speed a player can have when their shield is deployed. |
Specifies the minimum number of previous rounds a team must be understaffed to qualify for the short-handed income bonus.
Name | Description |
---|---|
Number of Rounds |
The minimum number of rounds a team needs to be understaffed to receive the bonus. |
This command configures whether players should be penalized for committing suicide during a match.
Name | Description |
---|---|
0 / 1 |
Enable or disable penalty for suicides. |
Specifies the duration in seconds for the team introduction sequence at the beginning of a match.
Name | Description |
---|---|
Seconds |
Duration in seconds for the team introduction sequence. |
Specifies the maximum number of timeouts each team is allowed to have per overtime (OT) after all OT timeouts have been added.
Name | Description |
---|---|
Max number of timeouts per OT |
The maximum number of timeouts each team can have per overtime. |
Sets the duration of a full technical timeout in seconds.
Name | Description |
---|---|
Duration (seconds) |
The duration for a full technical timeout. |
Determines the number of technical timeouts allowed per team in a match.
Name | Description |
---|---|
Timeouts |
The number of technical timeouts available per team. |
This command enables or disables the warmup period at the start of an offline (bot) match.
Name | Description |
---|---|
0 / 1 |
Determines whether the warmup period is enabled or disabled in an offline match. |
This command enables or disables the warmup period at the start of an online match.
Name | Description |
---|---|
0 / 1 |
Enable or disable the warmup period. |
Specifies the warmup duration in seconds to use when a match is about to be cancelled, for example, due to a player receiving a live VAC ban.
Name | Description |
---|---|
Warmup Time (seconds) |
The time in seconds the warmup should last when a match is cancelled. |
This command specifies whether the navigation for characters (especially bots) should take obstacles into account to avoid them during movement.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable obstacle avoidance for navigation. |
This command removes all navigation attributes from the currently selected nav area, essentially resetting its special characteristics to their defaults.
Create a connection between the selected area and the area pointed at by the crosshair. This is primarily used during map development for pathfinding and navigation mesh adjustments.
Controls whether the navigation mesh generator uses alternative curves for generating paths. This option may influence the patterns that AI characters follow when moving.
Name | Description |
---|---|
0 / 1 |
A boolean value to enable or disable the use of alternative curves in navigation mesh generation. |
This command adjusts the iteration of curve calculations for navigation paths.
Name | Description |
---|---|
Iteration Value |
The numerical value to set the curve iteration for navigation paths. |
This command is used to lock the navigation mesh editing to curves.
Name | Description |
---|---|
-1,0,1 |
Specifies the locking state for nav mesh curve editing. -1 leaves it unchanged, 0 unlocks, and 1 locks. |
Sets the maximum height that the AI can step up when navigating curves.
Name | Description |
---|---|
Maximum Step Height |
The maximum height that the AI can step up. |
This command adjusts how the navigation mesh curves are set up or estimated in Counter-Strike 2 maps. It typically affects pathfinding and AI movement.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable curve estimation, and 1 to enable it. |
This command adjusts the precision of the pathfinding curve step in navigation mesh analysis. A lower value increases precision but may affect performance.
Name | Description |
---|---|
Curve Step |
The precision level of the curve step in navigation mesh analysis. |
Deletes all navigation areas that fit a specific hull size category. This command is mainly used for debugging and developing navigation (nav) meshes for bots in maps.
Name | Description |
---|---|
Hull category |
The specific hull size category of areas to delete. |
This command, when enabled, visualizes the 'gravity' of each navigation area in the map for debugging purposes. The visual representation helps understand how 'gravity' affects bot movements.
Name | Description |
---|---|
0 / 1 |
A switch to enable or disable visualization of nav area gravity. |
Toggles the drawing of the ground areas in the navigation mesh. This command is useful for developers or map creators to visualize and adjust navigation meshes.
Name | Description |
---|---|
0 / 1 |
Determines whether the drawing of ground areas in the navigation mesh is enabled or disabled. |
This command is used to highlight all navigation (nav) areas with a specific dynamic attribute in the game. It's typically used for debugging or map development purposes, allowing developers and mappers to visually identify areas with certain characteristics.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the visualization of nav areas with the dynamic attribute. |
Toggles the visualization of blocked navigation areas used by bots or AI to navigate the map. When enabled, blocked areas will be highlighted.
Name | Description |
---|---|
0 / 1 |
Determines whether the visualization of blocked navigation areas is enabled or disabled. |
This command, when enabled, visually indicates blocked navigation connections in the game environment. Blocked navigation connections are routes that AI characters (bots) are unable to traverse.
Name | Description |
---|---|
0 / 1 |
This parameter determines whether the command is enabled (1) or disabled (0). |
Defines the radius in which connected navigation areas will be drawn from the selected nav area.
Name | Description |
---|---|
Radius |
Defines the radius in units from the selected navigation area. |
This command toggles the visualization of jump links in the navigation mesh for debugging purposes. When enabled, it shows potential jump connections between different levels of the navigation mesh.
Name | Description |
---|---|
0 / 1 |
Toggles the visualization of jump links on or off. |
Toggles the visualization of the navigation mesh used by bots for navigation. When enabled, the mesh will be drawn in the game world, showcasing how bots understand and navigate the map.
Name | Description |
---|---|
0 / 1 |
Enable or disable the drawing of the navigation mesh. |
This command adjusts the vertical offset for drawing the navigation mesh in the game, which is particularly useful for scenarios where the mesh is a fixed offset away from the physical ground, such as on flat planes.
Name | Description |
---|---|
Offset Value |
The vertical distance between the navigation mesh and the physical ground. |
Toggles the display of pathfinders and connectors in Navigation Mesh (nav mesh) while in free spectate mode, mostly used for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Enables or disables the display of nav mesh pathfinders and connectors in free spectate mode. |
This command is used to enable or disable the visualization of space portals in the navigation mesh, which is mainly useful for developers and map creators for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visualization of space portals. |
This command, when enabled, shows navigation areas that the AI can 'swim' through in the game, typically used for debugging pathfinding in areas like water.
Name | Description |
---|---|
0 / 1 |
Disables or enables the display of swim areas in navigation meshes. |
This command is used to validate the structures within the game's navigation mesh, ensuring they are set up correctly and without errors. Essential for map developers or those tinkering with custom navigation meshes.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the validation of the game's navigation mesh structures. |
This command is used to enable or disable the automatic addition of jump links (connections that require a jump) in the navigation mesh generation process.
Name | Description |
---|---|
0 / 1 |
Enable or disable automatic jump link addition. |
Defines a buffer to add to the agent radius before passing it to the navigation generator, usually to ensure there's enough space around agents.
Name | Description |
---|---|
Buffer size |
The size of the buffer added to the agent radius for navigation generation. |
Determines if navigation polygons should be clipped to the clearance during the generation process, often used during map analysis for optimizing navigation meshes.
Name | Description |
---|---|
0 / 1 |
Enables or disables the clipping of navigation polygons to clearance. |
This command controls whether multiple connections between navigation areas are allowed during navigation mesh generation.
Name | Description |
---|---|
0 / 1 |
Whether to allow multiple connections between navigation areas. |
Controls the maximum angle difference for generating navigation connections. This command is used in map development to adjust the navigation mesh linking.
Name | Description |
---|---|
Angle Difference |
The maximum angle difference allowed for navigation connections. |
This command is used in the context of generating navigation mesh connections, specifically telling the system whether to ignore the Z-axis (vertical axis) when calculating angles for connections.
Name | Description |
---|---|
0 / 1 |
Whether to ignore the Z-axis in angle calculations or not. |
This command sets the distance threshold for generating connections between navigation areas on Map A.
Name | Description |
---|---|
Distance Threshold |
Sets the distance threshold for auto-generation of nav connections. |
This command adjusts the distance within which the navigation mesh areas are automatically connected as bidirectional links during the navigation mesh generation process.
Name | Description |
---|---|
Distance |
The maximum distance within which two navigation mesh areas will be automatically connected as bidirectional links. |
This command adjusts the multiplier for vertical distance used when generating navigation mesh connections, influencing how far apart navigation areas can be vertically and still be connected.
Name | Description |
---|---|
Multiplier |
Sets the multiplier for vertical distance when connecting navigation areas. |
This command adjusts the overlap tolerance when generating navigation mesh connections in Counter-Strike 2. It defines how much connectable ledges can overlap each other to still be considered for automatic linking.
Name | Description |
---|---|
Overlap Tolerance |
The fractional value representing how much two connectable ledges can overlap each other to still be considered for linking. |
Controls the limit for de-generation in navigational mesh creation, affecting the precision of the generated nav mesh.
Name | Description |
---|---|
Degen limit |
Specifies the limit for de-generation in navigation mesh creation. |
This command is used to set a navigation generation parameter to always false, primarily for debugging or development purposes in creating navigational meshes for bots. It is marked as a cheat command, meaning it can only be used if cheats are enabled on the server.
Name | Description |
---|---|
0 / 1 |
Sets the navigation generation parameter to always false. |
This command, when enabled, removes isolated 'islands' of navigation meshes in the map. These islands are small, unconnected parts of the navigation mesh that are not reachable by other areas.
Name | Description |
---|---|
0 / 1 |
Enable or disable island removal. |
This command, when enabled, removes navigation mesh islands for all hull sizes during the map analysis phase. It is primarily used in the level design and testing phase to optimize AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Determines whether the removal of navigation mesh islands for all hull sizes is enabled or disabled. |
This command is used to control whether the navigation mesh generator should attempt to join areas that are not perfectly aligned vertically.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the joining of non-perfectly-aligned vertical navigation areas. |
Sets the minimum edge overlap required for jump connection consideration in navigation mesh generation, expressed as a percentage of the agent's radius. This command is used to fine-tune navigation mesh generation.
Name | Description |
---|---|
overlap ratio |
The percentage of the agent's radius that edges must overlap by to be considered for jump connections. |
This command is used to configure settings related to navigation mesh generation, particularly how the markup split expand value is handled during the process.
