Commands in this category are used to change multiplayer settings. Most of them start with mp_.
Name | Syntax | Description |
---|---|---|
game_mode | game_mode [Game Mode] | This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help. |
game_type | game_type [Game Type] | This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help. |
give | give [Weapon Code] | This command will give you the item with the specified item code. Find item codes on our give command list. |
mp_ignore_round_win_conditions | mp_ignore_round_win_conditions [0 / 1] | This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored). |
mp_warmup_end | mp_warmup_end | This command ends the warmup. |
inferno_damage | inferno_damage [Damage Per Second] | This fun console command is used to change how much damage molotov and incendiary grenades do . When cheats are activated, you can set this value to be incredibly high or incredibly low. |
inferno_flame_lifetime | inferno_flame_lifetime [Burn Time] | This console command changes how long the fires burn from molotov and incendiary grenades. It allows you to make them last for just a moment, or for an extended period of time. |
inferno_max_range | inferno_max_range [Range] | This command sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground. |
map | map [Map Code] | Use this console command to instantly change the map you're currently playing to a different map. |
mp_afterroundmoney | mp_afterroundmoney [Amount] | This command sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. Default is 0 (win/loss bonus is set with a different command). |
mp_autokick | mp_autokick [0 / 1] | This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled). |
mp_autoteambalance | mp_autoteambalance [0 / 1] | This command can be used to enable or disable the auto team balance feature. This feature will swap players around teams at the end of a round if there are an unequal amount of players on either time (i.e. if team A has 1 player and team B has 3, at the end of the round, 1 player from team B would be automatically moved over to team A). |
mp_drop_knife_enable | mp_drop_knife_enable [0 / 1] | This command allows players to drop their knives. |
sv_autobunnyhopping | sv_autobunnyhopping [0 / 1] | This command, if set to 1, will make you automatically bunny hop by holding down the space bar. Default is disabled (1). |
inferno_friendly_fire_duration | inferno_friendly_fire_duration [Duration] | This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team. |
inferno_scorch_decals | inferno_scorch_decals [0 / 1] | You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out. |
mp_buy_allow_grenades | mp_buy_allow_grenades [0 / 1] | This command sets whether or not players can purchase any form of grenade from the buy menu. Default is 1 (enabled). |
mp_buy_anywhere | mp_buy_anywhere [0 / 1 / 2 / 3] | This command can be used to set whether or not players can access the buy menu when they are outside of the buyzone. Note that they still need to be within the buy time period - you can change the buy time period with mp_buytime. |
mp_buy_during_immunity | mp_buy_during_immunity [0 / 1 / 2 / 3] | This command makes it so that players can buy when they are immune, regardless of the current buy time. This is used commonly in deathmatch servers. See argument information for options. Default is 0 (disabled). |
mp_buytime | mp_buytime [Seconds] | This command sets the amount of time (in seconds) that players have after a round starts to purchase items. This is the time period AFTER the round countdown. So players have the countdown at the start of the round (usually 15 seconds), plus this time period to buy. |
mp_c4timer | mp_c4timer [Seconds] | This command sets how many seconds it takes for the bomb to explode after it has been planted by the terrorists. Default is 40 seconds or 35 seconds, depending on gamemode. |
mp_competitive_endofmatch_extra_time | mp_competitive_endofmatch_extra_time [Seconds] | This command sets the amount of time (in seconds) that the scoreboard will show for (or voting time there will be) after a competitive match ends. Default is 15 seconds. |
mp_ct_default_grenades | mp_ct_default_grenades [Grenade Code(s)] | This command sets the default grenades that counter terrorists spawn with. Default is none (0). Separate multiple grenades with spaces. |
mp_ct_default_melee | mp_ct_default_melee [Weapon Code(s)] | This command sets the default melee weapon that counter terrorists spawn with at the start of the round. Default is weapon_knife. |
mp_ct_default_primary | mp_ct_default_primary [Weapon Code(s)] | This command sets the default primary weapon that counter terrorists spawn with at the start of the round. Default is none (0). |