Name | Description |
---|---|
Markup Split Expand Value |
A numeric value that influences how the markup split expand is handled during navigation mesh generation. |
This command adjusts the base tolerance level for markup split generation in navigation mesh creation, specifically affecting how areas are subdivided. It is primarily used for debugging or optimizing navigation meshes for bots.
Name | Description |
---|---|
Tolerance Level |
A float value representing the base tolerance for markup split generation in the navigation mesh process. |
This command adjusts the split tolerance for areas without navigation meshes when generating navigation data in the map.
Name | Description |
---|---|
0 / 1 |
Determines the split tolerance for non-navigable areas: 0 for default tolerance, 1 for custom tolerance. |
This command sets the tolerance level for non-entity areas when generating navigation markup for maps in development or for map analysis.
Name | Description |
---|---|
Tolerance Units |
The tolerance level for non-entity areas in units. |
This command generates or updates ground details in the navigation mesh used for bots and other AI decision-making processes.
Name | Description |
---|---|
0 / 1 |
Determines whether to disable or enable the updating of ground details in the navigation mesh. |
Specifies the maximum width for a bottleneck in the navigation mesh used by bots. This command is marked as a cheat and controls bot movement pathways.
Name | Description |
---|---|
Bottleneck Width |
The maximum pixel width considered for a navigation mesh bottleneck. |
Specifies if the navigation generator should clip bottlenecks wider than the maximum defined width during navigation mesh generation. This is a cheat command.
Name | Description |
---|---|
0 / 1 |
Determines whether the nav generator should clip bottlenecks wider than the maximum defined width (1 to enable, 0 to disable). |
This command sets the maximum length that any automatically generated navigation mesh edge can have in-game. It is used primarily in the process of generating nav meshes for maps.
Name | Description |
---|---|
Edge Length |
The maximum length in units that an edge of the navigation mesh can be. |
This command dictates whether to clip nav mesh edges during the navigation mesh's generation process based on maximum edge length.
Name | Description |
---|---|
0 / 1 |
Determines whether the nav mesh edges are clipped based on maximum length during generation. |
This command specifies the tolerance level for splitting edges during navigation mesh generation, influencing the mesh's granularity.
Name | Description |
---|---|
Tolerance Level |
The maximum distance between edges for them to be considered for splitting during navigation mesh generation. |
This command optimizes the navigation mesh generation process by converting it into quadrilateral shapes, typically used for improving the AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Enables or disables the optimization of navigation mesh generation to quadrilateral shapes. |
Specifies the angle limit for generating optimized quadrilateral navigation mesh areas.
Name | Description |
---|---|
Angle Limit |
The maximum allowed angle (in degrees) for generating optimized quadrilaterals in the navigation mesh. Lower values result in more, smaller areas. |
This command is used to set the number of steps for 'Navigation Mesh Generation' to optimize its conversion into quadrilateral shapes during map generation in development or testing modes.
Name | Description |
---|---|
Number of Steps |
The value denotes how many steps the optimization process will take during the conversion of navigation meshes into quadrilateral shapes. |
Adjusts the planar deviation limit in the navigation mesh generation process, which can affect the detail and accuracy of generated nav meshes.
Name | Description |
---|---|
Planar Deviation Limit |
Determines the allowed planar deviation for quad generation in navigation mesh generation. |
This command sets the end limit for the optimization of nav meshes to quadrants during the generation phase, influencing how areas are optimized and simplified.
Name | Description |
---|---|
End Limit |
The end limit value for optimizing nav meshes to quadrants. |
This command likely relates to the navigation mesh generation process in Counter-Strike 2, specifically dealing with the optimization phase for converting optimal pathfinding nodes into quadrilateral shapes. The 'se_limit_start' parameter possibly influences the start threshold for this optimization process.
Name | Description |
---|---|
Start Threshold |
Start limit for optimization to quadrilateral conversion. |
Determines the welding limit end parameter for the navigation mesh generation optimization process, influencing how the geometry of navigation meshes is simplified or detailed.
Name | Description |
---|---|
Welding Limit End |
The limit parameter for ending welding during navigation mesh optimization. |
This command sets the starting threshold for welding when optimizing navigation areas into quadrilaterals during map generation. A higher value starts the welding process with stricter criteria.
Name | Description |
---|---|
Weld Limit Start |
The starting threshold value for welding optimization. |
This command influences the navigation mesh generation process, specifically determining whether vertically oriented polygons should be removed during the mesh's creation. Appropriate primarily for developers and mappers.
Name | Description |
---|---|
0 / 1 |
Determines whether vertical polygons are removed during nav mesh generation. |
This command is used to control whether the navigation mesh generation process should split boundary polygons.
Name | Description |
---|---|
0 / 1 |
Determines whether the splitting of boundary polygons during navigation mesh generation is enabled or disabled. |
This command is used to control the navigation mesh generation process, particularly influencing how polygons that connect multiple areas are split.
Name | Description |
---|---|
0 / 1 |
Determines whether to split polygons that connect multiple areas during navigation mesh generation. |
This command is used in the context of generating navigation meshes for CS2. It dictates the tolerance level for splitting multiple connection polygons while generating navigation meshes.
Name | Description |
---|---|
Tolerance Level |
The tolerance level for splitting multiple connection polygons in navigation mesh creation. |
Sets the maximum vertical limit that the AI navigation mesh can generate paths for. This is relevant in maps with significant verticality.
Name | Description |
---|---|
Vertical limit |
The maximum vertical distance (in units) the navigation mesh generation process will consider for creating paths. |
This command is used to toggle the debug mode for navigation mesh generation, which is primarily useful for developers or mappers wanting to fine-tune or troubleshoot the AI pathfinding.
Name | Description |
---|---|
0 / 1 |
This argument toggles the debug mode for navigation mesh generation on or off. |
This command prevents splicing when generating navigation meshes in CS2. It is used primarily during map development and optimization for better navigation pathfinding.
Name | Description |
---|---|
0 / 1 |
Determines whether splicing is disabled (1) or enabled (0) during navigation mesh generation. |
This command controls whether the automatic generation of navigation meshes should avoid splitting areas when processing the game map, which can influence the detail of generated navigation paths for bots.
Name | Description |
---|---|
0 / 1 |
Determines whether the navigation mesh generation should avoid splitting areas. |
This command is used to adjust the sampling rate or step size used during the generation process of navigation meshes. A lower value increases precision but may require more processing time.
Name | Description |
---|---|
Step Size |
Specifies the granularity or distance between sampling points during navigation mesh generation. A value of -1 uses the game's default setting. |
This command is used to toggle the generation of navigation obstacles in the game world. It's primarily a development and debugging tool used for testing and optimizing pathfinding and navigation.
Name | Description |
---|---|
0 / 1 |
Toggles the generation of navigation obstacles. |
Toggles the validation for navigation obstacles, ensuring that they are properly placed and configured within the game's map. Typically used for development and debugging.
Name | Description |
---|---|
0 / 1 |
Toggle navigation obstacle validation. |
Sets the draw distance for navigation obstructions. A value of -1 disables this feature.
Name | Description |
---|---|
Distance |
The distance at which navigation obstructions should be drawn. -1 for unlimited. |
Enables or disables the debug display of navigation paths for bots. When enabled, it visually shows how bots decide their paths.
Name | Description |
---|---|
0 / 1 |
Enable or disable navigation path debug. |
This command controls the drawing of arrows on navigation paths for debugging purposes in map navigation meshes.
Name | Description |
---|---|
0 / 1 |
Enable or disable the drawing of arrows on navigation paths. |
Toggles the visualization of the navigation paths for climbing areas in the game, primarily for debugging and map development purposes.
Name | Description |
---|---|
0 / 1 |
Enables or disables the visualization of climb segments in navigation paths. |
This command toggles the display of jump segments in the navigation paths used by bots. When enabled, areas that bots consider as jumps in their pathing will be highlighted.
Name | Description |
---|---|
0 / 1 |
Whether to display jump segments in bot navigation paths. |
This command toggles the visual representation of ladder segments in the navigation mesh used by bots. When enabled, it visually outlines the segments of ladders that bots recognize and use for navigation.
Name | Description |
---|---|
0 / 1 |
Enables or disables the feature. |
Toggles the visualization of link segments in navigation paths, primarily used for debugging path-finding in bots.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable the visualization of navigation path link segments. |
Adjusts the navigation paths to enable or disable the automatic inclusion of climbing segments for navigation meshes, aiding in the accurate pathfinding of bots or AI-controlled characters over terrains where climbing is required.
Name | Description |
---|---|
0 / 1 |
Enable or disable the climbing segments path fixup for navigation. |
This command is used to adjust the navigation path's gap segments, modifying how gaps in the path are treated or fixed up in-game. Typically used for debugging or tweaking AI pathfinding.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the fixing up of gap segments in navigation paths. |
This command optimizes navigation paths for bots in the game, potentially improving their movement efficiency and decision-making.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable the navigation path optimization for bots. |
Optimizes pathfinding by enhancing portals' efficiency in the navigation mesh used by bots. This command can potentially make bot movements smoother and more efficient when navigating complex maps.
Name | Description |
---|---|
0 / 1 |
Toggle the path optimization for portals. |
Toggles the debug mode for the navigation path optimizer, used for AI pathfindings.
Name | Description |
---|---|
0 / 1 |
Toggles the debug mode for the navigation path optimizer on or off. |
Enables or disables the recording of navigation paths, typically used in conjunction with AI and bot pathway optimizations for navigation meshes.