mp_ct_default_secondary | mp_ct_default_secondary [Weapon Code(s)] | This command sets the default secondary weapon that counter terrorists spawn with at the start of the round. Default is weapon_hkp2000. |
mp_death_drop_c4 | mp_death_drop_c4 [0 / 1] | This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable). |
mp_death_drop_defuser | mp_death_drop_defuser [0 / 1] | This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death). |
mp_death_drop_grenade | mp_death_drop_grenade [0 / 1 / 2] | This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best). |
mp_death_drop_gun | mp_death_drop_gun [0 / 1 / 2] | This command sets which gun should be dropped when a player is killed. Default is 1 (their best). |
mp_deathcam_skippable | mp_deathcam_skippable [0 / 1] | This command sets whether or not the deathcam can be skipped. Default is 1 (skippable). |
mp_default_team_winner_no_objective | mp_default_team_winner_no_objective [Team] | If your map does not have an objective, this command will set who wins the game when the time runs out. |
mp_defuser_allocation | mp_defuser_allocation [0 / 1 / 2] | This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers. |
mp_disable_autokick | mp_disable_autokick [User ID] | This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command. |
mp_display_kill_assists | mp_display_kill_assists [0 / 1] | This command will set whether or not assists are shown in the killfeed. Default is yes (1). |
mp_dm_bonus_length_max | mp_dm_bonus_length_max [Seconds] | This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen. |
inferno_max_flames | inferno_max_flames [Max Flames] | This command is used to set the maximum number of flames that can be created from a single molotov or an incendiary grenade. |
inferno_per_flame_spawn_duration | inferno_per_flame_spawn_duration [Time] | This command is the time in seconds that each new flame in an incendiary grenade or molotov will try to create new flames. |
mp_give_player_c4 | mp_give_player_c4 [0 / 1] | This command sets whether or not a player (on T side) should be given a bomb at the start of the round. Default depends on gamemode, for demolition gamemodes, this setting is enabled (1). |
sv_maxvelocity | sv_maxvelocity [Speed] | This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed. |
changelevel | changelevel [Map Name] | This command is used to change the map you're playing on. |
inferno_flame_spacing | inferno_flame_spacing [Spacing] | This console command changes the distance between separate flame spawns when using molotov and incendiary grenades. |
mp_halftime | mp_halftime [0 / 1] | This command sets whether or not teams are switched at half time. Default is 1, which is enabled. |
mp_halftime_duration | mp_halftime_duration [Seconds] | This command sets the duration of half time, in seconds. |
cash_player_killed_enemy_factor | cash_player_killed_enemy_factor [Money Earned/Lost] | This command sets how much money is earned or lost by killing an enemy player with one of the main weapons (default pistols, primary rifles like the AK/M4, etc) |
sv_noclipspeed | sv_noclipspeed [Multiplier] | This command sets the speed multiplier for noclip mode. With this set to 5 (default) you can reach speeds 5 times as fast as those set by sv_maxspeed. |
bot_allow_grenades | bot_allow_grenades [0 / 1] | This command, if set to 1, allows bots to use grenades. Default is 1, set to 0 to disallow. |
bot_allow_machine_guns | bot_allow_machine_guns [0 / 1] | This command, if set to 1, allows bots to use machine guns. Default is 1, set to 0 to disallow. |
bot_allow_pistols | bot_allow_pistols [0 / 1] | This command, if set to 1, allows bots to use pistols. Default is 1, set to 0 to disallow. |
bot_allow_rifles | bot_allow_rifles [0 / 1] | This command, if set to 1, allows bots to use rifles. Default is 1, set to 0 to disallow. |
bot_allow_rogues | bot_allow_rogues [0 / 1] | This command, if set to 1, allows bots to "go rogue" randomly, when bots are rogue, they don't respond to radio commands. Default is 1, set to 0 to disallow. |
bot_allow_shotguns | bot_allow_shotguns [0 / 1] | This command, if set to 1, allows bots to use shotguns. Default is 1, set to 0 to disallow. |
bot_allow_snipers | bot_allow_snipers [0 / 1] | This command, if set to 1, allows bots to use sniper rifles. Default is 1, set to 0 to disallow. |
bot_allow_sub_machine_guns | bot_allow_sub_machine_guns [0 / 1] | This command, if set to 1, allows bots to use SMGs. Default is 1, set to 0 to disallow. |
bot_coop_force_throw_grenade_chance | bot_coop_force_throw_grenade_chance [0 - 1] | This command sets the chance a bot has of forcefully throwing a grenade in a coop mission. |