Name | Description |
---|---|
0 / 1 |
Whether to enable (1) or disable (0) navigation path recording. |
Enables or disables the pathfind debugging log, which provides detailed information about the navigation pathfinding process used by bots and other navigation features within the game.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable the debug log, or 1 to enable it. |
Toggles the visualization of blocked paths in the navigation mesh used by bots. Blocking areas are marked to prevent AI navigation through them.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable visualization of blocked paths, 1 to enable. |
This command toggles the visualization of pathfinding costs on the navigation mesh used by bots. When enabled, it displays the cost associated with traveling through different parts of the map for AI navigation.
Name | Description |
---|---|
0 / 1 |
Enables or disables the display of pathfinding costs. |
This command, when enabled, visually marks areas where AI pathfinding has failed in the navigation mesh, allowing developers or map creators to diagnose and address navigation issues for bots.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visualization of pathfinding failures. |
Toggles the drawing of total pathfinding costs used in the navigation mesh for debugging pathfinding. This command is useful for developers or map creators to visualize and troubleshoot navigation paths of bots.
Name | Description |
---|---|
0 / 1 |
Toggle state for drawing pathfinding costs. |
This command adjusts the factor of the inadmissible heuristic used in navigation pathfinding, influencing how the AI calculates paths.
Name | Description |
---|---|
Inadmissible Heuristic Factor |
The multiplier applied to the heuristic used in navigation pathfinding, influencing its speed and accuracy. |
Determines if the navigation pathfinding operations should be executed in a multithreaded environment, potentially improving performance on multi-core systems when calculating paths for bots or other navigation queries.
Name | Description |
---|---|
0 / 1 |
Determines whether multithreaded pathfinding is enabled or disabled. |
This command, when enabled, allows the selection of areas marked as blocked during navigation editing.
Name | Description |
---|---|
0 / 1 |
Enable or disable the selection of blocked areas in nav_edit mode. |
This command selects a navigation area in the game with a specific ID. It is used for debugging and modifying the game's navigation mesh.
Name | Description |
---|---|
Area ID |
The identifier of the navigation area to select. |
This command selects a navigation space block that matches the given ID. It is used especially in map development or debugging navigation paths.
Name | Description |
---|---|
Block ID |
The ID of the navigation space block to select. |
This command restricts area selection in the navigation mesh to areas that can accommodate an entity with the specified hull size category. This is useful for level design or debugging pathfinding for different types of entities.
Name | Description |
---|---|
Hull Size Category |
Specifies the size category of the hull for which area selection in the navigation mesh will be restricted. |
This command is used to select navigation areas that have a specific attribute within the game map. Useful for map developers or during debugging.
Name | Description |
---|---|
Attribute |
The specific attribute of navigation areas to select. |
This command sets the font size of the area information displayed when using the 'nav_show_area_info' command in CS2. A value of -1 resets it to the default font size.
Name | Description |
---|---|
Font Size |
The font size for the area information text. -1 resets to default. |
This command, when enabled, smooths out the Z-axis calculations for navigation meshes, which can help with more accurate pathfinding for bots or AI entities on maps with varying elevations.
Name | Description |
---|---|
0 / 1 |
Sets the state of Z-axis smoothing for navigation mesh calculations. |
This command, when enabled, makes the navigation mesh smoothing process constrained within the result set limits during map development or debugging.
Name | Description |
---|---|
0 / 1 |
Determines whether the navigation mesh smoothing process is constrained within the result set limits. |
This command adjusts the accuracy of the navigation mesh smoothing process, specifically how relaxed the constraints on the results are. Higher values allow for more relaxation in the smoothing process.
Name | Description |
---|---|
Relaxation factor |
The number indicating how much the constraints on the smoothing results should be relaxed. |
The command adjusts the 'spring' constraint level used in the navigation mesh (nav) smoothing process, affecting how agents navigate the map.
Name | Description |
---|---|
Constraint level |
The level of constraint applied during the navigation mesh smoothing process. |
This command adjusts the relaxation factor of the spring constraint in the navigation mesh smoothing process.
Name | Description |
---|---|
Relaxation Factor |
The numerical value representing the relaxation factor for the spring constraint in the navigation mesh smoothing. |
This command, when enabled, provides a visual representation of navigation boundaries in-game for debugging and map development purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visual representation of navigation boundaries. |
This command sets the speed at which the navigation mesh is drawn in smooth mode, affecting how quickly the outlines of the navigation areas are rendered when inspected.
Name | Description |
---|---|
Speed |
The draw speed of navigation meshes in smooth mode. |
Enables or disables the smoothing of navigation meshes, used primarily for debugging and development purposes in map creation.
Name | Description |
---|---|
0 / 1 |
Enable or disable the smoothing of navigation meshes. |
This command controls the relaxation smoothing for the navigation mesh. Used for debugging path-finding.
Name | Description |
---|---|
0 / 1 |
Turns the navigation mesh relaxation smoothing on or off. |
This command controls the relaxation of pathfinding in the navigation mesh using timesteps, typically for debugging or modifying AI pathfinding behavior.
Name | Description |
---|---|
0 / 1 |
Enable or disable the relaxation of pathfinding using timesteps. |
This command overrides the default distance for smoothing the separation between nav areas when generating a navigation mesh.
Name | Description |
---|---|
Distance |
The overriding distance in units for smoothing separation between nav areas. A value of 0 will reset to the default behavior. |
This command is used to override the default spring constant value used in navigation smoothness calculations, primarily for AI. A value of -1 indicates the default setting is being used.
Name | Description |
---|---|
Spring Constant Value |
The value to override the default spring constant with. A value of -1 resets to the default. |
This command adjusts the navigation smoothness related to the distance factor in controlling how spring physics are applied for smoother movement and transitions within the navigation mesh used for NPC pathfinding.
Name | Description |
---|---|
Distance Factor |
Determines the scale of the distance factor for the application of smooth spring physics in navigation. |
This command adjusts the speed at which the 'smooth spring factor' operates in the navigation mesh system, typically used for AI pathfinding adjustments.
Name | Description |
---|---|
Speed |
The speed at which the smooth spring factor operates. |
This command adjusts the base distance for the 'smooth spring' behavior in navigation, affecting how non-player characters and certain game elements move.
Name | Description |
---|---|
Base distance |
The base distance for the smooth spring forward navigation behaviour. |
This command determines the time limit for moving the navigation mesh forward with a smooth spring action in 'cheat' mode.
Name | Description |
---|---|
Time limit |
The time limit for the smooth spring action, in seconds. |
Defines the maximum distance for the smooth spring during navigation mesh editing.
Name | Description |
---|---|
Distance |
The maximum distance for the smooth spring effect in navigation mesh editing. |
Overrides the maximum spring tension for smooth navigation. The default value of -1 means there is no override in place.
Name | Description |
---|---|
Tension Override Value |
The value to override the maximum spring tension. -1 disables the override. |
This command adjusts the acceleration factor of the smooth spring timestep in navigation operations, often used for bot movement or navigation mesh calculations. It's primarily a development tool used in map creation and AI behavior tuning.
Name | Description |
---|---|
Acceleration Factor |
The factor by which to accelerate the smooth spring timestep in navigation. |
This command adjusts the speed factor of the smooth spring timestep in navigation mesh processing.
Name | Description |
---|---|
Speed Factor |
The speed factor for the smooth spring timestep. |
This command specifies the maximum timestep for the smooth spring simulation used in navigation mesh updates, under cheat conditions. It ensures smoother transitions or updates within the navigation mesh system.
Name | Description |
---|---|
Maximum timestep |
The maximum timestep value for the smooth spring simulation in navigation mesh updates. |
Sets the rotation speed of the yaw when smoothing spring navigations.
Name | Description |
---|---|
Speed |
The rotation speed of the yaw in units. |
This command sets the threshold for smooth spring yaw adjustments when navigating.
Name | Description |
---|---|
Threshold |
The threshold value for smooth spring yaw adjustments. |
Controls whether the navigation smoothing optimization is used. This is mainly a development tool related to AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Disable or enable the navigation smoothing optimization. |
This command sets the maximum distance for selecting navigation spaces within CS2's map editor or when working with the Artificial Intelligence navigation mesh.
Name | Description |
---|---|
Distance |
The maximum distance (in units) for navigation space selection. |
This command toggles the visibility of the free split line in navigation mesh editing, used in map development and testing.
Name | Description |
---|---|
0 / 1 |
Toggles the visibility of the free split line in navigation mesh editing. |
This command is used to test the effects of gravity in a specific navigation area in CS2, primarily useful in map development and testing scenarios.
Name | Description |
---|---|
0 / 1 |
Sets whether the gravity testing in the navigation area is enabled or disabled. |
This command is used to set the beginning distance for testing the Breadth-First Search (BFS) on the navigation mesh's lattice. It serves as a debugging tool for developers to assess pathfinding and navigation mesh connectivity.
Name | Description |
---|---|
Distance |
The initial distance to set for the BFS lattice test. |
This command is used within the context of CS2's navigation mesh system, likely for debugging or analyzing the second distance parameter in breadth-first search (BFS) operations on the navigation mesh lattice. The exact nature of its use might relate to pathfinding or analyzing map connectivity.
Name | Description |
---|---|
Value |
Sets the second distance parameter for testing BFS on the nav mesh. A negative value likely disables or resets this parameter. |
Demonstrates searching hexagonal lattice over the navigation mesh in the game for troubleshooting or testing purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable the testing command. |
Sets the spacing for Breadth-First Search (BFS) lattice used in the navigation mesh tests. This command is often used in debugging and optimizing pathfinding.
Name | Description |
---|---|
Lattice Spacing |
The distance between each point in the lattice used for BFS in navigation mesh testing. |
Sets the spacing between lattice points used in the navigation mesh testing for BFS (Breadth-First Search).
Name | Description |
---|---|
Spacing Value |
The value to set the spacing between lattice points for BFS in navigation mesh testing. |
This command is used for testing the navigation mesh system within Counter-Strike 2. Specifically, it enables or disables a simple breadth-first search (BFS) algorithm debugging mode.
Name | Description |
---|---|
0 / 1 |
Enables or disables the BFS navigation mesh testing mode. |
This command is used to test the navigation boundary zone circle in Counter-Strike 2, primarily for debugging purposes related to in-game navigation meshes.
Name | Description |
---|---|
0 / 1 |
Sets whether the navigation test boundary zone circle is enabled or disabled. |
Configures the dimensions of the zone grid used for navigation testing, particularly in debugging map navigation for bots.
Name | Description |
---|---|
Grid Dimension |
Specifies the size of the grid dimension for the navigation test boundary zone. |
This command is used to test the navigation path within boundary zones when set to 1. It visualizes how the navigation mesh behaves at the boundaries of zones for troubleshooting and development purposes.
Name | Description |
---|---|
0 / 1 |
Sets whether to enable or disable the visualization of navigation path within boundary zones. |
This command adjusts the margin for testing boundary zones with rays in navigation mesh analysis.
Name | Description |
---|---|
Value |
The margin value for boundary zone rays margin tests. |
This command is used to toggle the testing of boundary zone rays randomly within the navigation mesh areas when debugging navigation meshes for bots.
Name | Description |
---|---|
0 / 1 |
Specifies whether to enable or disable random testing of boundary zone rays. |
This command is a development tool related to navigating curves optimally within the game's artificial intelligence pathfinding. It is primarily used in testing and debugging navigation meshes and AI behavior.
Name | Description |
---|---|
0 / 1 |
Toggles the test curve optimization feature for navigation meshes. |
When enabled, it tests the detour system in the navigation mesh used by bots for pathfinding, useful for debugging bot movement.
Name | Description |
---|---|
0 / 1 |
Enables or disables the detour testing. |
This command calculates the nearest point on the navigation mesh (navmesh) to a specified trace point, using the hull selection criteria defined by the command nav_select_hull
.
Name | Description |
---|---|
0 / 1 |
Determines whether the command is active or not. |
This command demonstrates the process of finding random points within the navigation mesh that are connected to a predetermined start point, typically used for testing or debugging navigation paths in maps.
Name | Description |
---|---|
0 / 1 |
Enables or disables the demonstration of finding random connected points in the nav mesh. |
This command sets the maximum distance for finding a randomly connected navigation area in testing scenarios.
Name | Description |
---|---|
Maximum Distance |
The maximum distance (in units) for finding a randomly connected navigation area. |
This command sets the minimum distance for finding a randomly connected navigation area in test mode.
Name | Description |
---|---|
Distance |
The minimum distance in units that defines how far a randomly connected navigation area should be. |
Forces the non-playable characters (NPCs) to repath, used for debugging the navigation of bots in the game.
Name | Description |
---|---|
0 / 1 |
Determines whether to force NPCs to repath. |
This command is used to test the generation of the navigation mesh (nav mesh) for bots within the game. When enabled (set to 1), it performs specific tests on the generation algorithms of the nav mesh. This is primarily used for debugging or development purposes.
Name | Description |
---|---|
0 / 1 |
Disable or enable the test generation of the navigation mesh. |
This command is likely related to generating or testing navigation mesh (nav mesh) areas related to specific places on a map. This is generally used in the development and testing phase for creating bot navigation.
Name | Description |
---|---|
0 / 1 |
Disables or enables the generation or testing of navigation mesh places. |
This command tests the NAV area's overlap based on gravity settings and is primarily used for debugging navigation meshes in Counter-Strike 2.
Name | Description |
---|---|
0 / 1 |
Enable or disable the NAV area overlapping test based on gravity. |
This command is used to test the nearest navigation area based on gravity, useful in mapping and pathfinding algorithm development.
Name | Description |
---|---|
0 / 1 |
Sets whether to test the nearest navigation area based on gravity. |
This command is used to find entities that are intruding into the navigation mesh. It lists such entities in the console output and also displays bounding boxes around them temporarily.
This command is used in the context of navigation mesh testing. It moves the player's collision hull through the navigation mesh to test connectivity or pathfinding without actual player movement.
This command toggles the testing of multi-connections for the navigation mesh used by bots. When enabled, additional information about multi-connections on the nav mesh will be displayed.
Name | Description |
---|---|
0 / 1 |
Toggles the nav mesh multi-connection test on or off. |
This command is used to test if non-playable characters (NPCs) can navigate to a specified area in the game.
Name | Description |
---|---|
0 / 1 |
Sets whether or not to test NPC navigation to a specified area. |
Toggles the testing mode for NPC collisions with the navigation mesh in-game. This command is useful for developers or map creators to ensure NPCs navigate maps correctly.
Name | Description |
---|---|
0 / 1 |
Toggle NPC collision testing mode. |
This command is used to set the range at which the navigation testing for NPC collision detection occurs, marked as a cheat command.
Name | Description |
---|---|
Range |
The range in units for testing NPC collision. |
This command extends the functionality of nav_test_path by performing an expansion search along the specified path. The value of the console variable sets the distance parameter for the search.
Name | Description |
---|---|
0 / 1 |
Determines whether the path expansion search feature is enabled or disabled. |
Locks the pathfinding goal to the current intersection point. Useful for debugging navigation paths in game.
Name | Description |
---|---|
0 / 1 |
Determines whether the pathfinding goal is locked or not. |
Locks the pathfinding start point to the current intersection point. This is used mainly for debugging and testing navigation paths in the game environment.
Name | Description |
---|---|
0 / 1 |
Determines whether the pathfinding start is locked to the current intersection point. |
This command, when enabled, allows for testing path moves in the game. It is primarily used for debugging and optimizing navigation paths.
Name | Description |
---|---|
0 / 1 |
Enables or disables the test path move functionality. |
Enable path optimization for paths during navigation editing.
Name | Description |
---|---|
0 / 1 |
Determines whether path optimization for nav_edit_path paths is enabled or disabled. |
This command calculates a return path from the cursor's current position to the path that was previously calculated by the nav_test_path command. It is used for debugging navigation paths in map development.
Name | Description |
---|---|
0 / 1 |
Determines whether the return path from cursor position is calculated. |
Determines if the nav_test_path command should test 3D navigation, with options for space to space, and multi-modal space/ground navigation. Marked as a server command that requires sv_cheats to be enabled.
Name | Description |
---|---|
0 / 1 / 2 |
Set to 0 to disable 3D navigation testing, 1 for space to space navigation, and 2 for multi-modal space/ground navigation. |
This command is used for testing flight paths in the game's navigation system in a 'fly' mode, typically used in development or cheat modes.
Name | Description |
---|---|
0 / 1 |
Determines if the test flight path space fly mode is enabled or disabled. |
This command is used to test the swim paths in the navigation mesh for bots.
Name | Description |
---|---|
0 / 1 |
Enable or disable testing of swim paths. |
This command is used to test the scattering of rays in space for navigation purposes, specifically in determining valid paths or areas in maps. It is primarily a debugging tool used with navigation meshes.
Name | Description |
---|---|
0 / 1 |
Turns the testing of ray space scatter on or off. |
This command is used for debugging purposes, specifically related to the navigation mesh. When enabled, it smooths out the pathing of bots or AI entities on the navigation mesh, which is useful for developers or mappers trying to optimize or debug the AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Disables or enables the smoothing feature for navigation mesh pathing. |
Controls the behavior of AI navigation smoothing for external pushes, generally used for testing or debugging AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Toggles the smoothing of external pushes in AI navigation testing. |
This command adjusts the speed at which the navigation mesh smoothing process occurs in CS2, primarily used for debugging and developing navigation meshes.
Name | Description |
---|---|
Speed |
The speed at which the navigation mesh is smoothed. |
This command sets the speed of the 'smooth' pathing test in the navigation mesh used by bots. A value of -1 disables smooth path testing.
Name | Description |
---|---|
Speed |
The speed in units per second for smooth path testing. A value of -1 disables the testing. |
This command is used to test the smooth separation distance in navigation, typically for debugging purposes in map development and AI behavior.
Name | Description |
---|---|
Distance |
The separation distance to be set for smooth navigation testing. |
This command is used to set the maximum spring tension for smooth navigation testing.
Name | Description |
---|---|
Tension |
The maximum spring tension value for smooth navigation testing. |
This command is used for testing spline paths in navigation meshes when developing or debugging map navigation for bots.
Name | Description |
---|---|
0 / 1 |
Disables or enables the testing of spline paths in navigation meshes. |
This command is used for testing navigation mesh splitting by allowing the creation of split obstacles in the navigation mesh when set to enabled.
Name | Description |
---|---|
0 / 1 |
A toggle to enable or disable the test splitting of obstacles in the navigation mesh. |
This command is used for testing the navigation mesh behavior around obstacles. It affects how the AI navigates around obstacles when the feature is enabled.
Name | Description |
---|---|
0 / 1 |
Enable or disable the test split obstacle leave feature. |
This command is used for testing the navigation mesh generation. It sets the size of an obstacle that the navigation mesh split algorithm considers as a separate obstacle.
Name | Description |
---|---|
Obstacle Size |
The size in units of an obstacle for the navigation mesh splitting algorithm to consider as a separate obstacle. |
This command is used for testing purposes, specifically for updating the navigation mesh in relation to obstacle positioning, within the context of CS:GO's AI pathfinding.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable the test functionality for splitting obstacles and updating their positions on the navigation mesh. |
This command sets the level of validation for the navigation system in the game, where a higher value increases the thoroughness of the validation at the cost of speed.
Name | Description |
---|---|
0 / 1 |
Sets the level of validation for the navigation system. |
This command controls whether to create smoother connections in navigation spaces under water areas.
Name | Description |
---|---|
0 / 1 |
Enables or disables smoother connections in underwater navigation spaces. |
This command is used to automatically create navigational connections for paths that transition through water in maps, making bot movement across such areas smoother and more logical.
Name | Description |
---|---|
0 / 1 |
Determines whether to automatically create water transition connections or not. |
This command determines whether the navigation paths should factor in water levels during their calculation, affecting how NPCs navigate through water in the game.