bot_coop_idle_max_vision_distance | bot_coop_idle_max_vision_distance [Distance] | This command sets the maximum distance at which bots can see enemies in cooperative missions when they are idle, dormant, hiding or asleep. |
bot_ignore_players | bot_ignore_players [0 / 1] [0 / 1] | This command, if set to 1, will make bots be unable to see/react to players that aren't bots. Default is 0 (disabled). |
cameraman_override | cameraman_override [0 / 1] | This command (if set to 1) will make you override the primary camera man, provided you are the secondary camera man. |
mp_damage_headshot_only | mp_damage_headshot_only [0 / 1] | Turning this command on means that damage to other players can only be done through headshots. Time to test your aim. |
cash_team_elimination_bomb_map | cash_team_elimination_bomb_map [Money Earned/Lost] | This console command sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II. |
inferno_initial_spawn_interval | inferno_initial_spawn_interval [Time] | This command sets how long it takes for a molotov or incendiary grenade to bloom out and reach its maximum spread. If you set this value higher than the time the molotov is active, it will never reach its full size and stay contained to just a small section of where you threw it. |
inferno_max_child_spawn_interval | inferno_max_child_spawn_interval [Time] | Use this command to set the longest period of time that can pass before a molotov or incendiary grenade's child flames spawn. |
mp_buy_allow_guns | mp_buy_allow_guns [1 / 2 / 4 / 8 / 16 / 32 / 255] | This console command adjusts the rules in your server on what guns players can purchase. |
cash_player_bomb_defused | cash_player_bomb_defused [Money Earned/Lost] | This command changes how much money a player earns for defusing the bomb. It can't give more than the max amount of money you can hold in a specific server. |
cash_player_bomb_planted | cash_player_bomb_planted [Money Earned/Lost] | This cheat command alters how much money a player gets for planting the bomb. You can't earn more than the max money on a specific server. |
cash_player_killed_teammate | cash_player_killed_teammate [Money Earned/Lost] | This cheat command sets how much money is earned or lost for killing a teammate. |
cash_player_rescued_hostage | cash_player_rescued_hostage [Money Earned/Lost] | Sets the money earned or lost for rescuing a hostage safely in hostage mode. |
cash_team_elimination_hostage_map_ct | cash_team_elimination_hostage_map_ct [Money Earned/Lost] | This console command sets how much money each team member earns on the CT side when they eliminate all 5 Terrorists on a hostage map. |
cash_team_elimination_hostage_map_t | cash_team_elimination_hostage_map_t [Money Earned/Lost] | This command sets how much money each Terrorist earns for winning a round in a hostage map by elimination. |
cash_team_hostage_alive | cash_team_hostage_alive [Money Earned/Lost] | This command sets the amount of money earned or lost for a hostage surviving a round. The default is $0. |
cash_team_hostage_interaction | cash_team_hostage_interaction [Money Earned/Lost] | This console command chooses how much money is earned or lost for a player interacting with a hostage. |
cash_team_loser_bonus | cash_team_loser_bonus [Money Earned/Lost] | This command sets the base cash earned by a team for losing a round. This then rises in set increments, which is controlled by a separate command. |
cash_team_loser_bonus_consecutive_rounds | cash_team_loser_bonus_consecutive_rounds [Money Earned/Lost] | This console command sets the cash increase for a string of losses to climb by. Having this value at $500 (default) means each consecutive lost round awards $500 more than the previous to the losing team, up until 5 lost rounds in a row. |
cash_team_planted_bomb_but_defused | cash_team_planted_bomb_but_defused [Money Earned/Lost] | This command sets the amount of money the Terrorist team earns for planting a bomb that is ultimately defused. This stacks along with the round loss bonus. The default value is $800. |
cl_dm_buyrandomweapons | cl_dm_buyrandomweapons [0 / 1] | When this command is enabled, each time you spawn in deathmatch you will have a random weapon. |
cl_game_mode_convars | cl_game_mode_convars | Use this command to produce a list of the active convars in your current game server, such as bot difficulty and the game mode you're playing. |
inferno_spawn_angle | inferno_spawn_angle [Degrees] | This console command adjusts the angle from which child flames burn to their parent. You can use it to edit slightly the way that molotovs spread when they burn. |