Name | Description |
---|---|
0 / 1 |
Set whether to include water levels in navigation path calculations or not. |
This command activates or deactivates the net message validation, which is commonly used for debugging purposes to ensure that network messages are correctly formatted and valid.
Name | Description |
---|---|
0 / 1 |
Enable or disable net message validation. |
This command creates the specified particle system at the location where the player is currently looking, used for testing and development purposes.
Name | Description |
---|---|
Particle System Name |
The name of the particle system to create. |
This command multiplies the number of rendered particles by a specified factor for performance testing purposes.
Name | Description |
---|---|
Multiplier |
The factor by which to multiply the number of rendered particles. |
This command adjusts the dynamic scaling of in-game physics, potentially impacting performance and physics interaction realism.
Name | Description |
---|---|
0 / 1 |
Sets whether dynamic physics scaling is enabled or disabled. |
Sets the threshold for the complexity of physics shapes considered 'expensive' by the game engine. Increased values may impact performance.
Name | Description |
---|---|
Threshold value |
The numeric value to set as the threshold for considering physics shapes 'expensive'. |
This command is used to toggle the teleportation of joint anchors if they are connected to the world. It's primarily a cheat command used for debugging or modifying physics interactions in a server that has cheats enabled.
Name | Description |
---|---|
0 / 1 |
Toggle the teleportation of joint anchors. |
This command adjusts the spring damping ratio for a length constraint, used for physics simulations.
Name | Description |
---|---|
Damping Ratio |
The ratio value to set for spring damping. |
Determines the spring stiffness for length constraints in physics simulations, affecting how rigid or elastic the length constraints behave.
Name | Description |
---|---|
value |
The stiffness value for the length constraint. |
This command highlights or 'marks' a physics object for debugging purposes, typically used to visually identify and troubleshoot physical interactions or behaviors in the game.
This command shoots a physical object from the player's current position in the direction they are facing. It is a cheat command, used for testing physics interactions.
This command determines whether to use block solving for constraint entities in the game. It's a technical setting often used for debugging or optimizing physics interactions.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable block solving for constraint entities. |
Forces the player to plant a bomb at the location they are currently looking at, regardless of whether they are in a bomb site. This command is useful for testing purposes.
Sets the default map list for 2v2 competitive matches.
Name | Description |
---|---|
Map list |
Comma-separated list of map group names to include in the map list for 2v2 competitive mode. |
Sets the cooldown time before a player's ping token refreshes, allowing them to ping again. Players initially have 5 tokens.
Name | Description |
---|---|
Cooldown Time |
The time in seconds before a player's ping token is refreshed. |
Defines the radius within which players can interact with objects in the game environment.
Name | Description |
---|---|
Radius |
Radius in game units within which players can interact with objects. |
This command likely pertains to setting or querying a specific configuration or state related to the 'Wargames' feature in CS2. The exact purpose of this command is not clear without further context.
Name | Description |
---|---|
0 / 1 |
Enables or disables a specific wargames feature or setting. |
This command prints to the console all the console variables (convars) that have been changed from their default values.
Opens a graph referencing the selected entity. It lists all active pulse graph instances referring to that entity, allowing selection if there's more than one.
This is a server-side command used in debugging. It provides detailed output about an entity's visibility determination process based on the potentially visible set (PVS) computation.
Name | Description |
---|---|
Entity ID |
The ID of the entity for which to enable verbose PVS computation logging. |
Controls the flow through spawn groups for visibility, affecting whether certain areas or objects are always visible, never visible, or their visibility is determined by the default game mechanisms.
Name | Description |
---|---|
0 / 1 / 2 |
Determines the visibility flow through spawn groups. |
A command that controls whether a depth pre-pass is utilized for rendering in CS:GO. Enabling this can help with performance and rendering issues, especially in complex scenes, by determining the depth of objects before the main rendering pass.
Name | Description |
---|---|
0 / 1 |
Enable or disable depth pre-pass. |
This command sets the culling threshold for the depth prepass in CS:GO, potentially affecting performance and visual depth precision.
Name | Description |
---|---|
Cull Threshold |
The value to set the culling threshold for the depth prepass, affecting how objects are processed in the rendering pipeline. |
This command is used to override the global time for various CS:GO systems when debugging or for specific cheat functions. A developer or player with cheating permissions can use this to manipulate how certain timed events or systems operate within the game.
Name | Description |
---|---|
0 / 1 |
Whether to enable or disable the override of the global time. |
Controls the rendering of inferno decals, often related to aspects like fire or explosion marks on walls within the game.
Name | Description |
---|---|
0 / 1 |
Determines whether inferno decals are to be rendered. |
This command enables or disables the post-processing color correction in Counter-Strike 2. When enabled, it can alter the game's color balance and intensity for visual enhancements or specific map atmosphere.
Name | Description |
---|---|
0 / 1 |
Enable or disable the color correction. |
Controls the rendering of film grain effect in-game.
Name | Description |
---|---|
0 / 1 |
Enable or disable film grain effect. |
This command is used to enable or disable the rendering of vertical mirror effects in the game, primarily for debugging or graphical effect purposes.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the vertical mirror rendering effect. |
Optimizes the volume MB OIT (Multi-Bounce Order-Independent Transparency), which may improve performance with certain graphical settings.
Name | Description |
---|---|
0 / 1 |
Disables or enables the volume MB OIT optimization. |
Toggles the rendering of water refraction effects in CS:GO. When enabled, water surfaces will refract the scenery beneath them, creating a more realistic appearance.
Name | Description |
---|---|
0 / 1 |
Enable or disable water refraction effects. |
This command is used to override the game's default Depth of Field settings. When enabled, it allows for custom configuration of depth of field effects.
Name | Description |
---|---|
0 / 1 |
Whether to disable or enable Depth of Field override. |
This command adjusts the scale factor for requested texture sizes, specifically for geometry that lacks a precomputed UV density measure. It is used in texture streaming to optimize performance.
Name | Description |
---|---|
Scale Factor |
The factor by which to scale the requested texture size. |
This command enables or disables the use of indirect lighting in the game, which can affect the game's visual appearance.
Name | Description |
---|---|
0 / 1 |
Toggle the use of indirect lighting. |
Sets the maximum distance at which particles will be rendered in the game, improving performance by not drawing particles that are too far away.
Name | Description |
---|---|
Distance |
The maximum distance (in units) at which particles will be rendered. |
Toggles the rendering of shadows in the game. Only works if cheats are enabled.
Name | Description |
---|---|
0 / 1 |
Toggles the shadow rendering. |
This command controls the skinning feature in the graphics rendering process, primarily affecting how models are animated and rendered in-game. Being marked as a cheat, it can only be used on servers with cheats enabled.
Name | Description |
---|---|
0 / 1 |
Determines whether the skinning feature is enabled or disabled. |
This command is used to toggle the use of multiview instancing for stereo rendering. Useful primarily for developers or for those experimenting with VR or 3D functionalities.
Name | Description |
---|---|
0 / 1 |
This parameter enables or disables the multiview instancing for stereo rendering. |
This command sets the minimum age (in seconds) that ragdoll physics objects must be before they can be removed to make room for new ones.
Name | Description |
---|---|
Age in seconds |
The time in seconds that ragdoll objects must reach before being eligible for removal. |
Determines whether the game resolves initial conflicts for ragdoll physics, potentially improving physics behavior upon death.
Name | Description |
---|---|
0 / 1 |
Determines whether to enable or disable initial conflict resolution for ragdoll physics. |
Determines whether the game attempts to resolve ragdoll collisions that result in large separations or not.
Name | Description |
---|---|
0 / 1 |
Turn off or on the resolving of ragdoll separations. |
This command, when enabled, allows clients to use remote console commands (rcon) on the server.
Name | Description |
---|---|
0 / 1 |
Enables or disables the ability for clients to use rcon commands. |
This command enables or disables the detection of overhangs in the game environment. It is primarily used for development and debugging purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable overhang detection. |
This command adjusts the method of partitioning used in the recast navigation mesh generation. It can select between watershed, monotone, and layers partitioning methods.
Name | Description |
---|---|
0 / 1 / 2 |
Choose the partitioning method for recast navigation mesh generation. |
This command is used to reload the most recent saved game. It is a cheating command that requires cheats to be enabled.
This command forcefully respawns the player if they are currently dead, bypassing the normal respawn timer or conditions.
This command executes the perftest.cfg file, which is typically used for performance testing in the game.
This command saves all currently active animation graph recordings to the disk, normally used for debugging or analysis purposes.
Sets the maximum number of array entries to display when using the SaveRestoreIO debugging feature.
Name | Description |
---|---|
Maximum array entries |
The maximum number of array entries to spew. |
Enables the use of multidrawindirect...count for drawing operations if it is supported by the driver/hardware, which can improve rendering performance by reducing the number of draw calls needed.
Name | Description |
---|---|
0 / 1 |
Enable or disable the use of multidrawindirect...count for compacting draw calls. |
Sets the threshold for when indirect draws in a scene should be compacted, potentially improving performance.
Name | Description |
---|---|
Compaction Threshold |
The number of indirect draws necessary to trigger compaction. |
This command disables the shadows cast by spotlights in the game, potentially improving performance on systems where shadows significantly impact framerate.
Name | Description |
---|---|
0 / 1 |
Toggles the spotlight shadows off (1) or on (0). |
This command dumps a list of objects currently present in the scene world to the console. This is mainly used for debugging purposes to understand what entities are currently loaded in the scene.
Enables or disables the display of extended statistics in the console.
Name | Description |
---|---|
0 / 1 |
Flag to enable or disable extended statistics. |
This command is used to set specific flags for a given object class, altering its behavior or properties at a low level.
Name | Description |
---|---|
Classname |
The name of the class to set the flags for. |
Value |
The byte value to set for the class' flags. |
This command lists all the object class names that are recognized by the game's scenesystem, used mainly for debugging and development purposes.
Connects the VScript Virtual Machine to the script debugger. This command is primarily used for debugging VScript scripts in a development or testing environment.
This command is used to search for a specific key within the virtual machine's (VM) scripting environment. It is primarily intended for debugging and development purposes, allowing developers to locate and examine the values of keys in the script.
Name | Description |
---|---|
Key name |
The name of the key to search for within the VM. |
This command reloads all scripts currently in use by the game. It's useful for developers or during debugging to apply changes without restarting the game entirely.
This command removes a previously added filter from the game debug overlay, which is used for development and debugging purposes.
Name | Description |
---|---|
Filter name |
The name of the filter to be removed from the debug overlay. |
Removes a watch previously set on a variable in the game's debug overlay, aiding in debugging scripts.
Name | Description |
---|---|
Command |
The specific command or variable name to stop watching. |
This command is utilized by the game engine's scripting system to use the garbage collector in order to identify and handle reference cycles that are unreachable, as part of debugging or optimization processes. It's a cheat-protected server-side command primarily used in development or testing environments.
This command disables all trace output, useful for debugging scripts without cluttering the console.
This command is used to disable specific trace outputs by targeting their table or instance, useful for debugging scripted elements in the game.
Name | Description |
---|---|
Table/Instance |
The specific table or instance name for the trace output to be disabled. |
This command enables all script trace outputs, providing detailed script execution information, useful for debugging. It's marked as a server-side command and requires cheat mode to be enabled.
Name | Description |
---|---|
0 / 1 |
Enable or disable all script trace outputs. |
Enables specific script trace output by its table or instance name, useful for debugging script behaviors.
Name | Description |
---|---|
Table/Instance Name |
The name of the script table or instance to enable tracing for. |
This command casts a ray from the player's current position in the game world and initiates a sound event at the location where the ray intersects with an object or terrain. The sound event will repeat at intervals for as long as the command is active. It is primarily used for testing and development purposes within the game environment.
Name | Description |
---|---|
Disable / Enable |
Turns the periodic sound event trigger caused by the ray cast off or on. |
This command simulates the breaking of glass objects within the game environment.
Determines whether broken glass debris is automatically cleaned up in the game environment, aiding in performance and visual clarity.
Name | Description |
---|---|
0 / 1 |
Enables or disables the automatic cleanup of broken glass. |
This command determines the maximum amount of shattered glass pieces that can exist in the environment at one time before older pieces are cleaned up to make room for new ones.
Name | Description |
---|---|
Max Shattered Glass Pieces |
The maximum number of shattered glass pieces allowed before cleanup. |
Sets the UV scale for shatter glass edge effects, impacting how textures on shattered glass edges appear.
Name | Description |
---|---|
UV scale |
The scale factor for UV mapping on shattered glass edges. |
Determines the tolerance level for the shattering of glass upon being hit in the game.
Name | Description |
---|---|
Tolerance Level |
The numeric value indicating the level of tolerance towards impacts before glass shatters. |
This command restores shattered glass back to its original state.
Determines the lifetime of glass shards produced by shattering glass in-game.
Name | Description |
---|---|
Lifetime (seconds) |
The duration in seconds that glass shards remain in the game world. |
This command adjusts the size of the Voronoi cells for shattering glass effects in Counter-Strike 2.
Name | Description |
---|---|
Voronoi Size |
The size of the Voronoi cells used in glass shattering effects. |
When on, silences all DSP mixes. It is primarily a debug tool and flagged as a cheat, meaning it can only be used on servers where cheats are enabled.
Name | Description |
---|---|
0 / 1 |
Specifies whether to enable or disable the silence of all DSP mixes. |
This command enables or disables the skeleton instance scale set.
Name | Description |
---|---|
0 / 1 |
This argument enables or disables the skeleton instance scale set. |
This command lists all available audio samplers that can be utilized within the game. It's a cheat command, meaning it can only be used if cheats are enabled on the server.
This command lists all available midi sequences in the game. Primarily used for debugging or customizing game sounds.
This command stops all currently playing audio sequences in the game, which can be useful for debugging or resetting the game's audio state.
This cheat command allows the user to set physics surface properties for materials.
This command is used to control whether sound stacks globally stop on the server.
Name | Description |
---|---|
0 / 1 |
Enable or disable the stopping of global sound stacks. |
This command prints a list of currently cached strings related to the game's sound system.
This command is used to print the current state of sound tool properties, aiding in debugging and configuration of sound settings.
This command adjusts a specified field value within the Source sound operation system by using a globally unique identifier (GUID). It primarily deals with float values.
Name | Description |
---|---|
GUID |
Globally Unique Identifier for the sound operator. |
Field name |
The name of the field within the operator to be modified. |
Value |
The float value to set the field to. |
This command dumps a record of the current sound events along with their profile data to help in debugging or analyzing sound configurations.
Initiates a specified sound event at the designated position in the game world. This command is typically used for debugging or altering the game's audio environment temporarily.
Name | Description |
---|---|
Event Name |
The name of the sound event to start. |
X Coordinate |
The X position in the game world where the sound will be played. |
Y Coordinate |
The Y position in the game world where the sound will be played. |
Z Coordinate |
The Z position in the game world where the sound will be played. |
This command stops a specific sound event that is currently playing in the game using its global unique identifier (GUID). It requires the unique identifier of the sound event to function properly.
Name | Description |
---|---|
GUID |
The global unique identifier of the sound event you want to stop. |
Unpauses the first sound event in the list, allowing it to continue playing if it was previously paused.
Sets the mix amount for the specified sound mix layer. This command adjusts how sounds are mixed in the game.
Name | Description |
---|---|
Layer name |
The name of the mix layer to adjust. |
Amount |
The amount to set the mix layer to, ranging from 0.0 to 1.0. |
Enables or disables the pathing feature in Steam Audio for audio processing, improving the spatial accuracy of sounds.
Name | Description |
---|---|
0 / 1 |
Enable or disable Steam Audio pathing. |
This command controls the loading of baked pathing data for Steam Audio Hammer entities, allowing them to use pathing successfully if enabled.
Name | Description |
---|---|
0 / 1 |
Determines whether baked pathing data is loaded. |
This command determines whether baked reverb data is loaded or not. Specifically useful during format changes of baked data until all data is updated.
Name | Description |
---|---|
0 / 1 |
Determines whether to load baked reverb data or not. |
This command configures the number of directions that are considered for ray bounces by Steam Audio, impacting how audio reflections are calculated.
Name | Description |
---|---|
Number of Diffuse Samples |
The exact number of diffuse samples for Steam Audio's ray bounces. |
Specifies the number of rays to be traced for modeling reflections in the game's audio through Steam Audio, primarily affecting the accuracy and quality of audio reflections.
Name | Description |
---|---|
Number of rays |
The number of rays that will be traced for audio reflection modeling. |
This command is used to purge and reload all vmidi data and files, primarily for troubleshooting or updating sound configurations.
This command determines the duration in seconds for the mix graphs decay time, if set to a value greater than 0; -1 returns it to default behavior.
Name | Description |
---|---|
Decay Time |
The duration in seconds for how long the decay time lasts on all mix graphs. Setting it to -1 sets it to the default behavior. |
Activates the specified spawn group in the game, allowing entities within that group to spawn. This command is typically used in development or testing environments to control entity spawning.
Name | Description |
---|---|
Spawngroup ID |
The ID of the spawngroup to activate. |
This command lists all spawn groups available in the game. It is useful for developers or server administrators who are tweaking or debugging spawn settings.
This command is used to load a specific named spawn group within the game. It requires cheats to be enabled to use.
Name | Description |
---|---|
Spawn Group Name |
The name of the spawn group to be loaded. |
This command unloads a named spawn group from the server, typically used in development or testing environments to manage game resources.
Name | Description |
---|---|
Group Name |
The name of the spawn group to unload. |
This command is used to print the current game status, including player and server information, in JSON format for easier parsing and automation tasks.
This command changes the subclass of a specified entity, affecting its behavior or characteristics in the game.
Name | Description |
---|---|
Entity ID |
The unique identifier of the entity whose subclass is to be changed. |
Subclass ID |
The ID of the subclass to change the entity to. |
This command creates an entity of the specified subclass at the location where the player is currently looking.
Name | Description |
---|---|
Subclass name |
The name of the subclass of entity you wish to create. |
Sets the threshold for considering hits as suspicious in terms of odds. Lower values are more stringent.
Name | Description |
---|---|
Threshold value |
The threshold value for considering hits as suspicious, based on odds. Lower values will consider more hits as suspicious. |
This command sets the radius for detecting suspicious hits around players in Counter-Strike 2. It is used primarily for anti-cheat measures.
Name | Description |
---|---|
Radius |
The radius around players within which hits are considered for suspicious activity detection. |
Defines the handling strategy for suspicious hits in the game. This is a server-side setting that can influence how potential cheating or unusual hit detections are managed.
Name | Description |
---|---|
0 / 1 |
The strategy mode for handling suspicious hits. |
Automatically executes a configuration file named after the current map on the server for custom game modes that require specific settings.
Name | Description |
---|---|
0 / 1 |
Enable or disable automatic execution of map-specific configuration files. |
Determines if the server supports the use of the 'banid' command to ban players.
Name | Description |
---|---|
0 / 1 |
Enable or disable the banid command feature. |
Specifies the data center cluster in which the server is located. Mainly used for networking optimization and server management.
Name | Description |
---|---|
0 / 1 |
Sets the server's data center cluster identification. 0 to use the default cluster, 1 to specify a custom cluster. |
This command is used for debugging purposes. When enabled, it visually represents failed client Potentially Visible Sets (PVS) checks with a red box in the game world, helping to identify visibility issues.
Name | Description |
---|---|
0 / 1 |
Determines if the debug visualization should be enabled or disabled. |
This command is used to broadcast server debug overlays traffic.