inferno_surface_offset | inferno_surface_offset [Offset] | This command edits the surface offset used in incendiary grenades and molotovs when they hit the ground and begin burning. |
mp_anyone_can_pickup_c4 | mp_anyone_can_pickup_c4 [0 / 1] | This console command allows any player, T or CT, to pick up the C4 if it's on the ground. |
mp_c4_cannot_be_defused | mp_c4_cannot_be_defused [0 / 1] | This console command sets whether or not the C4 can be defused once it has been planted. |
mp_consecutive_loss_max | mp_consecutive_loss_max [Rounds Lost] | This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus. |
mp_coop_force_join_ct | mp_coop_force_join_ct [0 / 1] | When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side. |
mp_death_drop_taser | mp_death_drop_taser [0 / 1] | This console command is used to decide whether or not the taser (zeus) is dropped when a player dies. |
cash_player_damage_hostage | cash_player_damage_hostage [Money Earned/Lost] | This command sets the money lost or earned for damaging a hostage. By default this deducts $30 from the player for each time the hostage is damaged, and can be set to deduct even more or to award the player. |
cash_player_get_killed | cash_player_get_killed [Money Earned/Lost] | This command sets the money earned or lost for getting killed by an enemy. By default this is $0, but can be changed to either award the player or take money from them. |
cash_player_interact_with_hostage | cash_player_interact_with_hostage [Money Earned/Lost] | This command sets the money earned or lost for interacting with a hostage. By default this is $150, but can be changed to either award the player more or take money from them. |
cash_player_killed_enemy_default | cash_player_killed_enemy_default [Money Earned/Lost] | This command sets how much money is earned or lost by killing an enemy player with a default weapon. |
cash_player_killed_hostage | cash_player_killed_hostage [Money Earned/Lost] | This console command dictates how much money is earned or lost when a player kills a hostage. |
cash_player_respawn_amount | cash_player_respawn_amount [Money Earned/Lost] | Sets how much money players respawn with. |
cash_team_rescued_hostage | cash_team_rescued_hostage [Money Earned/Lost] | This command changes the amount of money that the whole team earns for one player rescuing the hostage. |
cash_team_terrorist_win_bomb | cash_team_terrorist_win_bomb [Money Earned/Lost] | This command sets the amount of cash won by each player on the Terrorist team when they win a round by the bomb exploding. |
cash_team_win_by_defusing_bomb | cash_team_win_by_defusing_bomb [Money Earned/Lost] | This console command sets the amount of money the CT team earns for winning a round by defusing the bomb. |
cash_team_win_by_hostage_rescue | cash_team_win_by_hostage_rescue [Money Earned/Lost] | This cheat command changes the amount of money won by team members when they win a round by rescuing a hostage. |
cash_team_win_by_time_running_out_bomb | cash_team_win_by_time_running_out_bomb | This command sets the amount of money that the CT players earn from winning a round by the time running out, meaning the Terrorists didn't get a bomb down or eliminate all the CT's in the required time limit. |
cash_team_win_by_time_running_out_hostage | cash_team_win_by_time_running_out_hostage [Money Earned/Lost] | This command sets the amount of money won by the team guarding the hostages if they win the round by not allowing any hostages to be rescued within the time limit. |
changelevel2 | changelevel2 [Map Name] | This command changes the map you're playing on into a single player instance. Doing this can cause the map you're trying to load into to freeze. |
endround | endround | This command will end the current round. Note that this essentially restart the current round. At the start of the next round, the scores will remain the same (there will not be a winner or loser). |
ff_damage_bullet_penetration | ff_damage_bullet_penetration | This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power. |
ff_damage_reduction_bullets | ff_damage_reduction_bullets [Multiplier] | This command sets the multiplier for bullet damage made to friendly teammates. The amount of normal damage is multiplied by this number. So if you set this to 0.5 and your bullet would've done 20 damage, it'd be 20 * 0.5, which would mean only 10 damage is done in friendly fire. Setting this to 0 would mean bullets do 0 damage to friendly teammates. Note that this command only has an effect when friendly fire is enabled. |
ff_damage_reduction_grenade | ff_damage_reduction_grenade [Multiplier] | This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled. |