Name | Description |
---|---|
Bandwidth |
Defines the maximum bandwidth for broadcasting server debug overlays. |
This command enables or disables the broadcasting of server debug overlays. It's primarily used for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Enable or disable the broadcasting of server debug overlays. |
This command is used to disable the team selection menu on client interfaces. When enabled (set to 1), players will not be able to access the team selection menu in-game.
Name | Description |
---|---|
0 / 1 |
Disable or enable the team selection menu. |
Specifies how long, in seconds, the game server should keep the data of players who have disconnected. This data is primarily used for scoreboard information.
Name | Description |
---|---|
Time |
The duration in seconds to hold the data. |
This command sets the time delay (in seconds) between a player disconnecting from a game and their corpse being removed from the game world.
Name | Description |
---|---|
Cleanup Delay |
The time in seconds to wait before cleaning up a disconnected player's corpse. |
Specifies the size of a mega cash bundle in Danger Zone mode.
Name | Description |
---|---|
Size |
The size of the mega cash bundle. |
Sets the number of cash bundles awarded to a player for eliminating an entire squad in Danger Zone mode.
Name | Description |
---|---|
Number of Cash Bundles |
The amount of cash bundles awarded for a squad wipe. |
This command enables or disables the alternate baseline system. Setting it to 2 activates debugging spew.
Name | Description |
---|---|
0 / 1 |
Enable or disable the alternate baseline system. |
Controls the printing of the callstack related to the CNetworkGameServerBase functionality.
Name | Description |
---|---|
0 / 1 |
A switch to enable or disable the feature. |
This command controls the fading of player visibility at long distances, determining whether players become less visible as they are further away.
Name | Description |
---|---|
0 / 1 |
Determines whether players become less visible at long distances. 0 disables fading, 1 enables it. |
This command sets specific game mode flags on a dedicated server, modifying how certain game modes function.
Name | Description |
---|---|
Game Mode Flags |
The specific flags to set, altering game mode functionalities. |
This command forces all clients to enable their game instructors, which provide in-game tutorials and guidance.
Name | Description |
---|---|
0 / 1 |
Setting this to 0 disables the game instructor, 1 enables it for all players. |
This command enables or disables a picture-in-picture preview showing the trajectory of grenades in practice mode.
Name | Description |
---|---|
0 / 1 |
Determines whether the grenade trajectory picture-in-picture preview is enabled or disabled in practice mode. |
This command is used to visualize the trajectory of grenades for a specified number of seconds. It is useful for practice and learning grenade paths.
Name | Description |
---|---|
Trail Time |
The duration in seconds for which the grenade trajectory trail remains visible. |
This command configures the extra starting equipment for Counter-Terrorists (CT) in guardian game modes. It allows customization of the initial loadout in these scenarios.
Name | Description |
---|---|
0 / 1 |
Determines whether extra starting equipment is enabled or disabled for CT players in guardian modes. |
Sets extra starting equipment for Terrorist players in guardian game modes, enhancing their initial loadout.
Name | Description |
---|---|
0 / 1 |
Toggle extra starting equipment for Terrorists in guardian modes. |
This command sets the amount of health that survivors are given at the start of each new wave in the Guardian game mode.
Name | Description |
---|---|
Health Refresh Per Wave |
The amount of health given to survivors at the start of each new wave. |
This command specifies a list of additional weapons for which ammo is refilled at the start of each wave in Guardian game mode.
Name | Description |
---|---|
Weapon names |
Comma-separated list of weapon names to have their ammo refilled on wave starts. |
This command determines whether the C4 (bomb) in Guardian game mode is reset at the beginning of every wave.
Name | Description |
---|---|
0 / 1 |
Determines if the C4 is to be reset at the start of every wave in Guardian mode. |
Sets the starting health points for players when they respawn in Guardian mode.
Name | Description |
---|---|
Health Points |
The amount of health points players will spawn with in Guardian mode. |
Sets the starting health for Counter-Terrorists in Guardian game modes.
Name | Description |
---|---|
Health |
The amount of health CT players start with in Guardian modes. |
Sets the starting health of players in guardian modes.
Name | Description |
---|---|
Health |
The starting health value for players in guardian modes. |
This command sets additional starting equipment for human players in Guardian mode, allowing customization of the starting loadout in these scenarios.
Name | Description |
---|---|
Equipment Value |
The additional equipment value to grant human players at the start of Guardian mode. |
This command configures the delay before the round timer is revealed to players. By default, the round timer is always visible.
Name | Description |
---|---|
Seconds |
Number of seconds before the round ends when the timer should be shown. |
This command, when enabled, makes the game server quit immediately through a system call instead of following the usual host states shutdown sequence.
Name | Description |
---|---|
0 / 1 |
Determines whether the server quits immediately via syscall or not. |
This command controls whether human players are automatically placed onto a team upon joining a game. When disabled, players can choose their team.
Name | Description |
---|---|
0 / 1 |
Whether to automatically place human players onto a team. |
This command, when enabled, will make the game ignore any game invites received while the user is playing a match, only allowing invites to be acknowledged when in the main menu.
Name | Description |
---|---|
0 / 1 |
Set to '1' to ignore invites during matches, '0' to allow invites. |
Sets the time penalty for pressing the jump key too frequently. Making this value lower facilitates easier bunnyhopping by reducing the penalties for spamming the jump key.
Name | Description |
---|---|
Penalty Time |
The duration in seconds to penalize spamming the jump key. Lower values make bunnyhopping easier. |
This command adjusts the difference in Z axis (vertical position) towards the middle of the slack ladder, affecting how the ladder behaves in terms of vertical movement.
Name | Description |
---|---|
Multiplier |
The multiplier value for the Z difference increase towards the middle of the ladder. |
This command configures how many late commands are permitted to run at a 0 time scale before an on-time command is executed. It supports negative values for calculations based on network round trip, with a limit set to the absolute value of the input.
Name | Description |
---|---|
Number of allowed late commands |
The number of late commands allowed to run at 0 timescale before an on-time command. Negative values enable network round trip calculation with a hard cap. |
This command, when enabled, is used to debug lighting queries in the game environment. It's intended for developers or to troubleshoot lighting issues.
Name | Description |
---|---|
0 / 1 |
Enable or disable lighting query debug mode. |
This command enables or disables the logging of round statistics in server logs.
Name | Description |
---|---|
0 / 1 |
Determines whether logging of round statistics is enabled or disabled. |
Specifies the maps available for the map veto pick sequence in competitive matches.
Name | Description |
---|---|
Map list |
Comma-separated list of map names to be included in the veto pick sequence. |
When enabled, this command shuffles the veto pick maps list order every time.
Name | Description |
---|---|
0 / 1 |
Determines whether the shuffling of the veto pick maps list order is enabled or disabled. |
This command specifies the maximum number of respawns allowed per tick in a Counter-Strike 2 Deathmatch game mode.
Name | Description |
---|---|
Number of Respawns |
The maximum number of players that can respawn in a single game tick. |
Addresses bugs related to pure calcdelta usage due to recipient changes, ensuring field changes are properly recognized even when values revert to their previous state. Setting to 2 enables detailed logging of changes.
Name | Description |
---|---|
0 / 1 / 2 |
Control merging changes and logging: 0 to disable, 1 to enable without logging, 2 for detailed logging. |
This command checks the serializer metadata for any duplications. When 'verbose' is added to the command, it provides a detailed output of the findings, which can be useful for debugging purposes.
Name | Description |
---|---|
0 / 1 |
Toggle the duplication check and verbose output on or off. |
This command sets the minimum number of chickens that the game will attempt to spawn on the map. It is mainly used in server configurations for fun or specific game modes that involve chickens.
Name | Description |
---|---|
Desired chicken count |
The minimum number of chickens to attempt to spawn on the map. |
This command configures the server to track individual field offset changes for network variables, rather than using a single 'dirty flag' for an entire entity. This can improve networking efficiency in some scenarios.
Name | Description |
---|---|
0 / 1 |
Enables or disables per field tracking of network variable changes. |
Used to enforce validation of each 'StateChanged' event against known offsets, ensuring data integrity in state changes.
Name | Description |
---|---|
0 / 1 |
Toggle the validation of 'StateChanged' events on or off. |
Sets the amount of friction applied during movement in noclip mode, affecting how quickly movement stops when no input is given.
Name | Description |
---|---|
Friction value |
The friction level applied during noclip movement, influencing how quickly movements stop. |
Displays statistics about entity packing in the game; used for debugging and optimizing network performance. The command can also clear current statistics when provided with a specific argument.
Name | Description |
---|---|
Command |
Specifies the action for sv_packstats. |
This command dictates whether the game pauses when the console is opened via the '' key. Pressing CTRL+ opens the console without pausing the game, regardless of the command's setting.
Name | Description |
---|---|
0 / 1 |
Determines whether the game pauses when the console is opened. |
This command is used to print all entities that receive touch callbacks in the game. Each eligible entity is listed only once, making it easier for developers or server administrators to debug entity interactions.
Name | Description |
---|---|
0 / 1 |
Enables or disables the printing of entities receiving touch callbacks. |
This command enables or disables all physics simulation on the server. It is often used for testing purposes and requires cheat permissions to be enabled.
Name | Description |
---|---|
0 / 1 |
Determines whether the physics simulation is enabled or disabled. |
This command enables or disables the sleeping feature for dynamic physics objects in the game. When enabled, objects can go into a 'sleep' state to improve game performance.
Name | Description |
---|---|
0 / 1 |
Enable or disable sleeping for dynamic physics bodies. |
This command determines whether physics-based objects stop moving upon colliding. When enabled, objects will halt on impact.
Name | Description |
---|---|
0 / 1 |
Determines whether physics objects should stop upon collision. |
This command determines whether player radio commands can only use responses from a predefined allow list, enhancing control over in-game communications.
Name | Description |
---|---|
0 / 1 |
Determines whether the playerradio commands are restricted to an allow list. |
This command sets a maximum range to Potentially Visible Set (PVS) and Potentially Audible Set (PAS) checks, which can influence network optimization and the visibility/audio of objects and entities in the game.
Name | Description |
---|---|
Distance |
The maximum range for PVS/PAS checks in units. A value of 0 disables this feature. |
This command sets the time in seconds before the tokens for radio commands are refreshed, i.e., how frequently players can use radio commands in-game.
Name | Description |
---|---|
Seconds |
The time in seconds before radio command tokens are refreshed. |
This command forces the server to emit the last grenade that was thrown. It is useful for testing grenade trajectories and effects in a cheating-enabled environment.
Determines the amount of damage inflicted to non-player entities when bashed by a player holding a shield.
Name | Description |
---|---|
Damage Amount |
The damage amount to be inflicted to non-player entities by a shield bash. |
This command sets the damage that a shield bash will inflict on other players.
Name | Description |
---|---|
Damage |
The amount of damage a shield bash will inflict on players. |
This command sets the maximum damage that a player's shield can take from a single explosive.
Name | Description |
---|---|
Maximum Damage |
The maximum amount of damage a shield can take from a single explosive. |
Adjusts the bonus damage protection percentage shielded players receive from explosive damage when crouching.
Name | Description |
---|---|
Damage bonus percentage |
The percentage of additional damage protection shielded players receive from explosives while crouching. |
Sets the minimum distance below which the damage from explosives does not increase when a player is using a shield.
Name | Description |
---|---|
Minimum Distance |
The distance below which the damage from explosives does not increase for shielded players. |
This command sets the multiplier for the amount of explosive damage absorbed by shields in the game.
Name | Description |
---|---|
Multiplier |
The multiplier for explosive damage absorbed by shields. |
This command sets the scale of explosive damage dealt to a player holding a shield.
Name | Description |
---|---|
Scale |
The scale at which explosive damage is applied to shield-holding players. |
Sets the hitpoint value (health) for the player's shield in the game.
Name | Description |
---|---|
Value |
The hitpoint value to set for the player's shield. |
Enable this to visualize collisions between player and geometry. This command is especially useful for map developers and players interested in understanding how movement is affected by the environment.
Name | Description |
---|---|
0 / 1 |
Enable or disable the visualization of move collisions. |
This command configures whether a notification is shown in the chat when a teammate dies.
Name | Description |
---|---|
0 / 1 |
Determines whether the death notifications for teammates will be shown in chat. |
This command controls the visualization of lag_compensated hitboxes, allowing to see where shots are hitting on players, which can be helpful for debugging issues with lag. The visualization can be set for server, client, or both.
Name | Description |
---|---|
0 / 1 |
Toggles the display of lag_compensated hitboxes. |
This command enables or disables skeletal constraints in the game, which can affect physics and animation.
Name | Description |
---|---|
0 / 1 |
Enable or disable skeletal constraints. |
This command is used for debugging purposes. It prevents the system from discarding old snapshots, allowing for a return from a debugger break without needing an uncompressed update. However, using this may lead to memory issues.
Name | Description |
---|---|
0 / 1 |
Whether to stop discarding old snapshots for debugging. |
This command is used to dump or display serializer metadata, used mostly for debugging purposes related to how game data is serialized.
Adjusts the amount of inaccuracy bias applied when strafing to simulate movement inaccuracies.
Name | Description |
---|---|
Inaccuracy Bias Value |
The value to set for strafing inaccuracy bias. Lower values make strafing shots more accurate, and higher values make them less accurate. |
This command enables or disables inaccuracy while strafing. When enabled, it makes firing less accurate during movement.
Name | Description |
---|---|
0 / 1 |
Determines if inaccuracy is added while strafing. |
Adjusts the scale of inaccuracy applied to a weapon when the player is strafing. A higher value increases the inaccuracy.
Name | Description |
---|---|
Scale |
The scale of inaccuracy applied during strafing. |
This command controls whether the game unpauses when closing the console using the tilde (~) key.
Name | Description |
---|---|
0 / 1 |
Whether to unpause the game on console close. |
This command determines if animgraph movement updates should occur in the FinishMove phase, which is part of the game's internal movement and animation processing.
Name | Description |
---|---|
0 / 1 |
Enable or disable the updating of animgraph movement in FinishMove. |
This command sets a threshold for queuing user commands. If the command queue exceeds this threshold, it will issue a warning indicating the backlog of commands has exceeded the set limit.
Name | Description |
---|---|
Threshold |
The threshold number of backlogged commands before issuing a warning. |
This command sets the specific scene display on the versus screen in multiplayer games. It allows customization or changes to the versus screen that players see.
Name | Description |
---|---|
Scene ID |
The ID number of the scene to be used for the versus screen. |
This command sets the delay time in seconds between the end of the warmup period and the start of the match.
Name | Description |
---|---|
delay |
The number of seconds of delay between the end of the warmup and the start of the match. |
This command is used to monitor the NetworkStateChanged information for a specific entity based on its index.
Name | Description |
---|---|
Entity Index |
The index of the entity whose network state changes are to be monitored. |
Sets the amount by which player movement is slowed in water.
Name | Description |
---|---|
Slowness Amount |
The factor by which player movement speed is slowed in water. |
Defines the acceleration speed of players when they are underwater.
Name | Description |
---|---|
Acceleration Speed |
The speed at which players accelerate underwater. |
Adjusts the friction applied to players when they are moving in water.
Name | Description |
---|---|
Friction value |
The level of friction applied to players in water, where a lower value means less friction. |
This command controls how the game handles weapon swapping when near high-priority items, with options to adjust the search cone's behavior for weapon swapping.
Name | Description |
---|---|
0 / 1 |
Determines the weapon swap difficulty near high priority items. |
This command prints out detailed system information to the console, including CPU, GPU, memory usage, and other system-related statistics.
This command is used to place a custom message in the telemetry timeline, primarily for debugging or tracking specific events during server analysis.
Name | Description |
---|---|
Message |
The custom message text to be placed in the telemetry timeline. |
This command starts or stops a timespan with an incrementally increasing name for telemetry purposes. It is used primarily for debugging and development, tracking how much time specific operations or events take within the game engine.
Creates an entity of the specified type for testing purposes. This command is generally used in testing environments and requires cheat mode to be enabled.
Name | Description |
---|---|
Entity Type |
The type of entity you want to create. |
Displays a list of entities currently present in the game. This is generally used for debugging purposes to ensure that entities are being created and destroyed as expected.
Sets the frequency, in seconds, at which keyframes and delta fragments are sent to the broadcast relay server.
Name | Description |
---|---|
Interval |
The time in seconds between each keyframe and delta fragment transmission. |
Sets the maximum number of simultaneous HTTP requests for broadcast1 in flight to avoid server performance degradation due to network issues. Exceeding this limit results in new requests being dropped.
Name | Description |
---|---|
Maximum Requests |
The maximum number of simultaneous HTTP requests allowed for broadcast1. |
Enables or disables the dynamic startup or shutdown of the HLTV server based on changes in tv_enable
convars.
Name | Description |
---|---|
0 / 1 |
Enable or disable the feature. |
This command starts recording a demo in CS2 instantly, ignoring the usual delay set by tv_delay
.
Name | Description |
---|---|
0 / 1 |
Enable or disable immediate demo recording. |
This command is used to bypass the secure challenge on the TV port, which is often related to network security settings for game broadcasting.
Name | Description |
---|---|
0 / 1 |
A flag indicating whether to bypass the secure challenge on TV port. |
This command controls whether all chat messages are shown in GOTV broadcasts, allowing viewers to see team chats as well as all chat.
Name | Description |
---|---|
0 / 1 |
Controls the visibility of all chat messages in GOTV broadcasts. |
This command is used to configure settings related to casual matches in a listen server environment. It likely adjusts parameters that affect the casual game mode when playing in a non-dedicated server setup.
Name | Description |
---|---|
0 / 1 |
Enables or disables casual match configurations in a listen server setup. |
This command is likely used to configure user interface elements related to competitive settings in a listen server environment. The default value '16' might correspond to specific UI flags.
Name | Description |
---|---|
Flags Value |
Value to set the UI play settings flags for competitive listen servers. |
This command is used to set or get the cooperative play settings for listen servers.
Name | Description |
---|---|
0 / 1 |
Set to 0 to disable cooperative play settings on listen servers, or 1 to enable them. |
This command controls specific settings for a listen server in deathmatch mode. The default value is 32, which relates to certain predefined settings in deathmatch.
Name | Description |
---|---|
Value |
The settings value for a listen server in deathmatch mode. |
This command is used to configure the default play settings for setting up a skirmish match in a local listen server environment. It's likely used in the game's user interface configurations.
Name | Description |
---|---|
0 / 1 |
Determines whether default play settings for skirmish matches in local listen servers are enabled or disabled. |
This command configures the default game mode settings for listen servers in Survival mode.
Name | Description |
---|---|
0 / 1 |
Enable or disable Survival mode as the default for listen servers. |
This command, when set to a non-empty value, facilitates an easy connection for the VConsole to a dedicated server. It is primarily used for server administration and debugging purposes.
Name | Description |
---|---|
0 / 1 |
Sets whether the VConsole can connect to the dedicated server without the need for manual server details entry. |
This command forces the view model (the visual representation of the player's weapon and arms) to always be visible, even when the camera is in third-person view. This can be useful for content creators or those wanting a consistent visual reference.
Name | Description |
---|---|
0 / 1 |
Determines whether the view model is always visible or not. |
This command changes the global friction factor, affecting how objects interact with each other physically in terms of movement friction.
Name | Description |
---|---|
Friction Factor |
The value to set the global friction factor to. |
This command configures whether or not the accuracy of a weapon should be reset to zero upon deployment.
Name | Description |
---|---|
0 / 1 |
Whether or not to reset weapon accuracy on deploy. |